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2021-08-26 22:36:18 +02:00
using System;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public struct PromptIcon
{
public string customInputContextString;
public Sprite customInputContextIcon;
}
[CreateAssetMenu(fileName = "Device Settings", menuName = "Scriptable Objects/Device Settings", order = 1)]
public class DeviceSettings : ScriptableObject
{
public List<PromptIcon> promptIcons = new List<PromptIcon>();
}