using System; using UnityEngine; namespace Demonics.Enum { [Serializable] public enum LayerMaskEnum { Ground, Default, UI, Player, Hurtbox, Hitbox, Groundbox }; public class LayerMask : MonoBehaviour { [SerializeField] private LayerMaskEnum _layerMaskEnum = default; public LayerMaskEnum LayerMaskEnum { get { return _layerMaskEnum; } private set { } } } }