unknown_06B2B0.h step 2

This commit is contained in:
Ryan Myers
2021-09-14 13:14:28 -04:00
parent de96a2a473
commit 66a8cc8391
14 changed files with 83 additions and 51 deletions
+1
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@@ -1,6 +1,7 @@
/* The comment below is needed for this file to be picked up by generate_ld */
/* RAM_POS: 0x800CD240 */
#include "__osSpSetStatus.h"
#include "types.h"
#include "macros.h"
#include "hardware.h"
+1
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@@ -4,6 +4,7 @@
#include "camera.h"
#include "audio.h"
#include "unknown_00BC20.h"
#include "unknown_06B2B0.h"
extern u32 osTvType;
-2
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@@ -110,9 +110,7 @@ extern s32 SP_IMEM;
//TODO: Remove from here once header files for below are created with these signatures.
void func_8006F870(Matrix, Matrix); //unknown_070110
s16 get_level_segment_index_from_position(f32 xPos, f32 yPos, f32 zPos); //unknown_0255E0
void load_level_2(s32 arg0, s32 arg1, s32 arg2, s32 arg3); //unknown_06B2B0
void func_800705F8(s32, f32, f32, f32); //From unknown_070110
void func_8006ECFC(s32 arg0); //From unknown_06B2B0
f32 sqrtf(f32); //IDO?
+1
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@@ -3,6 +3,7 @@
#include "main.h"
#include "thread0_epc.h"
#include "unknown_06B2B0.h"
/************ .rodata ************/
-2
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@@ -5,8 +5,6 @@
#include "macros.h"
#include "libultra_internal.h"
void thread3_main(s32 arg0); //unknown_06B2B0.c
void main(void);
void func_80065D98(s32 arg0); //Non Matching
+10 -9
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@@ -21,6 +21,7 @@
#include "textures_sprites.h"
#include "thread30.h"
#include "unknown_00BC20.h"
#include "unknown_06B2B0.h"
/**
* @file Contains all the code used for every menu in the game.
@@ -2151,17 +2152,17 @@ GLOBAL_ASM("asm/non_matchings/menu/draw_menu_elements.s")
void func_800828B8(void) {
s32 i;
s32 j;
s32 num;
s32 numWorlds;
s32 numLevels;
Settings *settings;
settings = get_settings();
get_number_of_levels_and_worlds(&num, &j);
get_number_of_levels_and_worlds(&numLevels, &numWorlds);
for(i = 0; i < num; i++) {
for(i = 0; i < numLevels; i++) {
settings->courseFlagsPtr[i] = 0;
for(j = 0; j < 3; j++) {
settings->courseFlagsPtr[i] |= D_80126530[j]->courseFlagsPtr[i];
for(numWorlds = 0; numWorlds < 3; numWorlds++) {
settings->courseFlagsPtr[i] |= D_80126530[numWorlds]->courseFlagsPtr[i];
}
}
@@ -3936,10 +3937,10 @@ void func_8008CACC(void) {
void menu_file_select_init(void) {
s32 i;
s32 sp38;
s32 sp34;
s32 numLevels;
s32 numWorlds;
get_number_of_levels_and_worlds(&sp38, &sp34);
get_number_of_levels_and_worlds(&numLevels, &numWorlds);
func_8009C674(D_800E0398);
func_8009C8A4(D_800E03A4);
func_8007FFEC(6);
+3 -1
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@@ -82,4 +82,6 @@ extern unk800DC6BC* gAlSndPlayer;
extern s32 sfxVolumeSlider;
extern s32 D_800DC6C4;
#endif
void func_800049D8(void);
#endif
+1
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@@ -11,6 +11,7 @@
#include "asset_loading.h"
#include "thread0_epc.h"
#include "controller_pak.h"
#include "unknown_06B2B0.h"
/************ .data ************/
+3 -1
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@@ -81,4 +81,6 @@ typedef struct unk800DC964 {
extern unk800DC950 **D_800DC950;
#endif
void func_80031B60(void);
#endif
+8 -17
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@@ -25,6 +25,13 @@
#include "unknown_00BC20.h"
#include "camera.h"
#include "controller_pak.h"
#include "unknown_078050.h"
#include "unknown_003260.h"
#include "unknown_032760.h"
#include "textures_sprites.h"
#include "lib/src/os/__osSpSetStatus.h"
#include "printf.h"
#include "fade_transition.h"
/************ .rodata ************/
@@ -95,9 +102,7 @@ s16 D_800DD3F4[8] = {
};
s32 D_800DD404 = 12;
unknown800DD408 D_800DD408 = {
0, 255, 255, 255, 30, 0xFFFF
};
FadeTransition D_800DD408 = { 0, 255, 255, 255, 30, 0xFFFF };
// Unused?
char *D_800DD410[3] = {
@@ -179,12 +184,7 @@ s32 D_80123560[8];
/******************************/
extern s32 gVideoCurrFramebuffer;
extern s32 gVideoLastFramebuffer;
extern s32 gVideoLastDepthBuffer;
#ifdef NON_MATCHING
void func_8006A6B0(void) {
s32 i, count, checksumCount;
s32 temp;
@@ -869,8 +869,6 @@ void func_8006C3E0(void) {
osSetTime(0);
}
void func_8006CCF0(s32 arg0);
void render(void) {
s32 phi_v0;
s32 phi_v0_2;
@@ -1032,13 +1030,6 @@ void func_8006CC14(void) {
}
#ifdef NON_MATCHING
void func_8006EC48(s32 arg0);
void func_8006F398(void);
void func_8006F42C(void);
void func_8006D8F0(s32 arg0);
void load_menu_with_level_background(s32 menuId, s32 levelId, s32 cutsceneId);
// Almost matching except for a couple minor issues.
