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2022-08-17 23:14:28 +03:00
using TMPro;
using UnityEngine;
public class DebugMenu : MonoBehaviour
{
[SerializeField] private GameObject _debugPrefab = default;
[SerializeField] private Transform _debugContent = default;
void Awake()
{
Printer.SetLoaded(this);
}
public void Log(object message)
{
Debug.Log(message);
TextMeshProUGUI debugText = Instantiate(_debugPrefab, _debugContent).GetComponent<TextMeshProUGUI>();
debugText.text = message.ToString();
}
}