mirror of
https://github.com/izzy2lost/Diddy-Kong-Racing.git
synced 2026-06-19 01:16:26 -07:00
identify sequence ID's, too
This commit is contained in:
@@ -109,7 +109,7 @@ glabel obj_loop_door
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/* 03C710 8003BB10 AD0F0008 */ sw $t7, 8($t0)
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/* 03C714 8003BB14 0C002050 */ jal func_80008140
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/* 03C718 8003BB18 00000000 */ nop
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/* 03C71C 8003BB1C 0C0006F0 */ jal play_sound
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/* 03C71C 8003BB1C 0C0006F0 */ jal play_sequence
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/* 03C720 8003BB20 24040011 */ li $a0, 17
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/* 03C724 8003BB24 8FA80044 */ lw $t0, 0x44($sp)
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/* 03C728 8003BB28 00000000 */ nop
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@@ -64,7 +64,7 @@ glabel obj_loop_silvercoin
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/* 03EA04 8003DE04 2484002B */ addiu $a0, $a0, 0x2b
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/* 03EA08 8003DE08 309900FF */ andi $t9, $a0, 0xff
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/* 03EA0C 8003DE0C 03202025 */ move $a0, $t9
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/* 03EA10 8003DE10 0C0006F0 */ jal play_sound
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/* 03EA10 8003DE10 0C0006F0 */ jal play_sequence
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/* 03EA14 8003DE14 AFA20018 */ sw $v0, 0x18($sp)
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/* 03EA18 8003DE18 8FA20018 */ lw $v0, 0x18($sp)
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/* 03EA1C 8003DE1C 8FA60020 */ lw $a2, 0x20($sp)
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@@ -145,7 +145,7 @@ glabel obj_loop_trophycab
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/* 035CB0 800350B0 ADAE0000 */ sw $t6, ($t5)
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/* 035CB4 800350B4 0C000326 */ jal set_music_fade_timer
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/* 035CB8 800350B8 2404FFF8 */ li $a0, -8
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/* 035CBC 800350BC 0C0006F0 */ jal play_sound
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/* 035CBC 800350BC 0C0006F0 */ jal play_sequence
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/* 035CC0 800350C0 24040011 */ li $a0, 17
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.L800350C4:
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/* 035CC4 800350C4 8FA30050 */ lw $v1, 0x50($sp)
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@@ -86,7 +86,7 @@ glabel obj_loop_ttdoor
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/* 03D028 8003C428 AE0B0008 */ sw $t3, 8($s0)
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/* 03D02C 8003C42C 0C00030E */ jal set_sndfx_player_voice_limit
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/* 03D030 8003C430 24040010 */ li $a0, 16
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/* 03D034 8003C434 0C0006F0 */ jal play_sound
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/* 03D034 8003C434 0C0006F0 */ jal play_sequence
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/* 03D038 8003C438 24040011 */ li $a0, 17
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/* 03D03C 8003C43C 82040013 */ lb $a0, 0x13($s0)
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/* 03D040 8003C440 00000000 */ nop
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@@ -0,0 +1,75 @@
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#ifndef SEQUENCE_IDS_H
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#define SEQUENCE_IDS_H
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enum SequenceID {
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SEQUENCE_NONE,
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SEQUENCE_NONE2,
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SEQUENCE_TROPHY,
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SEQUENCE_BALLOON_AWARD,
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SEQUENCE_KEY_CUTSCENE,
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SEQUENCE_AMBIENT,
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SEQUENCE_INTRO_CUTSCENE,
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SEQUENCE_TITLE_THEME,
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SEQUENCE_DARKMOON_CAVERNS,
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SEQUENCE_JUNGLE_FALLS,
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SEQUENCE_ANCIENT_LAKE,
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SEQUENCE_FROSTY_VILLAGE,
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SEQUENCE_UNUSED12,
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SEQUENCE_FOSSIL_CANYON,
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SEQUENCE_HOT_TOP_VOLCANO,
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SEQUENCE_WHALE_BAY,
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SEQUENCE_WALRUS_COVE,
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SEQUENCE_LOCKED,
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SEQUENCE_WIZPIGSTONE,
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SEQUENCE_TAJTIP,
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SEQUENCE_TIMBERSISLAND,
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SEQUENCE_CREDITS,
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SEQUENCE_EVERFROST_PEAK,
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SEQUENCE_UNUSED23,
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SEQUENCE_LOBBY,
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SEQUENCE_RACE_WIN,
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SEQUENCE_CHARACTER_SELECT,
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SEQUENCE_UNK27,
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SEQUENCE_BOSS_INTRO,
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SEQUENCE_TAJ_RACE,
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SEQUENCE_RACE_START,
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SEQUENCE_WINDMILL_PLAINS,
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SEQUENCE_TAJ,
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SEQUENCE_AMBIENT2,
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SEQUENCE_CHALLENGE,
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SEQUENCE_AMBIENT3,