void func_8006CCF0(s32 arg0) {
s32 i, buttonHeldInputs, sp40, sp3C, buttonPressedInputs, phi_v1_2;
+48 -18
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@@ -3,15 +3,7 @@
#include "types.h"
#include "structs.h"
typedef struct unknown800DD408 {
u8 unk0;
u8 unk1;
u8 unk2;
u8 unk3;
u16 unk4;
u16 unk6;
} unknown800DD408;
#include "fade_transition.h"
/* Size: 6 bytes */
typedef struct unk8012117C {
@@ -85,7 +77,7 @@ extern s32 D_800DD3AC;
extern s8 D_800DD3F0;
extern s16 D_800DD3F4[8];
extern unknown800DD408 D_800DD408;
extern FadeTransition D_800DD408;
extern s32 D_800DD40C;
// Unused?
@@ -96,28 +88,66 @@ extern s32 D_800DD41C[2];
extern s32 D_800DD424[2];
extern s32 gVideoCurrFramebuffer;
extern s32 gVideoLastFramebuffer;
extern s32 gVideoLastDepthBuffer;
void func_8006F870(Matrix, Matrix); //unknown_070110
void func_800705F8(s32, f32, f32, f32); //From unknown_070110
f32 sqrtf(f32); //IDO?
void func_8006F43C(void);
void load_level_2(s32 levelId, s32 numberOfPlayers, s32 entranceId, s32 vehicleId);
s16 func_8006ABB4(s32 arg0);
s32 func_8006B018(s8 arg0);
s32 func_8006B054(s8 arg0);
s32 func_8006B0AC(s32 arg0);
s32 func_8006B0F8(s32 arg0);
s8 func_8006B14C(s32 arg0);
s8 func_8006B190(s32 arg0);
s32 func_8006B1D4(s32 arg0);
void get_number_of_levels_and_worlds(s32 *outLevelCount, s32 *outWorldCount);
s32 func_8006B240(void);
void func_8006BD10(f32 arg0);
s32 func_8006BD88(void);
u8 get_current_level_race_type(void);
LevelHeader *get_current_level_header(void);
u8 func_8006BDC0(void);
u8 *func_8006BDDC(s32 arg0);
void func_8006BEFC(void);
void func_8006BFC8(s8 *arg0);
void func_8006C164(void);
void load_level_3(s32 levelId, s32 numberOfPlayers, s32 entranceId, s32 vehicleId, s32 cutsceneId);
void render(void);
void func_8006C3E0(void);
Settings *get_settings(void);
s32 func_8006C18C(void);
s8 func_8006C19C(void);
void func_8006C1AC(s32 arg0, s32 arg1, s32 arg2, s32 arg3);
void func_8006C22C(s32 *arg0, s32 *arg1, s32 *arg2, s32 *arg3);
void func_8006C2E4(void);
s16 func_8006C2F0(void);
s32 func_8006C300(void);
void thread3_main(s32 arg0);
void func_8006C3E0(void);
void render(void);
void func_8006CAE4(s32 arg0, s32 arg1, s32 arg2);
void load_level_2(s32 levelId, s32 numberOfPlayers, s32 entranceId, s32 vehicleId);
void func_8006CC14(void);
void func_8006D8A4(void);
void func_8006F43C(void);
void load_level_3(s32 levelId, s32 numberOfPlayers, s32 entranceId, s32 vehicleId, s32 cutsceneId);
Settings *get_settings(void);
void func_8006C2E4(void);
s16 func_8006C2F0(void);
void func_8006DB20(s32 vehicleId);
void func_8006BFC8(s8 *arg0);
void func_8006EC48(s32 arg0);
void calc_and_alloc_heap_for_settings(void);
void func_8006F398(void);
void func_8006F42C(void);
void func_8006D8F0(s32 arg0);
void load_menu_with_level_background(s32 menuId, s32 levelId, s32 cutsceneId);
//Non Matching
void func_8006ECFC(s32 arg0);
void func_8006ECFC(s32 numberOfPlayers);
void func_8006DCF8(s32 arg0);
void func_8006EFDC(void);
void load_level(s32 levelId, s32 numberOfPlayers, s32 entranceId, s32 vehicleId, s32 cutsceneId);
void func_8006CCF0(s32 arg0);
#endif
+2 -1
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@@ -194,7 +194,8 @@ void func_80077AAC(void *bufPtr, s32 arg1, s32 arg2) {
while (func_800D18D0() & 0x100) {}
}
void func_80077B34(u8 arg0, u8 arg1, u8 arg2){
//Probable red, green, blue
void func_80077B34(u8 arg0, u8 arg1, u8 arg2) {
D_800DE4B0 = arg0;
D_800DE4B4 = arg1;
D_800DE4B8 = arg2;
+3
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@@ -21,4 +21,7 @@ extern s32 D_800DE4D4;
extern s32 D_800DE4D8;
extern s32 D_800DE4DC;
void func_80077B34(u8 arg0, u8 arg1, u8 arg2);
s32 func_80077A54(void);
#endif
+2
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@@ -48,4 +48,6 @@ extern VideoModeResolution gVideoModeResolutions[8];
extern s32 D_800DE7BC;
s32 func_8007A98C(s32 arg0);
#endif