Fixed setup section with newlines

This commit is contained in:
David Benepe
2020-05-27 19:37:36 -05:00
parent a4fe74e5b2
commit 93e00e8dfe
+14 -14
View File
@@ -8,19 +8,19 @@ Currently, only the US 1.0 version of the game is supported. US 1.1, EU 1.0, EU
## Setup
1. Place the ROM file within the `baseroms` directory.
**a.** Any DKR ROM should work as long as it is US 1.0.
**b.** The name of the ROM file does not matter. It will be detected automatically from an md5 checksum.
**c.** If you use a byte-swapped or little-endian ROM, then it will automatically be converted to a big-endian (.z64) ROM file.
2. Install the latest version of python 3 and binutils.
**a.** Arch users should install: `mips64-elf-binutils`
**b.** Ubuntu/Debian users should install: `binutils-mips-linux-gnu`
**c.** RHEL/CentOS/Fedora users should install: `gcc-mips64-linux-gnu`
3. Finally, run `./setup.sh` in the main directory
**a.** All of the tools within `/tools/` will be built.
**b.** Assets from the original DKR rom will be extracted into the generated `/assets/` folder.
**c.** Lastly, the linker file `dkr.ld` will be generated
1. Place the ROM file within the `baseroms` directory.
**a.** Any DKR ROM should work as long as it is US 1.0.
**b.** The name of the ROM file does not matter. It will be detected automatically from an md5 checksum.
**c.** If you use a byte-swapped or little-endian ROM, then it will automatically be converted to a big-endian (.z64) ROM file.
2. Install the latest version of python 3 and binutils.
**a.** Arch users should install: `mips64-elf-binutils`
**b.** Ubuntu/Debian users should install: `binutils-mips-linux-gnu`
**c.** RHEL/CentOS/Fedora users should install: `gcc-mips64-linux-gnu`
3. Finally, run `./setup.sh` in the main directory.
**a.** All of the tools within `/tools/` will be built.
**b.** Assets from the original DKR rom will be extracted into the generated `/assets/` folder.
**c.** Lastly, the linker file `dkr.ld` will be generated
If you see the message `Setup complete!`, then you are ready to build.
## Build
@@ -43,7 +43,7 @@ This script will generate the linker file `dkr.ld`, which is used for building.
This script will extract all the assets from the DKR ROM and place them into `/assets/` folder according to the extract-config file within the `/extract-ver/` folder. You will need to run this every time you update one of the `.extract-config` files.
Note 1: You do not need to call `./generate_ld.sh`, since that is done automatically from this script.
Note 1: You do not need to call `./generate_ld.sh`, since that is done automatically from this script.
Note 2: The `/assets/` folder will get deleted if it already exists, so don't put anything important in there!
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