Merge pull request #169 from Ryan-Myers/master

Larger commit to add function headers to menu.h
This commit is contained in:
David Benepe
2021-09-13 18:41:39 -05:00
committed by GitHub
30 changed files with 660 additions and 526 deletions
+1 -1
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@@ -265,7 +265,7 @@ typedef struct LevelHeader {
/* 0x9E */ u8 bgColorGreen;
/* 0x9F */ u8 bgColorBlue;
/* 0xA0 */ s32 unkA0;
/* 0xA4 */ s32 unkA4;
/* 0xA4 */ TextureHeader *unkA4;
/* 0xA8 */ u16 unkA8;
/* 0xAA */ u16 unkAA;
/* 0xAC */ PulsatingLightData *pulseLightData;
+1 -1
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@@ -4,7 +4,7 @@
#include "types.h"
#include "macros.h"
#include "libultra_internal.h"
#include "memory.h"
#include "../src/memory.h"
s32 D_800E38D0 = 0;
+8 -6
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@@ -683,13 +683,15 @@ u16 func_80001CB8(u16 arg0) {
GLOBAL_ASM("asm/non_matchings/audio/func_80001D04.s")
void func_80001EA8(u16 arg0, unknown_struct_80001EA8 arg1, u32 *arg2) {
if(arg2 == NULL){
arg2 = &D_80115F84;
void func_80001EA8(u16 arg0, f32 x, f32 y, f32 z, s32 **arg4) {
if (arg4 == NULL) {
arg4 = &D_80115F84;
}
func_80001D04(arg0, arg2);
if(*arg2){
func_80009B7C(*arg2, arg1.unk00, arg1.unk04, arg1.unk08);
func_80001D04(arg0, arg4);
if (*arg4 != NULL) {
func_80009B7C(*arg4, x, y, z);
}
}
+2 -7
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@@ -23,12 +23,6 @@ extern s32 D_800DC66C;
extern u8 D_800DC670;
extern u8 D_800DC65C;
typedef struct unknown_struct_80001EA8_s{
u32 unk00;
u32 unk04;
u32 unk08;
}unknown_struct_80001EA8;
/* Size: 0x0A bytes */
typedef struct unk80115D18 {
u8 pad0[6];
@@ -112,7 +106,7 @@ void play_sound(u8 arg0);
u32 func_80001C08(void);
void func_80001C5C(u16 arg0);
u16 func_80001CB8(u16 arg0);
void func_80001EA8(u16 arg0, unknown_struct_80001EA8 arg1, u32 *arg2);
void func_80001EA8(u16 arg0, f32 x, f32 y, f32 z, s32 **arg4);
void func_80001F14(u16 sndIndx, u32 *arg1);
u16 ALBankFile_80115D14_GetSoundCount(void);
u8 ALSeqFile_80115CF8_GetSeqCount(void);
@@ -130,5 +124,6 @@ void func_8000232C(ALCSPlayer *seqp, void *ptr, u8 *arg2, ALCSeq *seq); //Non Ma
f32 func_800015F8(void); //Non Matching
void func_80001FB8(u16 arg0); //Non Matching
void func_8000232C(ALCSPlayer *seqp, void *ptr, u8 *arg2, ALCSeq *seq); // Non Matching
void func_80009B7C(s32 *arg0, f32 x, f32 y, f32 z); // Non Matching
#endif
+1
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@@ -2,6 +2,7 @@
/* RAM_POS: 0x80065EA0 */
#include "camera.h"
#include "audio.h"
extern u32 osTvType;
-1
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@@ -108,7 +108,6 @@ extern s32 D_A4000000;
extern s32 SP_IMEM;
//TODO: Remove from here once header files for below are created with these signatures.
void func_800014BC(f32 arg0); //audio.c
s8* get_misc_asset(s32 arg0); //unknown_00BC20
void func_8006F870(Matrix, Matrix); //unknown_070110
s16 get_level_segment_index_from_position(f32 xPos, f32 yPos, f32 zPos); //unknown_0255E0
+4 -4
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@@ -406,7 +406,7 @@ GLOBAL_ASM("asm/non_matchings/fade_transition/func_800C0B00.s")
GLOBAL_ASM("asm/non_matchings/fade_transition/func_800C1130.s")
void render_fade_barndoor_horizontal(Gfx **dlist, s32 arg1, s32 arg2) {
func_8007B3D0();
func_8007B3D0(dlist);
gSPDisplayList((*dlist)++, D_800E3648)
// TODO: Need to clean this up.
gDkrVertices((*dlist)++, (s32)D_800E31C0[D_800E31D0[0]] + 0x80000000, (((s32)D_800E31C0[D_800E31D0[0]] + 0x80000000) & 6) | 0x58, 0x70)
@@ -416,7 +416,7 @@ void render_fade_barndoor_horizontal(Gfx **dlist, s32 arg1, s32 arg2) {
// This is exactly the same as render_fade_barndoor_horizontal; I wonder what gets changed then?
void render_fade_barndoor_vertical(Gfx **dlist, s32 arg1, s32 arg2) {
func_8007B3D0();
func_8007B3D0(dlist);
gSPDisplayList((*dlist)++, D_800E3648)
// TODO: Need to clean this up.
gDkrVertices((*dlist)++, (s32)D_800E31C0[D_800E31D0[0]] + 0x80000000, (((s32)D_800E31C0[D_800E31D0[0]] + 0x80000000) & 6) | 0x58, 0x70)
@@ -430,7 +430,7 @@ GLOBAL_ASM("asm/non_matchings/fade_transition/func_800C1EE8.s")
#ifdef NON_MATCHING
void render_fade_circle(Gfx **dlist, s32 arg1, s32 arg2) {
u8 *addr, *addr2;
func_8007B3D0();
func_8007B3D0(dlist);
gSPDisplayList((*dlist)++, D_800E3648)
addr = (D_800E31C0[D_800E31D0[0]] + 0x80000000);
addr2 = (D_800E31C8[D_800E31D0[0]] + 0x80000000);
@@ -476,7 +476,7 @@ GLOBAL_ASM("asm/non_matchings/fade_transition/render_fade_waves.s")
#endif
void render_fade_barndoor_diagonal(Gfx **dlist, s32 arg1, s32 arg2) {
func_8007B3D0();
func_8007B3D0(dlist);
gSPDisplayList((*dlist)++, D_800E3648)
// TODO: Need to clean this up.
