Files
2022-12-14 18:33:44 +02:00

15 lines
371 B
C#

using System;
using UnityEngine;
namespace Demonics.Enum
{
[Serializable]
public enum LayerMaskEnum { Ground, Default, UI, Player, Hurtbox, Hitbox, Groundbox };
public class LayerMask : MonoBehaviour
{
[SerializeField] private LayerMaskEnum _layerMaskEnum = default;
public LayerMaskEnum LayerMaskEnum { get { return _layerMaskEnum; } private set { } }
}
}