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SEQUENCE_TT,
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SEQUENCE_CRESCENT_ISLAND,
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SEQUENCE_UNUSED37,
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SEQUENCE_SPACEDUST_ALLEY,
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SEQUENCE_BOULDER_CANYON,
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SEQUENCE_AMBIENT4,
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SEQUENCE_SPACEPORT_ALPHA,
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SEQUENCE_SILVER_COIN_1,
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SEQUENCE_SILVER_COIN_2,
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SEQUENCE_SILVER_COIN_3,
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SEQUENCE_SILVER_COIN_4,
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SEQUENCE_SILVER_COIN_5,
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SEQUENCE_SILVER_COIN_6,
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SEQUENCE_SILVER_COIN_7,
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SEQUENCE_SILVER_COIN_8,
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SEQUENCE_WIZPIG_THEME,
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SEQUENCE_BOSS_UNLOCKED,
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SEQUENCE_WIZPIG_INTRO,
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SEQUENCE_KEY_COLLECT,
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SEQUENCE_WIZPIG_RACE,
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SEQUENCE_WIZPIG_WIN,
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SEQUENCE_BOSS_RACE,
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SEQUENCE_UNK57,
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SEQUENCE_UNK58,
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SEQUENCE_UNK59,
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SEQUENCE_BOSS_WIN,
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SEQUENCE_BOSS_LOSE,
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SEQUENCE_HAUNTED_WOODS,
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SEQUENCE_AMBIENT5,
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SEQUENCE_PIRATE_LAGOON,
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NUM_SEQUENCE_IDS
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};
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#endif
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@@ -553,5 +553,4 @@ enum SoundID {
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NUM_SOUND_IDS
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};
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#endif
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@@ -5,7 +5,6 @@
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#include "types.h"
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#include "enums.h"
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#include "sound_ids.h"
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/* Size: 0x20 bytes */
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typedef struct MenuElement {
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+13
-9
@@ -643,9 +643,13 @@ void sfxSetPan(ALPan pan) {
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return;
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}
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void play_sound(u8 arg0) {
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/**
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* Plays a sequence just once, allowing it to coexist with the music if necessary.
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* Examples include getting silver coins, challenge keys, or getting the locked message.
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*/
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void play_sequence(u8 seqID) {
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D_800DC644 = 1;
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func_800022BC(D_80115D05 = arg0, gSndFxPlayer);
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func_800022BC(D_80115D05 = seqID, gSndFxPlayer);
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}
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u32 func_80001C08(void) {
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@@ -685,16 +689,16 @@ void play_sound_spatial(u16 soundID, f32 x, f32 y, f32 z, s32 **arg4) {
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}
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}
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void func_80001F14(u16 sndIndx, u32 *arg1) {
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if (sndIndx <= 0 || ALBankFile_80115D14_GetSoundCount() < sndIndx) {
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void func_80001F14(u16 soundID, u32 *arg1) {
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if (soundID <= 0 || ALBankFile_80115D14_GetSoundCount() < soundID) {
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if (arg1) {
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*arg1 = 0;
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}
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} else {
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if (arg1) {
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func_80004638(ALBankFile_80115D14->bankArray[0], (s16)sndIndx, arg1);
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func_80004638(ALBankFile_80115D14->bankArray[0], (s16)soundID, arg1);
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} else {
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func_80004638(ALBankFile_80115D14->bankArray[0], (s16)sndIndx, &D_80115F88);
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func_80004638(ALBankFile_80115D14->bankArray[0], (s16)soundID, &D_80115F88);
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}
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}
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}
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@@ -740,11 +744,11 @@ void func_8000216C(unk80115D1C **arg0, s32 *arg1, s32 *arg2) {
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}
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}
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u8 ALBankFile_80115D14_GetSoundDecayTime(u16 sndIndx) {
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if (sndIndx <= 0 || ALBankFile_80115D14->bankArray[0]->instArray[0]->soundCount < sndIndx) {