gDkrVertices((*dlist)++, (s32)D_800E31C0[D_800E31D0[0]] + 0x80000000, (((s32)D_800E31C0[D_800E31D0[0]] + 0x80000000) & 6) | 0x48, 0x5E)
+1 -1
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@@ -54,4 +54,4 @@ void func_800C2640(FadeTransition *transition); //Non Matching
s32 func_800C018C(void); //Non Matching
s32 func_800C01D8(FadeTransition *transition); //Non Matching
#endif
#endif
+1
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@@ -2,6 +2,7 @@
/* RAM_POS: 0x800C3C00 */
#include "font.h"
#include "menu.h"
/************ .data ************/
+1 -3
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@@ -12,6 +12,7 @@
#include "asset_sections.h"
#include "libultra_internal.h"
#include "f3ddkr.h"
#include "textures_sprites.h"
typedef struct unk8012A7E8_24 {
u8 unk00;
@@ -124,9 +125,6 @@ typedef struct FontData {
#define unk8012A7E8_TOTAL_SIZE (sizeof(unk8012A7E8) * unk8012A7E8_COUNT)
#define unk8012A7EC_TOTAL_SIZE (sizeof(unk8012A7EC) * unk8012A7EC_COUNT)
f32 func_8009E9B0(s32 arg0, Gfx **arg1, s32 *arg2, s32 *arg3); //menu.c
void func_8009E9A0(void); //menu.c
void func_8009E9A8(void); //menu.c
//TextureHeader *load_texture(s32 arg0); //texture_sprites.c NON_MATCHING
void load_fonts(void);
+1
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@@ -2,6 +2,7 @@
/* RAM_POS: 0x800C29F0 */
#include "game_text.h"
#include "menu.h"
/************ .data ************/
-2
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@@ -23,8 +23,6 @@ extern u32 osTvType;
void func_8005A3B0(void); //unknown_043920.c
s32 func_8000C8B4(s32 arg0); //unknown_00BC20.c
void func_8009CFB0(void); //menu.c
s32 func_8009CFEC(u32 arg0); //menu.c
void func_800C29F0(void);
void func_800C2AB4(void);
-1
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@@ -23,7 +23,6 @@ s32 byteswap32(u8 *arg0);
s32 get_asset_uncompressed_size(s32 assetIndex, s32 assetOffset);
u8 *gzip_inflate(u8 *compressedInput, u8 *decompressedOutput);
s32 gzip_inflate_block(void); // Non Matching
void gzip_huft_build(u32 *b, u32 n, u32 s, u16 *d, u16 *e, huft **t, s32 *m); // Non Matching
+2 -1
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@@ -2,6 +2,7 @@
/* RAM_POS: 0x80070B30 */
#include "memory.h"
#include "printf.h"
/************ .rodata ************/
@@ -40,7 +41,7 @@ s32 D_80123ED0[64];
s32 D_80123FD0[8];
s32 D_80123FF0[8];
extern MemoryPoolSlot *gMainMemoryPool;
extern MemoryPoolSlot gMainMemoryPool;
/******************************/
+16 -188
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@@ -12,6 +12,13 @@
#include "structs.h"
#include "f3ddkr.h"
#include "video.h"
#include "audio.h"
#include "camera.h"
#include "font.h"
#include "game_text.h"
#include "object_models.h"
#include "printf.h"
#include "textures_sprites.h"
/**
* @file Contains all the code used for every menu in the game.
@@ -22,13 +29,6 @@
// The bss section needs to stay above the data section!
// Otherwise the bss variables will get reordered, which is bad.
typedef struct unk801263C0 {
s8 unk0;
s8 unk1;
s16 unk2;
} unk801263C0;
unk800DFC10 *D_80126390;
unk800DFC10 *D_80126394;
s32 D_80126398;
@@ -45,12 +45,6 @@ unk801263C0 D_801263C0;
s32 gIgnorePlayerInput;
s32 D_801263C8;
/* Size: 0xE bytes. */
typedef struct unk801263CC {
u8 pad0[0xC];
s16 unkC;
} unk801263CC;
unk801263CC (*D_801263CC)[8];
s32 D_801263D0;
@@ -91,15 +85,6 @@ s32 D_80126494;
s32 D_80126498;
s32 D_8012649C;
/* Size: 0x0C Bytes */
typedef struct unk801264A0 {
u8 unk0;
u8 unk1;
u16 unk2;
char name[4];
u32 pad8;
} unk801264A0;
unk801264A0 D_801264A0[4];
s32 D_801264D0;
@@ -109,17 +94,6 @@ s32 D_801264DC;
s8 D_801264E0;
s8 D_801264E1;
#define TT_MENU_ROOT 0
#define TT_MENU_CONT_PAK_ERROR_1 1
#define TT_MENU_CONT_PAK_ERROR_2 2
#define TT_MENU_CONT_PAK_ERROR_3 3
#define TT_MENU_GAME_STATUS 4
#define TT_MENU_INTRODUCTION 5
#define TT_MENU_INSERT_CONT_PAK 6
#define TT_MENU_INSERT_RUMBLE_PAK 7
#define TT_MENU_SAVE_GHOST 8
#define TT_MENU_EXIT 10
s8 D_801264E2;
s8 D_801264E2;
@@ -1168,11 +1142,6 @@ s16 *D_800E14BC[32] = {
NULL, NULL, &D_800E13A8[0], &D_800E13A8[48]
};
typedef struct unk800E153C {
TextureHeader *texture;
u32 unk4; // Flags?
