Files
Darklings-FightingGame/Assets/_Project/Scripts/ScriptableObjectScripts/PlayerStatsSO.cs
2022-06-16 20:28:49 +02:00

38 lines
1.0 KiB
C#

using UnityEngine;
using UnityEngine.U2D.Animation;
[CreateAssetMenu(fileName = "Player Stats", menuName = "Scriptable Objects/Player Stat", order = 1)]
public class PlayerStatsSO : ScriptableObject
{
[Header("Main")]
public int characterIndex;
public Sprite[] portraits;
public SpriteLibraryAsset[] spriteLibraryAssets;
public RuntimeAnimatorController runtimeAnimatorController;
public DialogueSO _dialogue;
public CharacterTypeEnum characterName;
public float maxHealth = 10000f;
public float defense = 1.0f;
[Header("Movement")]
public float walkSpeed = 3;
public float runSpeed = 5;
public float jumpForce = 2;
public float dashForce = 5;
public bool canDoubleJump = true;
[Header("Arcana")]
public float maxArcana = 2;
public float arcanaRecharge = 1;
[Header("Moves")]
public AttackSO m2L;
public AttackSO m5L;
public AttackSO m2M;
public AttackSO m5M;
public AttackSO m2H;
public AttackSO m5H;
public AttackSO jL;
public AttackSO mThrow;
public ArcanaSO m5Arcana;
public ArcanaSO m2Arcana;
public ArcanaSO jArcana;
}