2022-12-29 14:40:06 +02:00
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public class GrabState : State
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{
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public override void UpdateLogic(PlayerNetwork player)
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{
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if (!player.enter)
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{
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2023-01-10 18:39:07 +02:00
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SetTopPriority(player);
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CheckFlip(player);
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2022-12-29 14:40:06 +02:00
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player.enter = true;
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2023-01-15 13:05:14 +02:00
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player.hitbox.enter = false;
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2022-12-29 14:40:06 +02:00
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player.animationFrames = 0;
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2023-01-10 18:39:07 +02:00
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player.animation = "Grab";
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player.sound = "Hit";
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player.attackFrames = DemonicsAnimator.GetMaxAnimationFrames(player.playerStats._animation, player.animation);
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2022-12-29 14:40:06 +02:00
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}
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2023-01-10 18:39:07 +02:00
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player.velocity = DemonicsVector2.Zero;
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2022-12-29 14:40:06 +02:00
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player.animationFrames++;
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2023-01-10 18:39:07 +02:00
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player.attackFrames--;
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ToIdleState(player);
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}
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private void ToIdleState(PlayerNetwork player)
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{
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if (player.attackFrames <= 0)
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{
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player.enter = false;
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player.state = "Idle";
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}
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2022-12-29 14:40:06 +02:00
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}
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}
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