Files
2021-09-29 16:43:00 +02:00

17 lines
427 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public struct PromptIcon
{
public string customInputContextString;
public Sprite customInputContextIcon;
}
[CreateAssetMenu(fileName = "Device Settings", menuName = "Scriptable Objects/Device Settings", order = 1)]
public class DeviceSettings : ScriptableObject
{
public List<PromptIcon> promptIcons = new List<PromptIcon>();
}