Files
AM2R-Community-Updates/objects/oAutoad.object.gmx
2020-12-22 20:54:55 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sAutoad</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-3</depth>
<persistent>0</persistent>
<parentName>oEnemy</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>action_inherited();
canbeX = 0;
makeActive();
setCollisionBounds(-10, -14, 14, 14);
myhealth = 80;
freezehp = 40;
damage = 16;
stuntime = 4;
hpush = 6;
vpush = -3;
hitmissileexpl = 0;
hitsound = sndRobotHit1;
deathsound = sndRobotExpl;
canfreeze = 1;
platyoffset = -6;
frozenspr = sAutoadFrozen;
flipx = 0;
target = 0;
state = 1;
alarm[0] = 1;
clawangle = 0;
clawx = -9;
clawy = -1;
fangy = 8;
hitemp = 1;
empspr = sAutoadDisabled;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (state == 2 &amp;&amp; isCollisionBottom(1)) {
if (oCharacter.y - 20 &gt; y) yVel = -3;
if (oCharacter.y - 20 &lt; y) yVel = -5;
if (oCharacter.x &gt; x) xVel = 2;
if (oCharacter.x &lt; x) xVel = -2;
clawangle = 36;
sfx_play(sndAutoadJump);
}
alarm[0] = 60;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>action_inherited();
enemy_active_check(70);
if (active == 1 &amp;&amp; stun == 0 &amp;&amp; frozen == 0 &amp;&amp; state != 100) {
if (state == 1) state = 2;
if (state == 2) {
yVel += 0.25;
if (clawangle &gt; 0) clawangle -= 2;
if (isCollisionBottom(1) &amp;&amp; yVel &gt; 0) {
xVel = 0;
yVel = 0;
clawangle = -30;
}
}
if (stun == 0) moveTo(xVel, yVel);
}
if (state == 100) {
enemy_death2();
repeat (20) instance_create(x, y, oDebris);
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oMissile">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_inherited();
if (yVel != 0) {
if (other.direction == 0 || other.direction == 45 || other.direction == 315) xVel += 1.8;
if (other.direction == 180 || other.direction == 135 || other.direction == 225) xVel -= 1.8;
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oBatteryExpl">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_inherited();
emp.collisionBoundsOffsetBottomY = 4;
deb = instance_create(x - 12, y, oDebris);
deb.sprite_index = sAutoadClawDisabled;
deb.depth = -4;
deb = instance_create(x + 12, y, oDebris);
deb.sprite_index = sAutoadClawDisabled;
deb.depth = -4;
deb.image_xscale = -1;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="25">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_inherited();
frz.sprite_index = sAutoadFangFrozen;
frz.spr0yoff = fangy;
frz.spr1 = sAutoadFrozen;
frz.spr2 = sAutoadClawFrozen;
frz.spr2xoff = -clawx;
frz.spr2yoff = clawy;
frz.spr2xs = -1;
frz.spr2a = 360 - clawangle;
frz.spr3 = sAutoadClawFrozen;
frz.spr3xoff = clawx;
frz.spr3yoff = clawy;
frz.spr3a = clawangle;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>action_inherited();
if (random(2) &lt; 0.2) instance_create(x, y, oDebris);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (frozen) {
myspr = frozenspr;
} else myspr = sprite_index;
if (!flashing) {
draw_sprite_ext(sAutoadFang, -1, x, y + fangy, image_xscale, 1, image_angle, -1, image_alpha);
draw_sprite_ext(sAutoadClaw, -1, x - clawx, y + clawy, -1, 1, 360 - clawangle, -1, image_alpha);
draw_sprite_ext(sAutoadClaw, -1, x + clawx, y + clawy, 1, 1, clawangle, -1, image_alpha);
draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha);
} else if (flashing) {
draw_sprite_ext(sAutoadFang, -1, x, y + fangy, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), image_alpha);
draw_set_blend_mode(bm_add);
repeat (3) draw_sprite_ext(sAutoadFang, -1, x, y + fangy, image_xscale, 1, image_angle, -1, 1 - fxtimer * 0.25);
draw_set_blend_mode(bm_normal);
draw_sprite_ext(sAutoadClaw, -1, x - clawx, y + clawy, -1, 1, 360 - clawangle, make_color_rgb(80, 80, 80), image_alpha);
draw_set_blend_mode(bm_add);
draw_sprite_ext(sAutoadClaw, -1, x - clawx, y + clawy, -1, 1, 360 - clawangle, -1, 1 - fxtimer * 0.25);
draw_set_blend_mode(bm_normal);
draw_sprite_ext(sAutoadClaw, -1, x + clawx, y + clawy, 1, 1, clawangle, make_color_rgb(80, 80, 80), image_alpha);
draw_set_blend_mode(bm_add);
draw_sprite_ext(sAutoadClaw, -1, x + clawx, y + clawy, 1, 1, clawangle, -1, 1 - fxtimer * 0.25);
draw_set_blend_mode(bm_normal);
draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), image_alpha);
draw_set_blend_mode(bm_add);
draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, 1 - fxtimer * 0.25);
draw_set_blend_mode(bm_normal);
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>