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Update game_text.c
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@@ -190,7 +190,7 @@ void func_800C3440(s32 arg0) {
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if (D_8012A786 != 0) {
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D_8012A785 -= arg0;
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while (D_8012A785 < 0) {
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D_8012A785 += normalise_time(0x3C);
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D_8012A785 += normalise_time(60);
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D_8012A786--;
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}
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if (D_8012A786 <= 0) {
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