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32 lines
943 B
C#
32 lines
943 B
C#
using Demonics;
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using UnityEngine;
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public class KnockdownHardState : State
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{
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public override void UpdateLogic(PlayerNetwork player)
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{
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CheckFlip(player);
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if (!player.enter)
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{
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player.player.PlayerUI.DisplayNotification(NotificationTypeEnum.Knockdown);
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player.enter = true;
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player.animationFrames = 0;
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player.sound = "Landed";
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player.SetParticle("KnockdownHard", player.position);
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player.framedataEnum = FramedataTypesEnum.Knockdown;
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return;
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}
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player.animationFrames++;
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player.framedataEnum = FramedataTypesEnum.Knockdown;
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player.hurtbox.active = false;
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player.animation = "Knockdown";
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ToIdleState(player);
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}
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private void ToIdleState(PlayerNetwork player)
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{
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if (player.animationFrames >= 60)
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{
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EnterState(player, "WakeUp");
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}
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}
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} |