using TMPro; using UnityEngine; public class DebugMenu : MonoBehaviour { [SerializeField] private GameObject _debugPrefab = default; [SerializeField] private Transform _debugContent = default; void Awake() { Printer.SetLoaded(this); } public void Log(object message) { Debug.Log(message); TextMeshProUGUI debugText = Instantiate(_debugPrefab, _debugContent).GetComponent(); debugText.text = message.ToString(); } }