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30 lines
1.3 KiB
XML
30 lines
1.3 KiB
XML
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<Root>
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<File Name="code" BaseAddress="0x800A6440" RangeStart="0x1127E0" RangeEnd="0x1132A0" OutName="debug_display">
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<Array Name="sDebugDisplay1Vtx" Count="36" Offset="0x1127E0">
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<Vtx/>
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</Array>
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<DList Name="sDebugDisplay1DL" Offset="0x112A20"/>
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<Array Name="sDebugDisplay2Vtx" Count="8" Offset="0x112A80">
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<Vtx/>
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</Array>
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<DList Name="sDebugDisplay2DL" Offset="0x112B00"/>
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<Array Name="sDebugDisplay3Vtx" Count="40" Offset="0x112B50">
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<Vtx/>
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</Array>
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<DList Name="sDebugDisplay3DL" Offset="0x112DD0"/>
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<Texture Name="sDebugDisplayCircleTex" OutName="debug_circle" Format="i8" Width="16" Height="16" Offset="0x112E48"/>
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<Texture Name="sDebugDisplayBallTex" OutName="debug_ball" Format="i8" Width="16" Height="16" Offset="0x112F48"/>
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<Texture Name="sDebugDisplayCursorTex" OutName="debug_cursor" Format="i8" Width="16" Height="16" Offset="0x113048"/>
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<Texture Name="sDebugDisplayCrossTex" OutName="debug_cross" Format="i8" Width="16" Height="16" Offset="0x113148"/>
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<Array Name="sDebugDisplaySpriteVtx" Count="4" Offset="0x113248">
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<Vtx/>
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</Array>
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<DList Name="sDebugDisplaySpriteDL" Offset="0x113288"/>
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</File>
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</Root>
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