Files
Darklings-FightingGame/Assets/_Project/Scripts/ScriptableObjectScripts/DeviceConfigurator.cs
David Kalatzis 028bbb2c78 General ui update
2023-09-22 16:54:55 +03:00

47 lines
1.8 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
[CreateAssetMenu(fileName = "Device Configurator", menuName = "Scriptable Objects/Device Configurator", order = 1)]
public class DeviceConfigurator : ScriptableObject
{
[System.Serializable]
public struct DeviceSet
{
public string deviceRawPath;
public DeviceSettings deviceDisplaySettings;
}
[System.Serializable]
public struct DisconnectedSettings
{
public string disconnectedDisplayName;
public Color disconnectedDisplayColor;
}
public List<DeviceSet> listDeviceSets = new();
public DisconnectedSettings disconnectedDeviceSettings;
public Sprite GetDeviceBindingIcon(PlayerInput playerInput, string playerInputDeviceInputBinding)
{
string currentDeviceRawPath = playerInput.devices[0].ToString();
Sprite displaySpriteIcon = null;
for (int i = 0; i < listDeviceSets.Count; i++)
if (listDeviceSets[i].deviceRawPath.Equals(currentDeviceRawPath))
displaySpriteIcon = FilterForDeviceInputBinding(listDeviceSets[i], playerInputDeviceInputBinding);
return displaySpriteIcon;
}
private Sprite FilterForDeviceInputBinding(DeviceSet targetDeviceSet, string inputBinding)
{
Sprite spriteIcon = null;
for (int i = 0; i < targetDeviceSet.deviceDisplaySettings.promptIcons.Count; i++)
if (targetDeviceSet.deviceDisplaySettings.promptIcons[i].customInputContextString == inputBinding)
if (targetDeviceSet.deviceDisplaySettings.promptIcons[i].customInputContextIcon != null)
spriteIcon = targetDeviceSet.deviceDisplaySettings.promptIcons[i].customInputContextIcon;
return spriteIcon;
}
}