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23 lines
651 B
C#
23 lines
651 B
C#
public class DeathState : State
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{
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public override void UpdateLogic(PlayerNetwork player)
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{
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if (!player.enter)
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{
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player.enter = true;
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player.animationFrames = 0;
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player.player.StopShakeCoroutine();
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GameplayManager.Instance.RoundOver(false);
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GameSimulation.IntroFrame = 360;
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GameSimulation.Run = false;
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player.health = 1;
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}
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player.animation = "Knockdown";
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player.animationFrames++;
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if (player.animationFrames >= 370)
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{
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player.enter = false;
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player.state = "Idle";
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}
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}
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} |