} unk800E153C;
unk800E153C D_800E153C[] = {
{ NULL, 0x00000000 },
{ NULL, 0x00400000 },
@@ -1539,59 +1508,6 @@ const char D_800E8250[] = "loadFrontEndItem() - Item no %d out of range 0-%d\n";
/*********************************/
Settings *get_settings(void);
void func_8009C4A8(s16 *arg0);
void func_8009C674(s16 *arg0);
void func_8008E4B0(void);
s8 *get_misc_asset(s32 arg0);
void func_80001D04(s32, s32*);
void update_camera_fov(f32 arg0);
void func_8009C508(s32 arg0);
void *allocate_from_main_pool_safe(s32, u32);
void func_800C4170(s32 arg0);
void play_music(s32 arg0);
void render_textured_rectangle(Gfx **dlist, DrawTexture *arg1, s32 arg2, s32 arg3, u8 red, u8 green, u8 blue, u8 alpha);
void func_8007B3D0(Gfx **dlist);
void func_8009BD5C(void);
void load_level_for_menu(s32, s32, s32);
void func_8008CACC(void);
void reset_character_id_slots(void);
void func_80000FDC(s32, s32, f32);
void decompress_filename_string(u32 compressedFilename, char *output, s32 length);
void calculate_and_display_rom_checksum(void);
void func_800851FC(void);
void set_music_volume_slider(s32);
s32 music_is_playing(void);
void set_text_color(s32 red, s32 green, s32 blue, s32 alpha, s32 opacity);
void func_80082FAC(void);
void func_8009ABAC(void);
void func_800C31EC(s32); //game_text.h
void update_controller_sticks(void);
void func_80078D00(Gfx**, void *element, s32, s32, f32, f32, u32, s32);
void reset_controller_sticks(void);
void menu_logos_screen_init(void);
void menu_title_screen_init(void);
void menu_options_init(void);
void menu_audio_options_init(void);
void menu_save_options_init(void);
void menu_magic_codes_init(void);
void menu_magic_codes_list_init(void);
void menu_character_select_init(void);
void menu_game_select_init(void);
void menu_file_select_init(void);
void menu_track_select_init(void);
void menu_5_init(void);
void menu_11_init(void);
void menu_trophy_race_round_init(void);
void menu_trophy_race_rankings_init(void);
void menu_23_init(void);
void menu_ghost_data_init(void);
void menu_credits_init(void);
void menu_boot_init(void);
void menu_caution_init(void);
void func_80001844(void);
#ifdef NON_MATCHING
// Should be functionally equivalent
@@ -2349,8 +2265,6 @@ s32 menu_logo_screen_loop(s32 arg0) {
return 0;
}
void set_magic_code_flags(s32 flags);
void func_80082FAC(void) {
if (D_80126448 & 2) {
set_magic_code_flags(2);
@@ -2478,10 +2392,6 @@ void func_800841B8(s32 arg0) {
}
#ifdef NON_MATCHING
void func_80084734(void);
void set_language(s32 language);
// Should be functionally equivalent
s32 menu_options_loop(s32 arg0) {
s32 buttonsPressed;
@@ -2517,7 +2427,7 @@ s32 menu_options_loop(s32 arg0) {
if ((buttonsPressed & B_BUTTON) || ((buttonsPressed & (A_BUTTON | START_BUTTON)) && D_800DF460 == 5)) {
// Leave the option menu
func_80000C98(-0x80, D_800DF460, analogX);
func_80000C98(-0x80);
gMenuDelay = -1;
func_800C01D8(&D_800DF774);
func_80001D04(0x241, 0);
@@ -2538,12 +2448,12 @@ s32 menu_options_loop(s32 arg0) {
// Enable/Disable subtitles.
if (D_80126448 & 0x2000000) {
func_80001D04(0xEB, 0);
func_8009EABC(0, 0x2000000);
func_8009EABC(0);
func_800C2AF4(0);
gOptionMenuStrings[1] = gMenuText[183];
} else {
func_80001D04(0xEB, 0);
func_8009EA78(0, 0x2000000);
func_8009EA78(0);
func_800C2AF4(1);
gOptionMenuStrings[1] = gMenuText[182];
}
@@ -2603,8 +2513,6 @@ void func_80084734(void) {
func_800C422C(2);
}
void func_8009C8A4(s16 *arg0);
void menu_audio_options_init(void) {
gOptionsMenuItemIndex = 0;
D_801263BC = 0;
@@ -2833,15 +2741,6 @@ void menu_save_options_init(void) {
GLOBAL_ASM("asm/non_matchings/menu/func_800853D0.s")
GLOBAL_ASM("asm/non_matchings/menu/func_80085B9C.s")
/* Size: 0x10 Bytes */
typedef struct unk800860A8 {
s8 unk0;
u8 pad1[0x5];
s8 unk6;
u8 pad7[0x5];
s32 unkC;
} unk800860A8;
s32 func_800860A8(s32 arg0, s32 *arg1, unk800860A8 *arg2, s32 *arg3, s32 arg4) {
s32 temp_v1;
s32 phi_t0;
@@ -2871,19 +2770,6 @@ s32 func_800860A8(s32 arg0, s32 *arg1, unk800860A8 *arg2, s32 *arg3, s32 arg4) {
return phi_t0;
}
/* Size: 0x10 bytes */
typedef struct unk800861C8 {
u8 unk0;
u8 unk1;
u8 unk2;
u8 pad3;
u16 pad4;
s8 unk6;
s8 pad7;
u32 pad8;
u32 unkC;
} unk800861C8;
void func_800861C8(unk800861C8 *arg0, s32 *arg1) {
s32 i;
for(i = 0; i < 3; i++) {
@@ -3015,11 +2901,6 @@ void menu_boot_init(void) {
}
#ifdef NON_MATCHING
void func_800887E8(void);
void func_800887C4(void);
s32 func_800C018C(void);
s32 func_800890AC(s32);
s32 menu_boot_loop(s32 arg0) {
// arg0 = sp30
s32 out; // sp2C
@@ -3376,9 +3257,6 @@ void func_8008A8F8(s32 arg0, s32 arg1, s32 arg2) {
}
#ifdef NON_MATCHING
void func_8008AD1C(void);
s32 menu_magic_codes_list_loop(s32 arg0) {
s32 phi_a2;
s32 sp48;
@@ -3838,10 +3716,6 @@ void menu_caution_init(void) {
gPlayerHasSeenCautionMenu = 1;
}
void func_8008C4E8(void);
void draw_menu_elements(s32, MenuElement*, f32);
s32 menu_caution_loop(s32 arg0) {
if (gMenuDelay != 0) {
gMenuDelay += arg0;
@@ -4146,7 +4020,7 @@ void render_file_select_menu(s32 arg0) {
for (i = 0; i < 3; i++) {
if (D_801264A0[i].unk1 != 0) {
s2 = 0xB;
func_8007BF1C(0, 0xFF);
func_8007BF1C(0);
if (D_801264A0[i].unk0 != 0) {
s2 = 0xC;
}
@@ -4366,20 +4240,8 @@ GLOBAL_ASM("asm/non_matchings/menu/menu_track_select_init.s")
GLOBAL_ASM("asm/non_matchings/menu/func_8008F00C.s")
#ifdef NON_MATCHING
// Close to done with this function. Just a regalloc issue remains.
