This commit is contained in:
kidagine
2022-03-09 16:28:29 +01:00
parent 1d703057df
commit f5fe975cf3
10 changed files with 362 additions and 74 deletions

View File

@@ -4,6 +4,8 @@ Version:
Patch Notes:
Changed gameplay buttons layout.
Added light attacks and animations for every character.
Changed the direction all bars progress in-game.
Changed the direction all UI bars progress in-game.
Many minor framedata changes.
Added more information for framedata in training.
Added more information for framedata in training.
Simplified hurtboxes.
Minor changes to all animations.

View File

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View File

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View File

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@@ -3,7 +3,7 @@ using UnityEngine;
public class InputBufferItem
{
private readonly float _timeBeforeActionsExpire = 0.29f;
private readonly float _timeBeforeActionsExpire = 0.3f;
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View File

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string[] patchNotes = patchNotesWhole.Split(new string[] { Environment.NewLine }, StringSplitOptions.None);
_menuVersionText.text += versionNumber;
for (int i = 0; i < patchNotes.Length; i++)
for (int i = 0; i < 3; i++)
{
TextMeshProUGUI patchNote = Instantiate(_patchNotePrefab, _patchNotesGroup).transform.GetChild(1).GetComponent<TextMeshProUGUI>();
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@@ -189,8 +189,8 @@ MonoBehaviour:
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m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 4000, y: 4000}
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m_Panes:
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m_Name: GameView
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m_ActualView: {fileID: 14}
m_Panes:
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m_Selected: 0
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m_Value: 4.512168
m_Ortho:
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@@ -1978,24 +1978,24 @@ MonoBehaviour:
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m_IsRenaming: 0
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m_SearchString:
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m_SkipHidden: 0
m_SearchArea: 1
m_Folders: []
m_Folders:
- Assets/_Project/SciptableObjects/SpriteLibraryScriptableObjects
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