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2022-07-31 04:35:09 +03:00
using System.Collections;
using TMPro;
using UnityEngine;
public class MusicMenu : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI _musicName = default;
public void ShowMusicMenu(string music)
{
gameObject.SetActive(true);
StartCoroutine(ShowMusicMenuCoroutine(music));
}
IEnumerator ShowMusicMenuCoroutine(string music)
{
_musicName.text = music;
yield return new WaitForSecondsRealtime(2.5f);
gameObject.SetActive(false);
}
}