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https://github.com/izzy2lost/Diddy-Kong-Racing.git
synced 2026-06-19 01:16:26 -07:00
renamed dmacopy2 to dmacopy_doubleword
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@@ -47,7 +47,7 @@
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.include "asm/math_util/calc_dyn_lighting_for_level_segment.s" # UNUSED
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.include "asm/math_util/area_triangle_2d.s" # Floating Point Math with sqrt
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.include "asm/math_util/set_breakpoint.s" # UNUSED -
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.include "asm/math_util/dmacopy2.s" # Uses mips3 instructions to copy data from s64 values arg0 to arg1 in a loop
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.include "asm/math_util/dmacopy_doubleword.s" # Uses mips3 instructions to copy data from s64 values arg0 to arg1 in a loop
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.section .data
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@@ -1,4 +1,4 @@
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glabel dmacopy2
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glabel dmacopy_doubleword
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.L80070B04:
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/* 071704 80070B04 DC880000 */ ld $t0, ($a0)
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/* 071708 80070B08 DC890008 */ ld $t1, 8($a0)
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@@ -1002,7 +1002,7 @@ void main_game_loop(void) {
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if (osTvType == TV_TYPE_PAL) {
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framebufferSize = (s32)((SCREEN_WIDTH * SCREEN_HEIGHT * 2) * 1.1f);
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}
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dmacopy2(gVideoLastFramebuffer, (s32)gVideoCurrFramebuffer, (s32)gVideoCurrFramebuffer + framebufferSize);
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dmacopy_doubleword(gVideoLastFramebuffer, (s32)gVideoCurrFramebuffer, (s32)gVideoCurrFramebuffer + framebufferSize);
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}
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// tempLogicUpdateRate will be set to a value 2 or higher, based on the framerate.
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// the mul factor is hardcapped at 6, which happens at 10FPS. The mul factor
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@@ -79,7 +79,7 @@ extern s32 gVideoLastDepthBuffer;
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void f32_matrix_to_s16_matrix(Matrix *, Matrix *); //math_util
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void f32_matrix_from_position(Matrix *, f32, f32, f32); //From math_util
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void dmacopy2(s32 videoLastFrameBuffer, s32 VideoCurrFrameBuffer, s32 size);
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void dmacopy_doubleword(s32 videoLastFrameBuffer, s32 VideoCurrFrameBuffer, s32 size);
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s16 func_8006ABB4(s32 arg0);
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s32 func_8006B018(s8 arg0);
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