void func_8008F534(void);
void func_8008FF1C(s32 arg0);
void func_800904E8(s32 arg0);
void func_80090918(s32 arg0);
void func_80090ED8(s32 arg0);
void render_track_select_setup_ui(s32 arg0);
void func_80092188(s32 arg0);
void func_8008E4EC(void);
s32 get_thread30_level_id_to_load(void);
void set_relative_volume_for_music(u8 arg0);
s32 menu_track_select_loop(s32 arg0) {
s32 phi_a2;
Settings *settings;
@@ -4837,7 +4699,7 @@ void menu_5_init(void) {
Settings *settings;
s32 result;
s32 s0;
s32 temp;
s16 temp;
settings = get_settings();
gTrackIdForPreview = 0;
@@ -4849,13 +4711,13 @@ void menu_5_init(void) {
if ((result == 5) || (result == 8) || (!(result & 0x40) && (!(settings->courseFlagsPtr[s0] & 2)))) {
temp = D_800E0758[s0];
if (temp != -1) {
func_80000FDC(temp & 0xFFFF, 0, 1.0f);
func_80000FDC(temp, 0, 1.0f);
}
D_801263E0 = -1;
} else {
temp = D_800E0758[s0];
if (temp != -1) {
func_80000FDC(temp & 0xFFFF, 0, 0.5f);
func_80000FDC(temp, 0, 0.5f);
}
func_80000BE0(0x18);
play_music(0x18);
@@ -4889,9 +4751,6 @@ GLOBAL_ASM("asm/non_matchings/menu/func_80092E94.s")
#ifdef NON_MATCHING
void func_80093A0C(void);
// Regalloc issues
s32 menu_5_loop(s32 arg0) {
s32 temp0;
@@ -5052,13 +4911,13 @@ void func_80094C14(s32 arg0) {
D_801263D8 += arg0;
switch(D_800DF460) {
case 0:
if (func_8000C8B4(0xF0, &D_80126A94) < D_801263D8) {
if (func_8000C8B4(0xF0) < D_801263D8) {
func_80000C98(-0x100);
D_800DF460 = 1;
}
break;
case 1:
if (func_8000C8B4(0x12C, &D_80126A94) < D_801263D8) {
if (func_8000C8B4(0x12C) < D_801263D8) {
func_80000BE0(0x18);
play_music(0x18);
func_80000C98(0x100);
@@ -5109,7 +4968,6 @@ GLOBAL_ASM("asm/non_matchings/menu/func_80095624.s")
GLOBAL_ASM("asm/non_matchings/menu/func_80095728.s")
void func_800981E8(void);
void func_80096790(void) {
s32 temp;
@@ -5304,9 +5162,6 @@ void func_80098208(void) {
set_time_trial_enabled(0);
}
extern s32 D_800E0980;
s8 *get_misc_asset(s32 arg0);
#if 1
GLOBAL_ASM("asm/non_matchings/menu/menu_trophy_race_round_init.s")
#else
@@ -5497,7 +5352,6 @@ GLOBAL_ASM("asm/non_matchings/menu/menu_ghost_data_init.s")
GLOBAL_ASM("asm/non_matchings/menu/func_80099E8C.s")
#ifdef NON_MATCHING
// Regalloc issue: v0 & v1 need to swap!
s32 menu_ghost_data_loop(s32 arg0) {
s32 i;
@@ -5754,19 +5608,6 @@ void func_8009BCF0(void) {
func_8006F564(0);
}
/* Unknown size */
typedef struct unk80069D20 {
s16 unk0;
s16 unk2;
s16 unk4;
u8 pad6[6];
f32 unkC;
f32 unk10;
f32 unk14;
} unk80069D20;
void func_8001D5E0(f32 arg0, f32 arg1, f32 arg2);
void func_8009BD5C(void) {
unk80069D20 *temp_v0;
s16 sp2A;
@@ -6021,11 +5862,6 @@ s32 get_number_of_active_players(void) {
return gNumberOfActivePlayers;
}
typedef struct unk8006BDB0 {
u8 pad[0x4C];
s8 unk4C;
} unk8006BDB0;
s32 func_8009C3D8(void) {
unk8006BDB0 *temp = (unk8006BDB0*)get_current_level_header();
if (gIsInTwoPlayerAdventure && !gIsInTracksMode) {
@@ -6065,11 +5901,6 @@ void func_8009C4A8(s16 *arg0) {
}
}
void free_texture(u32 arg0);
void free_sprite(u32 arg0);
void gParticlePtrList_addObject(u32 arg0);
void func_8005FF40(u32 arg0);
void func_8009C508(s32 arg0) {
if (D_80126750[arg0] != 0) {
if (D_80126550[arg0] != 0) {
@@ -6116,8 +5947,6 @@ void func_8009C674(s16 *arg0) {
GLOBAL_ASM("asm/non_matchings/menu/func_8009C6D4.s")
void func_8009C904(s32 arg0);
void func_8009C8A4(s16 *arg0) {
s32 index = 0;
while (arg0[index] != -1) {
@@ -6125,7 +5954,6 @@ void func_8009C8A4(s16 *arg0) {
}
}
s32 get_random_number_from_range(s32, s32);
void func_8009C904(s32 arg0) {
if (D_800DF75C == NULL) {
D_800DF75C = allocate_from_main_pool_safe(sizeof(unk800DF510) * 18, COLOR_TAG_RED);
+320 -69
View File
@@ -3,6 +3,18 @@
#include "types.h"
#include "structs.h"
#include "PR/gbi.h"
#define TT_MENU_ROOT 0
#define TT_MENU_CONT_PAK_ERROR_1 1
#define TT_MENU_CONT_PAK_ERROR_2 2
#define TT_MENU_CONT_PAK_ERROR_3 3
#define TT_MENU_GAME_STATUS 4
#define TT_MENU_INTRODUCTION 5
#define TT_MENU_INSERT_CONT_PAK 6
#define TT_MENU_INSERT_RUMBLE_PAK 7
#define TT_MENU_SAVE_GHOST 8
#define TT_MENU_EXIT 10
#define CHEAT(index) 1 << index
@@ -77,6 +89,140 @@ enum Language {
JAPANESE
};
/* Size: 0x20 bytes */
typedef struct unk800DF510 {
s16 unk0;
s16 unk2;
s16 unk4;
s16 unk6;
f32 unk8;
f32 unkC;
f32 unk10;
f32 unk14;
s16 unk18;
s8 unk1A;
s8 unk1B;
s8 unk1C;
s8 unk1D;
u8 pad1E[2];
} unk800DF510;
typedef struct unk80126460 {
MenuElement elem[2];
} unk80126460;
typedef struct unk801263C0 {
s8 unk0;
s8 unk1;
s16 unk2;
} unk801263C0;
/* Size: 0x30 bytes */
typedef struct unk800DF83C {
char *unk0; // Pointer to ascii text.
