mirror of
https://github.com/izzy2lost/Diddy-Kong-Racing.git
synced 2026-06-19 01:16:26 -07:00
format code
This commit is contained in:
+43
-43
@@ -113,34 +113,28 @@ Vec2s gParticleCoordListQuad[4] = {
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};
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ColourRGBA gVehicleTrackMarkColors[16] = {
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{ { { 0, 0, 0, 0 } } }, // SURFACE_DEFAULT
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{ { { 192, 8, 64, 255 } } }, // SURFACE_GRASS
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{ { { 255, 96, 8, 255 } } }, // SURFACE_SAND
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{ { { 64, 64, 64, 255 } } }, // SURFACE_ZIP_PAD
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{ { { 0, 0, 0, 0 } } }, // SURFACE_STONE
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{ { { 0, 0, 0, 0 } } }, // SURFACE_EGG_SPAWN
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{ { { 0, 0, 0, 0 } } }, // SURFACE_EGG_01
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{ { { 0, 0, 0, 0 } } }, // SURFACE_EGG_02
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{ { { 0, 0, 0, 0 } } }, // SURFACE_EGG_03
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{ { { 0, 0, 0, 0 } } }, // SURFACE_EGG_04
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{ { { 0, 0, 0, 0 } } }, // SURFACE_FROZEN_WATER
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{ { { 0, 0, 0, 0 } } }, // SURFACE_UNK0B
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{ { { 0, 0, 0, 0 } } }, // SURFACE_TAJ_PAD
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{ { { 16, 112, 255, 255 } } }, // SURFACE_SNOW
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{ { { 0, 0, 0, 0 } } }, // SURFACE_UNK0E
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{ { { 0, 0, 0, 0 } } }, // SURFACE_UNK0F
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{ { { 0, 0, 0, 0 } } }, // SURFACE_DEFAULT
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{ { { 192, 8, 64, 255 } } }, // SURFACE_GRASS
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{ { { 255, 96, 8, 255 } } }, // SURFACE_SAND
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{ { { 64, 64, 64, 255 } } }, // SURFACE_ZIP_PAD
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{ { { 0, 0, 0, 0 } } }, // SURFACE_STONE
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{ { { 0, 0, 0, 0 } } }, // SURFACE_EGG_SPAWN
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{ { { 0, 0, 0, 0 } } }, // SURFACE_EGG_01
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{ { { 0, 0, 0, 0 } } }, // SURFACE_EGG_02
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{ { { 0, 0, 0, 0 } } }, // SURFACE_EGG_03
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{ { { 0, 0, 0, 0 } } }, // SURFACE_EGG_04
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{ { { 0, 0, 0, 0 } } }, // SURFACE_FROZEN_WATER
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{ { { 0, 0, 0, 0 } } }, // SURFACE_UNK0B
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{ { { 0, 0, 0, 0 } } }, // SURFACE_TAJ_PAD
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{ { { 16, 112, 255, 255 } } }, // SURFACE_SNOW
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{ { { 0, 0, 0, 0 } } }, // SURFACE_UNK0E
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{ { { 0, 0, 0, 0 } } }, // SURFACE_UNK0F
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};
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ColourRGBA D_800E2EC4[10] = {
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{ { { 64, 64, 64, 255 } } },
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{ { { 64, 64, 64, 255 } } },
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{ { { 0, 45, 0, 255 } } },
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{ { { 0, 45, 0, 255 } } },
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{ { { 64, 60, 10, 255 } } },
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{ { { 64, 60, 10, 255 } } },
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{ { { 64, 64, 255, 255 } } },
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{ { { 64, 64, 255, 255 } } },
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{ { { 64, 64, 64, 255 } } },
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{ { { 64, 64, 64, 255 } } }, { { { 64, 64, 64, 255 } } }, { { { 0, 45, 0, 255 } } },
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{ { { 0, 45, 0, 255 } } }, { { { 64, 60, 10, 255 } } }, { { { 64, 60, 10, 255 } } },
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{ { { 64, 64, 255, 255 } } }, { { { 64, 64, 255, 255 } } }, { { { 64, 64, 64, 255 } } },
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{ { { 64, 64, 64, 255 } } },
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};
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@@ -668,8 +662,8 @@ void emitter_init_with_pos(ParticleEmitter *emitter, s32 behaviourID, s32 partic
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} else {
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emitter->maxPointCount = 255;
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}
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emitter->refPoints = (PointParticle **) mempool_alloc_safe(
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emitter->maxPointCount * sizeof(PointParticle *), COLOUR_TAG_SEMITRANS_GREY);
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emitter->refPoints = (PointParticle **) mempool_alloc_safe(emitter->maxPointCount * sizeof(PointParticle *),
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COLOUR_TAG_SEMITRANS_GREY);
