Files
Darklings-FightingGame/Assets/_Project/Scripts/SimulationScripts/StateScripts/StatesScripts/ExceptionStateScripts/KnockdownHardState.cs

32 lines
943 B
C#

using Demonics;
using UnityEngine;
public class KnockdownHardState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
CheckFlip(player);
if (!player.enter)
{
player.player.PlayerUI.DisplayNotification(NotificationTypeEnum.Knockdown);
player.enter = true;
player.animationFrames = 0;
player.sound = "Landed";
player.SetParticle("KnockdownHard", player.position);
player.framedataEnum = FramedataTypesEnum.Knockdown;
return;
}
player.animationFrames++;
player.framedataEnum = FramedataTypesEnum.Knockdown;
player.hurtbox.active = false;
player.animation = "Knockdown";
ToIdleState(player);
}
private void ToIdleState(PlayerNetwork player)
{
if (player.animationFrames >= 60)
{
EnterState(player, "WakeUp");
}
}
}