public class DeathState : State { public override void UpdateLogic(PlayerNetwork player) { if (!player.enter) { player.enter = true; player.animationFrames = 0; player.player.StopShakeCoroutine(); GameplayManager.Instance.RoundOver(false); GameSimulation.IntroFrame = 360; GameSimulation.Run = false; player.health = 1; } player.animation = "Knockdown"; player.animationFrames++; if (player.animationFrames >= 370) { player.enter = false; player.state = "Idle"; } } }