f32 unk4;
f32 unk8;
f32 unkC;
f32 unk10;
f32 unk14;
f32 unk18;
f32 unk1C;
f32 unk20;
f32 unk24;
f32 unk28;
} unk800DF83C;
typedef struct unk800DFA3C {
s16 unk0;
s16 unk2;
u8 unk4;
u8 unk5;
u8 unk6;
u8 unk7;
u8 unk8;
u8 unk9;
u8 unkA;
u8 unkB;
u32* unkC;
} unk800DFA3C;
typedef struct unk800DFC10 {
u32 *unk0;
s16 unk4;
s16 unk6;
u32 *unk8;
s32 unkC;
} unk800DFC10;
typedef struct unk800E03CC {
s16 unk0;
s16 unk2;
s16 unk4;
s16 unk6;
s16 unk8;
s16 unkA;
s16 unkC;
s16 unkE;
} unk800E03CC;
/* Size: 0xE bytes. */
typedef struct unk801263CC {
u8 pad0[0xC];
s16 unkC;
} unk801263CC;
/* Size: 0x0C Bytes */
typedef struct unk801264A0 {
u8 unk0;
u8 unk1;
u16 unk2;
char name[4];
u32 pad8;
} unk801264A0;
typedef struct unk800E153C {
TextureHeader *texture;
u32 unk4; // Flags?
} unk800E153C;
/* Size: 0x10 Bytes */
typedef struct unk800860A8 {
s8 unk0;
u8 pad1[0x5];
s8 unk6;
u8 pad7[0x5];
s32 unkC;
} unk800860A8;
/* Size: 0x10 bytes */
typedef struct unk800861C8 {
u8 unk0;
u8 unk1;
u8 unk2;
u8 pad3;
u16 pad4;
s8 unk6;
s8 pad7;
u32 pad8;
u32 unkC;
} unk800861C8;
/* Unknown size */
typedef struct unk80069D20 {
s16 unk0;
s16 unk2;
s16 unk4;
u8 pad6[6];
f32 unkC;
f32 unk10;
f32 unk14;
} unk80069D20;
typedef struct unk8006BDB0 {
u8 pad[0x4C];
s8 unk4C;
} unk8006BDB0;
extern s8 D_800DF450;
extern f32 D_800DF454;
extern s32 D_800DF458;
@@ -125,24 +271,6 @@ extern s8 D_800DF4EC;
// Unused?
extern s32 D_800DF4F0[];
/* Size: 0x20 bytes */
typedef struct unk800DF510 {
s16 unk0;
s16 unk2;
s16 unk4;
s16 unk6;
f32 unk8;
f32 unkC;
f32 unk10;
f32 unk14;
s16 unk18;
s8 unk1A;
s8 unk1B;
s8 unk1C;
s8 unk1D;
u8 pad1E[2];
} unk800DF510;
extern unk800DF510 D_800DF510[18];
extern s16 *D_800DF750[1];
@@ -168,21 +296,6 @@ extern s16 D_800DF7C4[12];
extern DrawTexture D_800DF7DC[12];
/* Size: 0x30 bytes */
typedef struct unk800DF83C {
char *unk0; // Pointer to ascii text.
f32 unk4;
f32 unk8;
f32 unkC;
f32 unk10;
f32 unk14;
f32 unk18;
f32 unk1C;
f32 unk20;
f32 unk24;
f32 unk28;
} unk800DF83C;
// Title screen cinematic text
extern unk800DF83C D_800DF83C[10];
@@ -194,20 +307,6 @@ extern char *gOptionMenuStrings[7];
extern s16 D_800DFA2C[8];
typedef struct unk800DFA3C {
s16 unk0;
s16 unk2;
u8 unk4;
u8 unk5;
u8 unk6;
u8 unk7;
u8 unk8;
u8 unk9;
u8 unkA;
u8 unkB;
u32* unkC;
} unk800DFA3C;
extern unk800DFA3C gAudioMenuStrings[8];
extern s32 D_800DFABC;
@@ -242,14 +341,6 @@ extern s32* D_800DFBE0[10];
extern s32 D_800DFC08;
extern s32 D_800DFC0C;
typedef struct unk800DFC10 {
u32 *unk0;
s16 unk4;
s16 unk6;
u32 *unk8;
s32 unkC;
} unk800DFC10;
extern unk800DFC10 D_800DFC10;
extern unk800DFC10 D_800DFC20;
extern unk800DFC10 D_800DFC30;
@@ -303,17 +394,6 @@ extern s16 D_800E0398[6];
extern s16 D_800E03A4[6];
typedef struct unk800E03CC {
s16 unk0;
s16 unk2;
s16 unk4;
s16 unk6;
s16 unk8;
s16 unkA;
s16 unkC;
s16 unkE;
} unk800E03CC;
extern unk800E03CC D_800E03CC[3];
extern s16 D_800E03FC[10];
@@ -565,8 +645,179 @@ extern s16 D_800E1E2C[10];
extern s16 D_800E1E40[10];
typedef struct unk80126460 {
MenuElement elem[2];
} unk80126460;
Settings *get_settings(void); //src/unknown_06B2B0.c
s8* get_misc_asset(s32 arg0); //unknown_00BC20
void render_textured_rectangle(Gfx **dlist, DrawTexture *arg1,
s32 arg2, s32 arg3, u8 red, u8 green, u8 blue, u8 alpha); // Non Matching src/unknown_078050.c
void load_level_for_menu(s32 levelId, s32 numberOfPlayers, s32 cutsceneId); //src/unknown_06B2B0.c
void func_80078D00(Gfx**, void *element, s32, s32, f32, f32, u32, s32); //Non Matching src/unknown_078050.c
s32 get_thread30_level_id_to_load(void); //src/thread30.c
void func_8001D5E0(f32 arg0, f32 arg1, f32 arg2); //unknown_00BC20
void gParticlePtrList_addObject(Object *object); //src/unknown_00BC20.c
s32 get_random_number_from_range(s32, s32); // Non Matching src/unknown_070110.c
void func_8007FF88(void);
void func_80080E6C(void);
void func_800813C0(void);
void menu_init(u32 menuId);
s32 menu_loop(Gfx **arg0, s32 **arg1, s32 **arg2, s32 **arg3, s32 arg4);
void func_80081800(s32 arg0, s32 arg1, s32 arg2, u8 arg3, u8 arg4, u8 arg5, u8 arg6);
void func_80081E54(s32 arg0, f32 arg1, f32 arg2, f32 arg3, s32 arg4, s32 arg5);
void func_800828B8(void);
void func_800829F8(s32 arg0, s32 arg1);
void menu_logos_screen_init(void);
s32 menu_logo_screen_loop(s32 arg0);
void func_80082FAC(void);
void menu_title_screen_init(void);
