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15 lines
394 B
C#
15 lines
394 B
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "Player Stats", menuName = "Scriptable Objects/Player Stat", order = 1)]
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public class PlayerStatsSO : ScriptableObject
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{
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public Sprite portrait;
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public string name;
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public float walkSpeed = 3;
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public float runSpeed = 5;
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public float jumpForce = 2;
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public float maxHealth = 3;
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public float currentHealth = 3;
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public float dashForce = 5;
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}
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