mirror of
https://github.com/izzy2lost/Diddy-Kong-Racing.git
synced 2026-06-19 01:16:26 -07:00
Fixed setup section with newlines
This commit is contained in:
@@ -8,19 +8,19 @@ Currently, only the US 1.0 version of the game is supported. US 1.1, EU 1.0, EU
|
||||
|
||||
## Setup
|
||||
|
||||
1. Place the ROM file within the `baseroms` directory.
|
||||
**a.** Any DKR ROM should work as long as it is US 1.0.
|
||||
**b.** The name of the ROM file does not matter. It will be detected automatically from an md5 checksum.
|
||||
**c.** If you use a byte-swapped or little-endian ROM, then it will automatically be converted to a big-endian (.z64) ROM file.
|
||||
2. Install the latest version of python 3 and binutils.
|
||||
**a.** Arch users should install: `mips64-elf-binutils`
|
||||
**b.** Ubuntu/Debian users should install: `binutils-mips-linux-gnu`
|
||||
**c.** RHEL/CentOS/Fedora users should install: `gcc-mips64-linux-gnu`
|
||||
3. Finally, run `./setup.sh` in the main directory
|
||||
**a.** All of the tools within `/tools/` will be built.
|
||||
**b.** Assets from the original DKR rom will be extracted into the generated `/assets/` folder.
|
||||
**c.** Lastly, the linker file `dkr.ld` will be generated
|
||||
|
||||
1. Place the ROM file within the `baseroms` directory.
|
||||
**a.** Any DKR ROM should work as long as it is US 1.0.
|
||||
**b.** The name of the ROM file does not matter. It will be detected automatically from an md5 checksum.
|
||||
**c.** If you use a byte-swapped or little-endian ROM, then it will automatically be converted to a big-endian (.z64) ROM file.
|
||||
2. Install the latest version of python 3 and binutils.
|
||||
**a.** Arch users should install: `mips64-elf-binutils`
|
||||
**b.** Ubuntu/Debian users should install: `binutils-mips-linux-gnu`
|
||||
**c.** RHEL/CentOS/Fedora users should install: `gcc-mips64-linux-gnu`
|
||||
3. Finally, run `./setup.sh` in the main directory.
|
||||
**a.** All of the tools within `/tools/` will be built.
|
||||
**b.** Assets from the original DKR rom will be extracted into the generated `/assets/` folder.
|
||||
**c.** Lastly, the linker file `dkr.ld` will be generated
|
||||
|
||||
If you see the message `Setup complete!`, then you are ready to build.
|
||||
|
||||
## Build
|
||||
@@ -43,7 +43,7 @@ This script will generate the linker file `dkr.ld`, which is used for building.
|
||||
|
||||
This script will extract all the assets from the DKR ROM and place them into `/assets/` folder according to the extract-config file within the `/extract-ver/` folder. You will need to run this every time you update one of the `.extract-config` files.
|
||||
|
||||
Note 1: You do not need to call `./generate_ld.sh`, since that is done automatically from this script.
|
||||
Note 1: You do not need to call `./generate_ld.sh`, since that is done automatically from this script.
|
||||
Note 2: The `/assets/` folder will get deleted if it already exists, so don't put anything important in there!
|
||||
|
||||
---
|
||||
|
||||
Reference in New Issue
Block a user