Files
Darklings-FightingGame/Assets/_Project/Scripts/UIScripts/CommandFramedata.cs
2023-04-24 17:18:13 +03:00

18 lines
511 B
C#

using UnityEngine;
using TMPro;
public class CommandFramedata : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI _moveType = default;
[SerializeField] private TextMeshProUGUI _damage = default;
[SerializeField] private TextMeshProUGUI _chipDamage = default;
public void SetFramedata(AttackSO command)
{
_moveType.text = command.attackTypeEnum.ToString();
_damage.text = command.damage.ToString();
_chipDamage.text = command.isArcana ? "250" : "0";
}
}