using System.Collections; using TMPro; using UnityEngine; public class MusicMenu : MonoBehaviour { [SerializeField] private TextMeshProUGUI _musicName = default; public void ShowMusicMenu(string music) { gameObject.SetActive(true); StartCoroutine(ShowMusicMenuCoroutine(music)); } IEnumerator ShowMusicMenuCoroutine(string music) { _musicName.text = music; yield return new WaitForSecondsRealtime(2.5f); gameObject.SetActive(false); } }