using UnityEngine; using TMPro; public class CommandFramedata : MonoBehaviour { [SerializeField] private TextMeshProUGUI _moveType = default; [SerializeField] private TextMeshProUGUI _damage = default; [SerializeField] private TextMeshProUGUI _chipDamage = default; public void SetFramedata(AttackSO command) { _moveType.text = command.attackTypeEnum.ToString(); _damage.text = command.damage.ToString(); _chipDamage.text = command.isArcana ? "250" : "0"; } }