using UnityEngine; [CreateAssetMenu(fileName = "Player Stats", menuName = "Scriptable Objects/Player Stat", order = 1)] public class PlayerStatsSO : ScriptableObject { public Sprite portrait; public string name; public float walkSpeed = 3; public float runSpeed = 5; public float jumpForce = 2; public float maxHealth = 3; public float currentHealth = 3; public float dashForce = 5; }