Merge pull request #315 from DavidSM64/fixscore

Fixed score script. Also decompiled func_80028CD0
This commit is contained in:
David Benepe
2022-12-01 16:06:48 -06:00
committed by GitHub
3 changed files with 78 additions and 21 deletions
+4 -1
View File
@@ -1397,7 +1397,10 @@ typedef struct ObjectSegment {
union {
/* 0x0034 */ f32 unk34;
/* 0x0034 */ s16 levelSegmentIndex;
struct {
/* 0x0034 */ s16 levelSegmentIndex;
/* 0x0036 */ s16 unk36;
};
} unk34_a;
union {
+44 -4
View File
@@ -138,9 +138,9 @@ s32 D_8011D2B8[20];
s32 D_8011D308;
LevelModel *D_8011D30C;
s32 *D_8011D310;
s32 D_8011D314;
s32 D_8011D318;
s32 D_8011D31C;
f32 D_8011D314;
f32 D_8011D318;
f32 D_8011D31C;
s32 *D_8011D320[4];
unk8011D330 *D_8011D330;
s32 D_8011D334;
@@ -621,7 +621,47 @@ void render_skydome(void) {
}
}
GLOBAL_ASM("asm/non_matchings/unknown_0255E0/func_80028CD0.s")
void func_800B8C04(s32, s32, s32, s32, s32);
void func_80028CD0(s32 updateRate) {
s32 i;
s32 numRacers;
s32 sp3C;
Object** racers; // sp38?
s32 temp_v0;
Object_Racer *racer;
D_8011B0B0 = func_80069D20();
sp3C = get_object_render_stack_pos();
func_80031018();
set_and_normalize_D_8011AFE8((f32) D_8011D468.x / 65536.0f, (f32) D_8011D468.y / 65536.0f, (f32) D_8011D468.z / 65536.0f);
temp_v0 = D_8011B0B0->segment.unk34_a.levelSegmentIndex;
if ((temp_v0 >= 0) && (temp_v0 < gCurrentLevelModel->numberOfSegments)) {
D_8011B0D4 = (s32) gCurrentLevelModel->segments[temp_v0].unk28;
} else {
D_8011B0D4 = -1;
}
D_8011D314 = D_8011B0B0->segment.trans.x_position;
D_8011D318 = D_8011B0B0->segment.trans.y_position;
D_8011D31C = D_8011B0B0->segment.trans.z_position;
if (D_8011D384 != 0) {
func_800B8B8C();
racers = get_racer_objects(&numRacers);
if ((D_8011B0B0->segment.unk34_a.unk36 != 7) && (numRacers > 0) && (!check_if_showing_cutscene_camera())) {
i = -1;
do {
i++;
racer = &racers[i]->unk64->racer;
} while((i < (numRacers - 1)) && (sp3C != (racer->playerIndex)));
func_800B8C04(racers[i]->segment.trans.x_position, racers[i]->segment.trans.y_position, racers[i]->segment.trans.z_position, get_object_render_stack_pos(), updateRate);
} else {
func_800B8C04((s32) D_8011B0B0->segment.trans.x_position, (s32) D_8011B0B0->segment.trans.y_position, (s32) D_8011B0B0->segment.trans.z_position, get_object_render_stack_pos(), updateRate);
}
}
get_current_level_header()->unk3 = 1;
render_level_geometry_and_objects();
}
void func_80028FA0(s32 arg0) {
D_8011B0FC = arg0;
+30 -16
View File
@@ -2,30 +2,44 @@ import re
import sys
import argparse
import time
import os
from file_util import FileUtil
from score_display import ScoreDisplay
ASM_FOLDERS = [
'./asm/unknown_0251F0',
'./asm/unknown_031D30',
'./asm/unknown_062930',
'./asm/unknown_070110',
'./asm/gzip',
'./asm',
'./lib/asm',
'./lib/asm/exception',
]
BLACKLIST = [
'/non_matchings/'
]
filelist = []
for asmDir in ASM_FOLDERS:
for root, dirs, files in os.walk(asmDir):
for file in files:
fullPath = os.path.join(root,file)
skipThis = False
for blackListEntry in BLACKLIST:
if blackListEntry in fullPath:
skipThis = True
break
if not skipThis and fullPath.endswith('.s'):
filelist.append(fullPath)
# These will automatically be added to the adventure one percentage.
ASM_LABELS = [ 'entrypoint' ]
for folder in ASM_FOLDERS:
GLABEL_REGEX = r'glabel ([0-9A-Za-z_]+)'
filenames = FileUtil.get_filenames_from_directory(folder, extensions=('.s',))
for filename in filenames:
with open(folder + '/' + filename, 'r') as asmFile:
text = asmFile.read()
matches = re.finditer(GLABEL_REGEX, text, re.MULTILINE)
for matchNum, match in enumerate(matches, start=1):
ASM_LABELS.append(match.groups()[0])
ASM_LABELS = []
GLABEL_REGEX = r'glabel ([0-9A-Za-z_]+)'
for filename in filelist:
with open(filename, 'r') as asmFile:
text = asmFile.read()
matches = re.finditer(GLABEL_REGEX, text, re.MULTILINE)
for matchNum, match in enumerate(matches, start=1):
glabel = match.groups()[0]
if not glabel in ASM_LABELS:
ASM_LABELS.append(glabel)
BUILD_DIRECTORY = './build/us_1.0'
SRC_DIRECTORY = './src'