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emitter->pointSourceRotation.y_rotation = behaviour->sourceRotation.y_rotation;
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emitter->pointSourceRotation.x_rotation = behaviour->sourceRotation.x_rotation;
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emitter->pointEmissionDirection.y_rotation = behaviour->emissionDirection.y_rotation;
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@@ -778,7 +772,8 @@ void obj_disable_emitter(Object *obj, s32 emitterIndex) {
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/**
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* Creates particles for vehicle-related effects like dust, tire marks, and wing trails.
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* The color of the particles is determined by the surface type the vehicle is moving on, which is why this logic is separated.
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* The color of the particles is determined by the surface type the vehicle is moving on, which is why this logic is
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* separated.
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*/
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void update_vehicle_particles(Object *racerObj, s32 updateRate) {
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Object_Racer *racer;
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@@ -787,7 +782,7 @@ void update_vehicle_particles(Object *racerObj, s32 updateRate) {
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s32 temp_v1;
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s32 i;
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ParticleEmitter *new_var;
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s32 var_t1;
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s32 someBool;
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s8 vehicleId;
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@@ -842,25 +837,29 @@ void update_vehicle_particles(Object *racerObj, s32 updateRate) {
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if (racer->wheel_surfaces[2] == SURFACE_NONE) {
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someBool = FALSE;
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}
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gParticleOverrideColor[0].word = gVehicleTrackMarkColors[racer->wheel_surfaces[2] & 0xF].word;
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gParticleOverrideColor[0].word =
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gVehicleTrackMarkColors[racer->wheel_surfaces[2] & 0xF].word;
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break;
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case 11:
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if (racer->wheel_surfaces[3] == SURFACE_NONE) {
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someBool = FALSE;
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}
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gParticleOverrideColor[0].word = gVehicleTrackMarkColors[racer->wheel_surfaces[3] & 0xF].word;
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gParticleOverrideColor[0].word =
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gVehicleTrackMarkColors[racer->wheel_surfaces[3] & 0xF].word;
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break;
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case 12:
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if (racer->wheel_surfaces[0] == SURFACE_NONE) {
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someBool = FALSE;
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}
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gParticleOverrideColor[0].word = gVehicleTrackMarkColors[racer->wheel_surfaces[0] & 0xF].word;
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gParticleOverrideColor[0].word =
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gVehicleTrackMarkColors[racer->wheel_surfaces[0] & 0xF].word;
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break;
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case 13:
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if (racer->wheel_surfaces[1] == SURFACE_NONE) {
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someBool = FALSE;
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}
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gParticleOverrideColor[0].word = gVehicleTrackMarkColors[racer->wheel_surfaces[1] & 0xF].word;
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gParticleOverrideColor[0].word =
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gVehicleTrackMarkColors[racer->wheel_surfaces[1] & 0xF].word;
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break;
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}
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}
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@@ -956,7 +955,8 @@ void obj_spawn_particle(Object *obj, s32 updateRate) {
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} else {
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if (obj->particleEmitter[i].flags & PARTICLE_EMITTER_ENABLED) {
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if (obj->particleEmitter[i].flags & PARTICLE_LINE) {
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// Line particles are not immediately disabled, but instead, they gradually fade away over a few frames.
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// Line particles are not immediately disabled, but instead, they gradually fade away over a few
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// frames.
