2023-04-01 16:29:28 +03:00
|
|
|
using Demonics;
|
2022-12-27 18:26:23 +02:00
|
|
|
using UnityEngine;
|
|
|
|
|
|
2022-12-27 18:21:12 +02:00
|
|
|
public class KnockdownHardState : State
|
2022-12-26 03:47:56 +02:00
|
|
|
{
|
|
|
|
|
public override void UpdateLogic(PlayerNetwork player)
|
|
|
|
|
{
|
2022-12-27 13:12:53 +02:00
|
|
|
CheckFlip(player);
|
2022-12-26 03:47:56 +02:00
|
|
|
if (!player.enter)
|
|
|
|
|
{
|
2022-12-27 18:21:12 +02:00
|
|
|
player.player.PlayerUI.DisplayNotification(NotificationTypeEnum.Knockdown);
|
2022-12-26 03:47:56 +02:00
|
|
|
player.enter = true;
|
|
|
|
|
player.animationFrames = 0;
|
2023-01-10 18:39:07 +02:00
|
|
|
player.sound = "Landed";
|
2023-06-26 17:00:26 +03:00
|
|
|
player.SetParticle("KnockdownHard", player.position);
|
2023-04-04 21:43:30 +03:00
|
|
|
player.framedataEnum = FramedataTypesEnum.Knockdown;
|
|
|
|
|
return;
|
2022-12-26 03:47:56 +02:00
|
|
|
}
|
2023-04-04 21:43:30 +03:00
|
|
|
player.animationFrames++;
|
2023-04-01 16:29:28 +03:00
|
|
|
player.framedataEnum = FramedataTypesEnum.Knockdown;
|
2022-12-27 13:12:53 +02:00
|
|
|
player.hurtbox.active = false;
|
2022-12-26 03:47:56 +02:00
|
|
|
player.animation = "Knockdown";
|
|
|
|
|
ToIdleState(player);
|
|
|
|
|
}
|
|
|
|
|
private void ToIdleState(PlayerNetwork player)
|
|
|
|
|
{
|
2023-04-04 21:43:30 +03:00
|
|
|
if (player.animationFrames >= 60)
|
2022-12-26 03:47:56 +02:00
|
|
|
{
|
2023-01-23 18:31:58 +02:00
|
|
|
EnterState(player, "WakeUp");
|
2022-12-26 03:47:56 +02:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|