Files
Darklings-FightingGame/Assets/_Project/Scripts/ScriptableObjectScripts/PlayerStatsSO.cs
2022-11-03 21:06:48 +02:00

114 lines
2.8 KiB
C#

using FixMath.NET;
using UnityEngine;
using UnityEngine.U2D.Animation;
[CreateAssetMenu(fileName = "Player Stats", menuName = "Scriptable Objects/Player Stat", order = 1)]
public class PlayerStatsSO : ScriptableObject
{
[Header("Main")]
public int characterIndex;
public Sprite[] portraits;
public AnimationSO _animation;
public DialogueSO _dialogue;
public CharacterTypeEnum characterName;
[Header("Stats")]
public int defenseLevel;
public int arcanaLevel;
public int speedLevel;
public int jumpLevel;
public int dashLevel;
public bool canDoubleJump = true;
public float arcanaRecharge = 1;
[Header("Moves")]
public AttackSO m2L;
public AttackSO m5L;
public AttackSO m2M;
public AttackSO m5M;
public AttackSO m2H;
public AttackSO m5H;
public AttackSO jL;
public AttackSO jM;
public AttackSO mThrow;
public AttackSO mParry;
public AttackSO mRedFrenzy;
public ArcanaSO m5Arcana;
public ArcanaSO m2Arcana;
public ArcanaSO jArcana;
[HideInInspector] public int maxHealth = 10000;
public int Arcana { get { return arcanaLevel; } set { } }
public float Defense { get { return (defenseLevel - 1) * 0.05f + 0.95f; } set { } }
public Fix64 SpeedWalk
{
get
{
switch (speedLevel)
{
case 1:
return (Fix64)0.05;
case 2:
return (Fix64)0.07;
case 3:
return (Fix64)0.09;
default:
return (Fix64)0;
}
}
set { }
}
public Fix64 SpeedRun
{
get
{
switch (speedLevel)
{
case 1:
return (Fix64)0.15;
case 2:
return (Fix64)0.18;
case 3:
return (Fix64)0.21;
default:
return (Fix64)0;
}
}
set { }
}
public Fix64 JumpForce
{
get
{
switch (jumpLevel)
{
case 1:
return (Fix64)0.4;
case 2:
return (Fix64)0.4;
case 3:
return (Fix64)0.4;
default:
return (Fix64)0;
}
}
set { }
}
public Fix64 DashForce
{
get
{
switch (dashLevel)
{
case 1:
return (Fix64)0.15;
case 2:
return (Fix64)0.18;
case 3:
return (Fix64)0.21;
default:
return (Fix64)0;
}
}
set { }
}
}