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https://github.com/izzy2lost/Darklings-FightingGame.git
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74 lines
2.1 KiB
C#
74 lines
2.1 KiB
C#
using System.IO;
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using UnityEngine;
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using UnityEngine.Video;
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[CreateAssetMenu(fileName = "Attack", menuName = "Scriptable Objects/Attack", order = 2)]
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public class AttackSO : ScriptableObject
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{
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[Header("Main")]
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public int damage;
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public AttackTypeEnum attackTypeEnum;
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public int hitStun;
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public int blockStun;
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public Vector2 travelDistance;
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public Vector2 knockbackForce;
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public int knockbackDuration;
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public int knockbackArc;
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[Header("Properties")]
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public bool hasSuperArmor;
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public bool isAirAttack;
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public bool isProjectile;
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public bool isArcana;
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public bool jumpCancelable;
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public bool causesKnockdown;
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public bool causesSoftKnockdown;
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[Header("Sounds")]
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public string attackSound;
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public string impactSound;
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[Header("Visuals")]
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[Range(0, 150)]
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public int hitstop;
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public GameObject hitEffect;
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public Vector2 hitEffectPosition;
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public float hitEffectRotation;
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public string hurtEffect;
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[HideInInspector] public Vector2 hurtEffectPosition;
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public float hurtEffectRotation;
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public CameraShakerSO cameraShaker;
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[Header("Framedata")]
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public int startUpFrames;
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public int activeFrames;
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public int recoveryFrames;
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public int hitAdv { get { return hitStun - recoveryFrames; } private set { } }
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public int blockAdv { get { return blockStun - recoveryFrames; } private set { } }
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[Header("Information")]
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public string moveName;
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[TextArea(5, 7)]
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public string moveDescription;
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public VideoClip moveVideo;
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public void Serialize(BinaryWriter bw)
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{
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bw.Write(travelDistance.x);
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bw.Write(travelDistance.y);
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bw.Write(damage);
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}
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public void Deserialize(BinaryReader br)
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{
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travelDistance.x = br.ReadSingle();
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travelDistance.y = br.ReadSingle();
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damage = br.ReadInt32();
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}
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}
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public class ResultAttack
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{
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public int startUpFrames;
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public int activeFrames;
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public int recoveryFrames;
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public AttackTypeEnum attackTypeEnum;
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public int damage;
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public int comboDamage;
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} |