void func_80084118(void);
void menu_options_init(void);
void func_800841B8(s32 arg0);
void func_80084734(void);
void menu_audio_options_init(void);
void func_800851FC(void);
void menu_save_options_init(void);
s32 func_800860A8(s32 arg0, s32 *arg1, unk800860A8 *arg2, s32 *arg3, s32 arg4);
void func_800861C8(unk800861C8 *arg0, s32 *arg1);
s32 func_800874D0(s32 arg0, s32 arg1);
s32 func_800875E4(s32 arg0, s32 arg1);
s32 func_800876CC(s32 arg0, s32 arg1);
void func_80087EB8(void);
void menu_boot_init(void);
void func_800887C4(void);
void func_800887E8(void);
void func_800895A4(void);
void func_8008A4C8(void);
void menu_magic_codes_list_init(void);
void func_8008A8F8(s32 arg0, s32 arg1, s32 arg2);
void func_8008AD1C(void);
void func_8008AEB4(s32 arg0, s32 *arg1);
void set_active_player_index(s32 controllerIndex);
void menu_character_select_init(void);
void draw_character_select_text(s32 arg0);
void func_8008BFE8(s32 arg0, s8 *arg1, s32 arg2, u16 arg3, u16 arg4);
void func_8008C128(void);
void menu_caution_init(void);
void func_8008C4E8(void);
void func_8008CACC(void);
void menu_file_select_init(void);
void func_8008CC28(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6);
void func_8008E428(void);
void func_8008E45C(void);
void func_8008E4B0(void);
void func_8008F534(void);
void func_80090ED8(s32 arg0);
s32 func_80092BE0(s32 arg0);
void menu_5_init(void);
void func_80093A0C(void);
void n_alSynRemovePlayer(void);
void n_alSeqpDelete(void);
void func_80094604(void);
void func_80094C14(s32 arg0);
void func_80096790(void);
void menu_11_init(void);
void func_800976CC(void);
void decompress_filename_string(u32 compressedFilename, char *output, s32 length);
s32 compress_filename_string(unsigned char *filename, s32 length);
void func_80097874(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 *arg4, s32 arg5, s32 arg6);
void func_800981E8(void);
void func_80098208(void);
void func_800983C0(s32 arg0);
void func_80098754(void);
void func_80099600(void);
s32 get_trophy_race_world_id(void);
void func_8009ABAC(void);
void func_8009ABD8(s8 *arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5);
void menu_23_init(void);
void func_8009AF18(void);
void menu_credits_init(void);
void func_8009B1E4(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4);
void func_8009BCF0(void);
void func_8009BD5C(void);
void func_8009BE54();
void reset_controller_sticks(void);
void reset_character_id_slots(void);
s32 get_save_file_index(void);
s32 get_track_id_to_load(void);
s8 get_character_id_from_slot(s32 slot);
s8 get_character_id_from_slot_unused(s32 slot);
s8 get_player_selected_vehicle(s32 playerNum);
void set_player_selected_vehicle(s32 playerNum, s32 index);
s8 *func_8009C274(void);
s8 get_player_character(s32 controllerIndex);
void enable_tracks_mode(s32 boolean);
s32 is_in_tracks_mode(void);
void set_magic_code_flags(s32 flags);
s32 get_filtered_cheats(void);
s32 get_number_of_active_players(void);
s32 func_8009C3D8(void);
s32 get_multiplayer_racer_count(void);
Settings** func_8009C490(void);
void func_8009C49C(void);
void func_8009C4A8(s16 *arg0);
void func_8009C508(s32 arg0);
void func_8009C674(s16 *arg0);
void func_8009C8A4(s16 *arg0);
void func_8009C904(s32 arg0);
void func_8009CA58(void);
void func_8009CF68(s32 arg0);
void func_8009CFB0(void);
s32 func_8009CFEC(u32 arg0);
void func_8009D118(s32 arg0);
void func_8009D1B8(s32 arg0, s32 arg1, s32 arg2);
void func_8009D26C(void);
void func_8009D324(void);
void func_8009D330(s32 arg0);
void func_8009D33C(s32 arg0, s32 arg1);
s32 taj_menu_loop(void);
s32 func_8009D9F4(void);
s32 trophy_race_cabinet_menu_loop(void);
void func_8009E9A0(void);
void func_8009E9A8(void);
f32 func_8009E9B0(s32 arg0, Gfx **arg1, s32 *arg2, s32 *arg3);
s64 *func_8009EA6C(void);
s32 func_8009EA78(s64 arg0);
s32 func_8009EABC(s64 arg0);
s64 func_8009EB08(void);
s32 get_language(void);
void set_language(s32 language);
s32 is_adventure_two_unlocked(void);
s32 is_in_adventure_two(void);
s32 is_in_two_player_adventure(void);
s32 is_tt_unlocked(void);
s32 is_drumstick_unlocked(void);
// Non Matching functions below here
void load_menu_text(s32 language); // Non Matching
void draw_menu_elements(s32 arg0, MenuElement *elem, f32 arg2);
s32 menu_audio_options_loop(s32 arg0);
s32 menu_options_loop(s32 arg0);
