Files
2ship2harkinian-Android/mm/assets/xml/GC_US/code/debug_display.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

30 lines
1.3 KiB
XML

<Root>
<File Name="code" BaseAddress="0x800A6440" RangeStart="0x1127E0" RangeEnd="0x1132A0" OutName="debug_display">
<Array Name="sDebugDisplay1Vtx" Count="36" Offset="0x1127E0">
<Vtx/>
</Array>
<DList Name="sDebugDisplay1DL" Offset="0x112A20"/>
<Array Name="sDebugDisplay2Vtx" Count="8" Offset="0x112A80">
<Vtx/>
</Array>
<DList Name="sDebugDisplay2DL" Offset="0x112B00"/>
<Array Name="sDebugDisplay3Vtx" Count="40" Offset="0x112B50">
<Vtx/>
</Array>
<DList Name="sDebugDisplay3DL" Offset="0x112DD0"/>
<Texture Name="sDebugDisplayCircleTex" OutName="debug_circle" Format="i8" Width="16" Height="16" Offset="0x112E48"/>
<Texture Name="sDebugDisplayBallTex" OutName="debug_ball" Format="i8" Width="16" Height="16" Offset="0x112F48"/>
<Texture Name="sDebugDisplayCursorTex" OutName="debug_cursor" Format="i8" Width="16" Height="16" Offset="0x113048"/>
<Texture Name="sDebugDisplayCrossTex" OutName="debug_cross" Format="i8" Width="16" Height="16" Offset="0x113148"/>
<Array Name="sDebugDisplaySpriteVtx" Count="4" Offset="0x113248">
<Vtx/>
</Array>
<DList Name="sDebugDisplaySpriteDL" Offset="0x113288"/>
</File>
</Root>