Files
2023-01-09 18:16:00 +02:00

47 lines
1.5 KiB
C#

public class RedFrenzyState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
if (!player.enter)
{
SetTopPriority(player);
CheckFlip(player);
player.enter = true;
player.sound = "Vanish";
player.animationFrames = 0;
player.animation = "RedFrenzy";
player.canChainAttack = true;
player.attackFrames = DemonicsAnimator.GetMaxAnimationFrames(player.playerStats._animation, player.animation);
}
player.velocity = DemonicsVector2.Zero;
if (GameSimulation.Hitstop <= 0)
{
player.animationFrames++;
player.attackFrames--;
}
// if (player.animationFrames == 7)
// {
// player.SetEffect("Parry", player.position);
// // GameSimulation.Hitstop = 26;
// }
// if (player.animationFrames == 22)
// {
// player.position = new DemonicsVector2(player.otherPlayer.position.x, player.otherPlayer.position.y);
// player.SetEffect("Parry", player.position);
// }
// if (player.animationFrames == 33)
// {
// player.sound = "Vanish";
// player.SetEffect("Parry", player.position);
// }
ToIdleState(player);
}
private void ToIdleState(PlayerNetwork player)
{
if (player.attackFrames <= 0)
{
player.enter = false;
player.state = "Idle";
}
}
}