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https://github.com/izzy2lost/Darklings-FightingGame.git
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80 lines
2.5 KiB
C#
80 lines
2.5 KiB
C#
using Demonics;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class FrameMeterSquare : MonoBehaviour
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{
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[SerializeField] private TextMeshProUGUI _frameNumberText = default;
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[SerializeField] private Image _border = default;
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[Header("Notification Colors")]
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[SerializeField] private Color _noneColor = Color.white;
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[SerializeField] private Color _startUpColor = Color.white;
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[SerializeField] private Color _activeColor = Color.white;
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[SerializeField] private Color _recoveryColor = Color.white;
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[SerializeField] private Color _hurtColor = Color.white;
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[SerializeField] private Color _knockdownColor = Color.white;
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[SerializeField] private Color _blockColor = Color.white;
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[SerializeField] private Color _parryColor = Color.white;
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[SerializeField] private Color _emptyColor = Color.white;
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private Image _image;
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private void Awake()
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{
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_image = GetComponent<Image>();
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}
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private void Start()
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{
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_border.transform.SetAsFirstSibling();
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}
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public void SetFrame(FramedataTypesEnum framedataEnum, bool isExtraSquare = false)
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{
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switch (framedataEnum)
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{
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case FramedataTypesEnum.None:
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_image.color = _noneColor;
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break;
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case FramedataTypesEnum.StartUp:
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_image.color = _startUpColor;
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break;
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case FramedataTypesEnum.Active:
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_image.color = _activeColor;
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break;
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case FramedataTypesEnum.Recovery:
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_image.color = _recoveryColor;
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break;
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case FramedataTypesEnum.Hurt:
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_image.color = _hurtColor;
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break;
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case FramedataTypesEnum.Knockdown:
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_image.color = _knockdownColor;
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break;
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case FramedataTypesEnum.Block:
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_image.color = _blockColor;
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break;
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case FramedataTypesEnum.Parry:
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_image.color = _parryColor;
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break;
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case FramedataTypesEnum.Empty:
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_image.color = _emptyColor;
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break;
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}
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_frameNumberText.text = "";
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_border.gameObject.SetActive(isExtraSquare);
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_border.color = _image.color;
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}
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public void FadeFrame()
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{
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_border.gameObject.SetActive(false);
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_image.color = new Color(_image.color.r, _image.color.g, _image.color.b, 0.3f);
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}
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public void DisplayFrameNumber(int number)
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{
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_frameNumberText.text = number.ToString();
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}
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}
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