s32 func_800890AC(s32);
s32 menu_boot_loop(s32 arg0);
void menu_magic_codes_init(void);
void render_magic_codes_list_menu_text(s32 arg0);
s32 menu_magic_codes_list_loop(s32 arg0);
void calculate_and_display_rom_checksum(void);
void randomize_ai_racer_slots(s32 arg0);
void menu_game_select_init(void);
void func_8008C698(s32 arg0);
s32 menu_game_select_loop(s32 arg0);
void render_file_select_menu(s32 arg0);
s32 menu_track_select_loop(s32 arg0);
void func_8008FF1C(s32 arg0);
void func_800904E8(s32 arg0);
void func_80090918(s32 arg0);
void render_track_select_setup_ui(s32 arg0);
void func_80092188(s32 arg0);
void func_8008E4EC(void);
s32 menu_5_loop(s32 arg0);
void func_80095624(s32 arg0);
s32 trim_filename_string(u8 *input, u8 *output);
void menu_trophy_race_round_init(void);
void menu_ghost_data_init(void);
s32 menu_ghost_data_loop(s32 arg0);
void update_controller_sticks(void);
s32 tt_menu_loop(void);
void menu_track_select_init(void);
void menu_trophy_race_rankings_init(void);
#endif
+1 -10
View File
@@ -1,9 +1,8 @@
/* The comment below is needed for this file to be picked up by generate_ld */
/* RAM_POS: 0x8005F850 */
#include "types.h"
#include "object_models.h"
#include "macros.h"
#include "structs.h"
#include "memory.h"
#include "asset_sections.h"
@@ -27,12 +26,6 @@ const char D_800E6BE0[] = "MOD Error: Tryed to deallocate non-existent model!!\n
/************ .bss ************/
/* 8 Bytes */
typedef struct unk8011D624 {
s32 unk0;
ObjectModel *model;
} unk8011D624;
s32 *D_8011D620;
unk8011D624 *D_8011D624; // Array of unk8011D624
s32 *D_8011D628;
@@ -47,8 +40,6 @@ s32 D_8011D648[66];
/******************************/
void func_80024D54(void);
void func_8005F850(void) {
s32 i;
s32 checksum;
+18 -1
View File
@@ -2,8 +2,25 @@
#define _UNKNOWN_060450_H_
#include "types.h"
#include "PR/gbi.h"
#include "structs.h"
/* 8 Bytes */
typedef struct unk8011D624 {
s32 unk0;
ObjectModel *model;
} unk8011D624;
extern s32 D_800DCEA0;
extern s32 D_800DCEA4;
#endif
void func_80024D54(Gfx *, s32, s32, s32, s32); //Non Matching src/unknown_0255E0.c
void func_8005C25C(void); //src/unkown_043920.c
void func_8005F850(void);
void func_800619F4(s32 arg0);
void free_object_model(ObjectModel *model); //Non Matching
void func_8005FF40(ObjectModel **modelPtr); //Non Matching
#endif
+3 -117
View File
@@ -1,10 +1,11 @@
/* The comment below is needed for this file to be picked up by generate_ld */
/* RAM_POS: 0x800AE270 */
#include "particles.h"
#include "types.h"
#include "macros.h"
#include "structs.h"
#include "asset_sections.h"
#include "memory.h"
/************ .rodata ************/
@@ -35,68 +36,6 @@ const char D_800E8B44[] = "\nError :: particle %x is not indexed correctly in tr
/*********************************/
/* Size: 0xA0 bytes */
typedef struct ParticleBehavior {
s32 flags;
f32 unk4;
f32 unk8;
f32 unkC;
u8 pad10[4];
s16 unk14;
s16 unk16;
s16 unk18;
s16 unk1A;
s16 unk1C;
s16 unk1E;
s16 unk20;
s16 unk22;
s16 unk24;
s16 unk26;
u8 pad28[0x74];
s32 *unk9C;
} ParticleBehavior;
typedef struct unk800AF29C_C_4000 {
f32 unkC;
f32 unk10;
f32 unk14;
} unk800AF29C_C_4000;
typedef struct unk800AF29C_C_400 {
s32 *unkC;
s16 unk10;
s16 unk12;
s16 unk14;
s16 unk16;
} unk800AF29C_C_400;
typedef struct unk800AF29C_C {
s16 unkC;
s16 unkE;
s16 unk10;
s16 unk12;
s16 unk14;
s16 unk16;
} unk800AF29C_C;
typedef struct unk800AF29C {
ParticleBehavior *unk0;
s16 unk4;
u8 unk6;
u8 unk7;
s16 unk8;
s16 unkA;
union {
unk800AF29C_C_4000 unkC_4000;
unk800AF29C_C_400 unkC_400;
unk800AF29C_C unkC;
};
s16 unk18;
s16 unk1A;
s16 unk1C;
s16 unk1E;
} unk800AF29C;
/************ .data ************/
// I woundn't be suprised if most of these zeroes are really just null pointers.
@@ -121,34 +60,19 @@ s32 *D_800E2CE4 = NULL;
s32 gParticlesAssetTableCount = 0;
s32 *gParticlesAssets = NULL;
typedef struct unk800E2CF0 {
u8 pad0[8];
s16 unk8;
} unk800E2CF0;
unk800E2CF0 **gParticlesAssetTable = NULL;
s32 gParticleBehaviorsAssetTableCount = 0;
s32 *gParticleBehaviorsAssets = NULL;
ParticleBehavior **gParticleBehaviorsAssetTable = NULL;
s32 D_800E2D00[2] = { 0, 0 };
/* Size: 0x10 bytes */
typedef struct unk800E2D08 {
s16 unk0, unk2, unk4, unk6, unk8, unkA, unkC, unkE;
} unk800E2D08;
/* Size: 6 bytes */
typedef struct unk800E2D58 {
s16 unk0, unk2, unk4;
} unk800E2D58;
// Are these just Triangles?