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ParticleEmitter *emitter = &obj->particleEmitter[i];
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new_opacity = emitter->lineOpacity - 64;
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if (new_opacity < 0) {
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@@ -1549,7 +1549,7 @@ Particle *create_general_particle(Object *obj, ParticleEmitter *emitter) {
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}
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if (particle->opacityTimer < particle->destroyTimer) {
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particle->opacityVel = (descriptor->opacityVel - descriptor->opacity) * gCurrentHovercraftParticleOpacity /
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(particle->destroyTimer - particle->opacityTimer);
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(particle->destroyTimer - particle->opacityTimer);
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} else {
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particle->opacityVel = 0;
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}
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@@ -2017,21 +2017,21 @@ void update_line_particle(Particle *particle) {
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/*
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This is a description of how it works.
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In the first step, only vertex 0 exists and nothing is rendered.
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In the second step, the vehicle (and therefore the emitter) moves some distance,
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and three more vertices are added: one at the current emitter position, and two others
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In the second step, the vehicle (and therefore the emitter) moves some distance,
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and three more vertices are added: one at the current emitter position, and two others
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to the sides of it (depending on orientation).
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In the third step, the emitter moves further and two more side vertices are added.
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Eventually, all vertices form a chevron shape, so when multiple particles from the same
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Eventually, all vertices form a chevron shape, so when multiple particles from the same
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emitter are spawned, they merge into one continuous line.
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*/
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if (particle->lineCreationPhase < 2 && obj != NULL) {
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if (emitter->behaviour->flags & PARTICLE_SCALE_VELOCITY_INHERITS_PARENT_SPEED) {
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scale = sqrtf((obj->segment.x_velocity * obj->segment.x_velocity) +
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(obj->segment.y_velocity * obj->segment.y_velocity) +
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@@ -2114,7 +2114,7 @@ void update_line_particle(Particle *particle) {
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model->vertices[3].g = model->vertices->g;
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model->vertices[3].b = model->vertices->b;
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model->vertices[3].a = emitter->lineOpacity;
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particle->lineCreationPhase = 1;
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particle->lineCreationPhase = 1;
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} else if (model != NULL) {
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// Phase 3: add two more vertices
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+3
-3
@@ -295,7 +295,7 @@ void emitter_init(ParticleEmitter *emitter, s32 behaviourID, s32 particleID);
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void emitter_init_with_pos(ParticleEmitter *emitter, s32 behaviourID, s32 particleID, s16 posX, s16 posY, s16 posZ);
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void obj_disable_emitter(Object *obj, s32 emitterIndex);
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void emitter_cleanup(ParticleEmitter *emitter);
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void delete_point_particle_from_sequence(PointParticle *arg0);
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void delete_point_particle_from_sequence(PointParticle *particle);
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void init_particle_assets(void);
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void update_particle_texture_frame(Particle *particle);
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void setup_particle_position(Particle *particle, Object *obj, ParticleEmitter *emitter, ParticleBehavior *behaviour);
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@@ -309,8 +309,8 @@ Particle *create_general_particle(Object *obj, ParticleEmitter *emitter);
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void obj_enable_emitter(Object *obj, s32 emitterIndex);
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void emitter_change_settings(ParticleEmitter *emitter, s32 behaviourID, s32 particleID, s16 posX, s16 posY, s16 posZ);
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void render_particle(Particle *particle, Gfx **dList, MatrixS **mtx, Vertex **vtx, s32 flags);
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void increase_emitter_opacity(Object *obj, s32 idx, s32 arg2, s32 arg3);
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void decrease_emitter_opacity(Object *obj, s32 idx, s32 arg2, s32 arg3);
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void increase_emitter_opacity(Object *obj, s32 idx, s32 delta, s32 maxOpacity);
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void decrease_emitter_opacity(Object *obj, s32 idx, s32 delta, s32 maxOpacity);
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void obj_spawn_particle(Object *obj, s32 updateRate);
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void regenerate_point_particles_mesh(PointParticle *obj);
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void update_line_particle(Particle *particle);
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