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public class GrabState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
if (!player.enter)
{
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SetTopPriority(player);
CheckFlip(player);
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player.enter = true;
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player.hitbox.enter = false;
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player.animationFrames = 0;
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player.animation = "Grab";
player.sound = "Hit";
player.attackFrames = DemonicsAnimator.GetMaxAnimationFrames(player.playerStats._animation, player.animation);
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}
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player.velocity = DemonicsVector2.Zero;
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player.animationFrames++;
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player.attackFrames--;
ToIdleState(player);
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ToHurtState(player);
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}
private void ToIdleState(PlayerNetwork player)
{
if (player.attackFrames <= 0)
{
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EnterState(player, "Idle");
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}
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}
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private void ToHurtState(PlayerNetwork player)
{
if (IsColliding(player))
{
player.enter = false;
if (player.attackHurtNetwork.attackType == AttackTypeEnum.Throw)
{
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EnterState(player, "Grabbed");
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return;
}
if (DemonicsPhysics.IsInCorner(player))
{
player.otherPlayer.knockback = 0;
player.otherPlayer.pushbackStart = player.otherPlayer.position;
player.otherPlayer.pushbackEnd = new DemonicsVector2(player.otherPlayer.position.x + (player.attackHurtNetwork.knockbackForce * -player.otherPlayer.flip), DemonicsPhysics.GROUND_POINT);
player.otherPlayer.pushbackDuration = player.attackHurtNetwork.knockbackDuration;
}
player.player.StopShakeCoroutine();
player.player.PlayerUI.UpdateHealthDamaged(player.healthRecoverable);
if (player.attackHurtNetwork.hardKnockdown)
{
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EnterState(player, "Airborne");
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}
else
{
if (player.attackHurtNetwork.knockbackArc == 0 || player.attackHurtNetwork.softKnockdown)
{
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EnterState(player, "Hurt");
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}
else
{
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EnterState(player, "HurtAir");
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}
}
}
}
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}