MalkierianandGitHub 63c293f78a Implement Alt Assets Variable LUS (#619)
* Bump LUS to `94b755b77c0c0f566686c9d23fa4c15e23473a0c`.
Remove `CVAR_ALT_ASSETS` from LUS cvars cmake.
Change all pertinent `CVarGetInteger` calls for `CVAR_ALT_ASSETS` to `ResourceManager::IsAltAssetsEnabled`.
Implement frame-end toggle of `mAltAssetsEnabled`.

* Remove `ShouldClearTextureCacheAtEndOfFrame`.
Move prevAltAssets check to end of `Gfx_ProcessGfxCommands`.

* Missed initial `mAltAssetsEnabled` set.
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2 Ship 2 Harkinian

Playtesting

If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.

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