Fixed some minor issues with dkr_asset_spec doc

This commit is contained in:
David Benepe
2022-03-31 14:25:07 -04:00
parent 324833341a
commit 8c0d6d05a6
+19 -7
View File
@@ -70,6 +70,18 @@
| fonts | Object | Yes | Defines the filename for each font. The order of the fonts is set by the `asset_fonts.json` file in the root version directory. |
| type | String | Yes | Should always be "Fonts" |
```json
{
"fonts" : {
"ASSET_FONTS_BIGFONT" : "game_fonts/BigFont.json",
"ASSET_FONTS_FUNFONT" : "game_fonts/FunFont.json",
"ASSET_FONTS_SMALLFONT" : "game_fonts/SmallFont.json",
"ASSET_FONTS_SUBTITLEFONT" : "game_fonts/SubtitleFont.json"
},
"type" : "Fonts"
}
```
### Font
| Property Name | Type | Required | Comments |
@@ -482,18 +494,18 @@ Note: Only Textboxes are properly supported.
| `header` Property Name | Type | Required | Comments |
| -------- | -------- | -------- | -------- |
| level | String | Yes | Level Header ID for this ghost. |
| time | int | Yes | Divide this number by 60 to get seconds. |
| time | Integer | Yes | Divide this number by 60 to get seconds. |
| vehicle | String | Yes | Vehicle used for this ghost. See the "Vehicle" enum for options. |
| `node` Property Name | Type | Required | Comments |
| -------- | -------- | -------- | -------- |
| rx | int | Yes | X rotation |
| ry | int | Yes | Y rotation |
| rz | int | Yes | Z rotation |
| x | int | Yes | X position |
| y | int | Yes | Y position |
| z | int | Yes | Z position |
| rx | Integer | Yes | X rotation |
| ry | Integer | Yes | Y rotation |
| rz | Integer | Yes | Z rotation |
| x | Integer | Yes | X position |
| y | Integer | Yes | Y position |
| z | Integer | Yes | Z position |
```json
{