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Update racer.c
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@@ -492,8 +492,8 @@ void func_8004D95C(s32 arg0, s32 arg1, Object *obj, Object_Racer *obj64) {
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* Initialise the basic properties of each racer object. If it's tied to a human player,
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* will also initialise a camera object.
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*/
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void obj_init_racer(Object* obj, LevelObjectEntry_CharacterFlag* arg1) {
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Object_Racer* tempObj;
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void obj_init_racer(Object *obj, LevelObjectEntry_CharacterFlag *arg1) {
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Object_Racer *tempObj;
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s32 player;
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s32 i;
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