unk800E2D08 D_800E2D08[5] = {
{ 0x4000, 0x0102, 0x0100, 0x0000, 0x0000, 0x01E0, 0x0100, 0x01E0 },
{ 0x4000, 0x0203, 0x0100, 0x0000, 0x0100, 0x01E0, 0x01E0, 0x01E0 },
{ 0x4001, 0x0204, 0x0000, 0x0000, 0x0100, 0x0000, 0x0000, 0x01E0 },
{ 0x4002, 0x0305, 0x0100, 0x0000, 0x01E0, 0x0000, 0x01E0, 0x01E0 },
{ 0x4000, 0x0103, 0x0100, 0x0000, 0x0000, 0x01E0, 0x01E0, 0x01E0 }
{ 0x4000, 0x0103, 0x0100, 0x0000, 0x0000, 0x01E0, 0x01E0, 0x01E0 },
};
unk800E2D58 D_800E2D58[5] = {
@@ -258,11 +182,6 @@ s32 D_801297E8[6];
/******************************/
void func_800AE2D8(void);
void func_800AE374(void);
void func_800AE438(void);
void func_800AE490(void);
void func_800AE270(void) {
func_800AE374();
func_800AE438();
@@ -347,15 +266,6 @@ void func_800AE490(void) {
gParticleBehaviorsAssetTable = NULL;
}
}
typedef struct unk800AF024 {
u8 pad0[4];
s16 unk4;
s16 unk6;
Vertex *unk8;
Triangle *unkC;
} unk800AF024;
#ifdef NON_MATCHING
void init_particle_assets(void) {
s32 i;
@@ -537,29 +447,6 @@ void func_800AF0F0(Object *obj) {
temp_v1->unk1C = temp_t8;
}
void func_800AF29C(unk800AF29C *arg0, s32 arg1, s32 arg2, s16 arg3, s16 arg4, s16 arg5);
typedef struct unk800B2260_C {
s32 unk0;
s32 unk4;
u8 pad8[0x32];
s16 unk3A;
u8 pad3C[0x34];
void *unk70; // unk800B2260 *
u8 unk74;
} unk800B2260_C;
typedef struct unk800B2260 {
ParticleBehavior *unk0;
s16 unk4;
u8 unk6;
s16 unk8;
s16 unkA;
unk800B2260_C **unkC;
} unk800B2260;
void func_800B2260(unk800B2260 *arg0);
#ifdef NON_MATCHING
void func_800AF134(unk800B2260 *arg0, s32 arg1, s32 arg2, s16 arg3, s16 arg4, s16 arg5) {
if (arg2 >= gParticlesAssetTableCount) {
@@ -724,4 +611,3 @@ GLOBAL_ASM("asm/non_matchings/particles/func_800B263C.s")
GLOBAL_ASM("asm/non_matchings/particles/func_800B26E0.s")
GLOBAL_ASM("asm/non_matchings/particles/func_800B2FBC.s")
+133
View File
@@ -0,0 +1,133 @@
#ifndef _PARTICLES_H_
#define _PARTICLES_H_
#include "types.h"
#include "structs.h"
/* Size: 0xA0 bytes */
typedef struct ParticleBehavior {
s32 flags;
f32 unk4;
f32 unk8;
f32 unkC;
u8 pad10[4];
s16 unk14;
s16 unk16;
s16 unk18;
s16 unk1A;
s16 unk1C;
s16 unk1E;
s16 unk20;
s16 unk22;
s16 unk24;
s16 unk26;
u8 pad28[0x74];
s32 *unk9C;
} ParticleBehavior;
typedef struct unk800AF29C_C_4000 {
f32 unkC;
f32 unk10;
f32 unk14;
} unk800AF29C_C_4000;
typedef struct unk800AF29C_C_400 {
s32 *unkC;
s16 unk10;
s16 unk12;
s16 unk14;
s16 unk16;
} unk800AF29C_C_400;
typedef struct unk800AF29C_C {
s16 unkC;
s16 unkE;
s16 unk10;
s16 unk12;
s16 unk14;
s16 unk16;
} unk800AF29C_C;
typedef struct unk800AF29C {
ParticleBehavior *unk0;
s16 unk4;
u8 unk6;
u8 unk7;
s16 unk8;
s16 unkA;
union {
unk800AF29C_C_4000 unkC_4000;
unk800AF29C_C_400 unkC_400;
unk800AF29C_C unkC;
};
s16 unk18;
s16 unk1A;
s16 unk1C;
s16 unk1E;
} unk800AF29C;
typedef struct unk800E2CF0 {
u8 pad0[8];
s16 unk8;
} unk800E2CF0;
/* Size: 0x10 bytes */
typedef struct unk800E2D08 {
s16 unk0, unk2, unk4, unk6, unk8, unkA, unkC, unkE;
} unk800E2D08;
/* Size: 6 bytes */
typedef struct unk800E2D58 {
s16 unk0, unk2, unk4;
} unk800E2D58;
typedef struct unk800AF024 {
u8 pad0[4];
s16 unk4;
s16 unk6;
Vertex *unk8;
Triangle *unkC;
} unk800AF024;
typedef struct unk800B2260_C {
s32 unk0;
s32 unk4;
u8 pad8[0x32];
s16 unk3A;
u8 pad3C[0x34];
void *unk70; // unk800B2260 *
u8 unk74;
} unk800B2260_C;
//Could be the same as Object_6C
typedef struct unk800B2260 {
ParticleBehavior *unk0;
s16 unk4;
u8 unk6;
s16 unk8;
s16 unkA;
unk800B2260_C **unkC;
} unk800B2260;
void func_800AE270(void);
void func_800AE2A0(void);
void func_800AE2D8(void);
void func_800AE374(void);
void func_800AE438(void);
void func_800AE490(void);
void func_800AEE14(unk800AF024 *arg0, Vertex **arg1, Triangle **arg2);
void func_800AEEB8(unk800AF024 *arg0, Vertex **arg1, Triangle **arg2);
void func_800AEF88(unk800AF024 *arg0, Vertex **arg1, Triangle **arg2);
void func_800AF024(unk800AF024 *arg0, Vertex **arg1, Triangle **arg2);
void func_800AF0A4(Object *obj);
void func_800AF0F0(Object *obj);
void func_800AF1E0(unk800AF29C *arg0, s32 arg1, s32 arg2);
void func_800AF29C(unk800AF29C *arg0, s32 arg1, s32 arg2, s16 arg3, s16 arg4, s16 arg5);
void func_800AF6E4(Object *obj, s32 arg1);
void func_800B2260(unk800B2260 *arg0);
void func_800AF134(unk800B2260 *arg0, s32 arg1, s32 arg2, s16 arg3, s16 arg4, s16 arg5); // Non Matching
void func_800AF404(s32 arg0); // Non Matching
void func_800B263C(unk800B2260_C *arg0); // Non Matching
#endif

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