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match: func_80021600 (#647)
* match: func_80021600 * refac: rename vars in func_80021600 --------- Co-authored-by: Dominik Peters <dominik.peters@committance.com>
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Dominik Peters
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@@ -7,9 +7,9 @@ All versions are supported, and the US 1.0 version (SHA1 = 0cb115d8716dbbc2922fd
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<!-- README_SCORE_SUMMARY_BEGIN -->
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As of June 25, 2025, this is our current score:
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    Decomp progress: 94.29%
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    Decomp progress: 94.73%
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    Documentation progress: 61.33%
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    Documentation progress: 61.34%
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<!-- README_SCORE_SUMMARY_END -->
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---
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@@ -121,21 +121,21 @@ As of June 25, 2025, this is our current score:
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```
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=====================================================================
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ADVENTURE ONE (ASM -> C Decompilation)
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--------------- 94.29% Complete (94.99% NON_MATCHING) ---------------
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# Decompiled functions: 1932
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# GLOBAL_ASM remaining: 18
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--------------- 94.73% Complete (95.43% NON_MATCHING) ---------------
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# Decompiled functions: 1933
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# GLOBAL_ASM remaining: 17
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# NON_MATCHING functions: 4
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# NON_EQUIVALENT WIP functions: 14
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# NON_EQUIVALENT WIP functions: 13
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---------------------------- Game Status ----------------------------
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Balloons: 45/47, Keys: 4/4, Trophies: 4/5
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T.T. Amulets: 4/4, Wizpig Amulets: 4/4
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---------------------------------------------------------------------
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We are collecting silver coins in Spaceport Alpha. (2/8 silver coins)
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We are collecting silver coins in Spaceport Alpha. (4/8 silver coins)
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=====================================================================
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ADVENTURE TWO (Cleanup & Documentation)
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-------------------------- 61.33% Complete --------------------------
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# Documented functions: 1218
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# Undocumented remaining: 432
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-------------------------- 61.34% Complete --------------------------
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# Documented functions: 1219
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# Undocumented remaining: 431
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---------------------------- Game Status ----------------------------
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Balloons: 30/47, Keys: 3/4, Trophies: 2/5
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T.T. Amulets: 3/4, Wizpig Amulets: 2/4
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@@ -386,7 +386,7 @@ typedef struct LevelObjectEntry_Animation {
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/* 0x1A */ s8 yawSpinSpeed;
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/* 0x1B */ s8 rollSpinSpeed;
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/* 0x1C */ s8 pitchSpinSpeed;
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/* 0x1D */ u8 goToNode;
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/* 0x1D */ s8 goToNode;
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/* 0x1E */ u8 unk1E;
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/* 0x1F */ s8 unk1F;
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/* 0x20 */ s8 unk20;
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+2
-2
@@ -1008,8 +1008,8 @@ typedef struct Object_Animation {
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/* 0x3V */ u8 unk3B;
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/* 0x3C */ u8 unk3C;
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/* 0x3D */ u8 unk3D;
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/* 0x3E */ u8 unk3E;
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/* 0x3F */ u8 unk3F;
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/* 0x3E */ s8 unk3E;
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/* 0x3F */ s8 unk3F;
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/* 0x40 */ u8 unk40;
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/* 0x41 */ u8 unk41;
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/* 0x42 */ u8 unk42;
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+215
-430
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