David Kalatzis
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909618af54
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ui and outline vfx additions
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2023-10-01 17:21:54 +03:00 |
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David Kalatzis
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cfaeed61d9
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update for input logic
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2023-07-02 23:17:37 +03:00 |
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David Kalatzis
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ef29f00e06
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Test for pixel particle effects and change for guard break consuming health on use
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2023-06-26 17:00:26 +03:00 |
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David Kalatzis
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fb1c378c8a
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Add sound for super armor getting hit & Minor super armor refactoring
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2023-06-19 13:55:25 +03:00 |
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David Kalatzis
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89a63aa2e5
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Minor refactoring & Increase shadow gauge & Add more effects for Red Frenzy
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2023-06-16 15:26:10 +03:00 |
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David Kalatzis
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e6a27da9e6
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Change super armor to be a value that can be decreased & allow to cancel attacks after hitting super armor
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2023-06-10 01:06:31 +03:00 |
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David Kalatzis
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6771cd946f
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Final update for framedata meter and general state changes
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2023-04-04 21:43:30 +03:00 |
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David Kalatzis
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7963572d29
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Fixes for framedata meter
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2023-04-01 22:50:26 +03:00 |
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David Kalatzis
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ca61248ed8
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Fix minor red frenzy bug
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2023-03-12 14:03:00 +02:00 |
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David Kalatzis
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304e4860f2
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Minor gameplay fixes and combo timer adjustments
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2023-03-04 17:46:49 +02:00 |
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David Kalatzis
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9297c6f2bb
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Minor update
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2023-01-23 18:31:58 +02:00 |
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unknown
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e6bc502862
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General gameplay networking fixes
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2023-01-19 19:06:45 +02:00 |
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unknown
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dfe7c6e3e1
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Update
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2023-01-12 19:12:56 +02:00 |
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unknown
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76acfd203a
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Throw and red frenzy netcode update
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2023-01-11 00:22:37 +02:00 |
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unknown
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2287d47579
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Update
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2023-01-10 18:39:07 +02:00 |
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unknown
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57908a558b
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General combat netcode update
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2023-01-09 18:16:00 +02:00 |
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unknown
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36e5974457
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Combat netcode update
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2022-12-29 14:40:06 +02:00 |
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