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u8 ALBankFile_80115D14_GetSoundDecayTime(u16 soundID) {
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if (soundID <= 0 || ALBankFile_80115D14->bankArray[0]->instArray[0]->soundCount < soundID) {
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return 0;
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}
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return ((u32)(1 + ALBankFile_80115D14->bankArray[0]->instArray[0]->soundArray[sndIndx - 1]->envelope->decayTime) == 0);
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return ((u32)(1 + ALBankFile_80115D14->bankArray[0]->instArray[0]->soundArray[soundID - 1]->envelope->decayTime) == 0);
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}
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ALSeqPlayer *func_80002224(s32 _max_voices, s32 _max_events) {
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+3
-3
@@ -112,17 +112,17 @@ u8 musicGetRelativeVolume(void);
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s32 musicGetVolSliderPercentage(void);
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void sfxSetRelativeVolume(u8 arg0);
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void sfxSetPan(ALPan pan);
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void play_sound(u8 arg0);
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void play_sequence(u8 seqID);
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u32 func_80001C08(void);
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void func_80001C5C(u16 arg0);
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u16 func_80001CB8(u16 arg0);
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void play_sound_spatial(u16 soundID, f32 x, f32 y, f32 z, s32 **arg4);
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void func_80001F14(u16 sndIndx, u32 *arg1);
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void func_80001F14(u16 soundID, u32 *arg1);
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u16 ALBankFile_80115D14_GetSoundCount(void);
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u8 ALSeqFile_80115CF8_GetSeqCount(void);
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void func_80002128(unk80115D18 **arg0, s32 *arg1, s32 *arg2);
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void func_8000216C(unk80115D1C **arg0, s32 *arg1, s32 *arg2);
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u8 ALBankFile_80115D14_GetSoundDecayTime(u16 sndIndx);
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u8 ALBankFile_80115D14_GetSoundDecayTime(u16 soundID);
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ALSeqPlayer *func_80002224(s32 _max_voices, s32 _max_events);
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void func_800022BC(u8 arg0, ALSeqPlayer *arg1);
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void func_80002570(ALSeqPlayer *seqp);
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@@ -543,7 +543,6 @@ void func_800C31EC(s32);
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s32 func_800C3400(void);
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LevelHeader *get_current_level_header(void);
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Settings *get_settings(void);
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void play_sound(u8 arg0);
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void set_music_fade_timer(s32 time);
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void set_sndfx_player_voice_limit(u8 voiceLimit);
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@@ -632,7 +631,7 @@ void obj_loop_trophycab(Object *obj, s32 speed) {
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obj64->unk0 = 140;
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set_sndfx_player_voice_limit(16);
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set_music_fade_timer(-8);
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play_sound(17);
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play_sequence(SEQUENCE_LOCKED);
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}
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}
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if ((obj64->unk0 != 0) && (func_80001C08() == 0)) {
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@@ -1587,7 +1586,7 @@ void obj_loop_dino_whale(Object *obj, s32 speed) {
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if (obj->unk4C->unk13 < 0xFF) {
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if (obj->unk78 == 0) {
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obj->unk78 = 0x3C;
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func_80009558(0x23B, obj->segment.trans.x_position, obj->segment.trans.y_position, obj->segment.trans.z_position, 4, NULL);
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func_80009558(571, obj->segment.trans.x_position, obj->segment.trans.y_position, obj->segment.trans.z_position, 4, NULL);
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}
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}
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}
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@@ -2170,7 +2169,7 @@ void obj_loop_worldkey(Object *worldKeyObj, s32 speed) {
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Object_WorldKey *obj64 = &playerObj->unk64->world_key;
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if (obj64->unk0 != -1) {
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// Player has grabbed the key!
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play_sound(SOUND_WORLD_KEY_GRAB);
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play_sequence(SEQUENCE_KEY_COLLECT);
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settings = get_settings();
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settings->keys |= 1 << worldKeyObj->unk78; // Set key flag
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gParticlePtrList_addObject(worldKeyObj); // Makes the key unload.
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@@ -7,7 +7,6 @@
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#include "libc/math.h"
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#define WORLD_KEY_GRAB_CHECK_RADIUS 50
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#define SOUND_WORLD_KEY_GRAB 54
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#define TIME_JIFFIES_PER_SECOND 60
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#define TIME_SECONDS(sec) sec * TIME_JIFFIES_PER_SECOND
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