Files
2024-05-22 09:05:00 -05:00

82 lines
3.8 KiB
C

#ifndef OBJECTS_OBJECT_FALL_H
#define OBJECTS_OBJECT_FALL_H 1
#include "align_asset_macro.h"
#define dgMoonEmpty1DL "__OTR__objects/object_fall/gMoonEmpty1DL"
static const ALIGN_ASSET(2) char gMoonEmpty1DL[] = dgMoonEmpty1DL;
#define dgMoonDebrisMaterialDL "__OTR__objects/object_fall/gMoonDebrisMaterialDL"
static const ALIGN_ASSET(2) char gMoonDebrisMaterialDL[] = dgMoonDebrisMaterialDL;
#define dgMoonDebrisModel1DL "__OTR__objects/object_fall/gMoonDebrisModel1DL"
static const ALIGN_ASSET(2) char gMoonDebrisModel1DL[] = dgMoonDebrisModel1DL;
#define dgMoonDebrisTex "__OTR__objects/object_fall/gMoonDebrisTex"
static const ALIGN_ASSET(2) char gMoonDebrisTex[] = dgMoonDebrisTex;
#define dgMoonEmpty2DL "__OTR__objects/object_fall/gMoonEmpty2DL"
static const ALIGN_ASSET(2) char gMoonEmpty2DL[] = dgMoonEmpty2DL;
#define dgMoonDebrisModel2DL "__OTR__objects/object_fall/gMoonDebrisModel2DL"
static const ALIGN_ASSET(2) char gMoonDebrisModel2DL[] = dgMoonDebrisModel2DL;
#define dgMoonEmpty3DL "__OTR__objects/object_fall/gMoonEmpty3DL"
static const ALIGN_ASSET(2) char gMoonEmpty3DL[] = dgMoonEmpty3DL;
#define dgMoonDebrisModel3DL "__OTR__objects/object_fall/gMoonDebrisModel3DL"
static const ALIGN_ASSET(2) char gMoonDebrisModel3DL[] = dgMoonDebrisModel3DL;
#define dgMoonFireballVtx "__OTR__objects/object_fall/gMoonFireballVtx"
static const ALIGN_ASSET(2) char gMoonFireballVtx[] = dgMoonFireballVtx;
#define dgMoonFireballDL "__OTR__objects/object_fall/gMoonFireballDL"
static const ALIGN_ASSET(2) char gMoonFireballDL[] = dgMoonFireballDL;
#define dgMoonFireballFlecksTex "__OTR__objects/object_fall/gMoonFireballFlecksTex"
static const ALIGN_ASSET(2) char gMoonFireballFlecksTex[] = dgMoonFireballFlecksTex;
#define dgMoonFireballFlamesTex "__OTR__objects/object_fall/gMoonFireballFlamesTex"
static const ALIGN_ASSET(2) char gMoonFireballFlamesTex[] = dgMoonFireballFlamesTex;
#define dgMoonFireballMaskTex "__OTR__objects/object_fall/gMoonFireballMaskTex"
static const ALIGN_ASSET(2) char gMoonFireballMaskTex[] = dgMoonFireballMaskTex;
#define dgMoonFireRingDL "__OTR__objects/object_fall/gMoonFireRingDL"
static const ALIGN_ASSET(2) char gMoonFireRingDL[] = dgMoonFireRingDL;
#define dgMoonFireRingFlamesTex "__OTR__objects/object_fall/gMoonFireRingFlamesTex"
static const ALIGN_ASSET(2) char gMoonFireRingFlamesTex[] = dgMoonFireRingFlamesTex;
#define dgMoonFireRingMaskTex "__OTR__objects/object_fall/gMoonFireRingMaskTex"
static const ALIGN_ASSET(2) char gMoonFireRingMaskTex[] = dgMoonFireRingMaskTex;
#define dgMoonFireRingTexAnim "__OTR__objects/object_fall/gMoonFireRingTexAnim"
static const ALIGN_ASSET(2) char gMoonFireRingTexAnim[] = dgMoonFireRingTexAnim;
#define dgMoonUnusedFireballTexAnim "__OTR__objects/object_fall/gMoonUnusedFireballTexAnim"
static const ALIGN_ASSET(2) char gMoonUnusedFireballTexAnim[] = dgMoonUnusedFireballTexAnim;
#define dgMoonDL "__OTR__objects/object_fall/gMoonDL"
static const ALIGN_ASSET(2) char gMoonDL[] = dgMoonDL;
#define dgMoonFarSideTLUT "__OTR__objects/object_fall/gMoonFarSideTLUT"
static const ALIGN_ASSET(2) char gMoonFarSideTLUT[] = dgMoonFarSideTLUT;
#define dgMoonFaceTLUT "__OTR__objects/object_fall/gMoonFaceTLUT"
static const ALIGN_ASSET(2) char gMoonFaceTLUT[] = dgMoonFaceTLUT;
#define dgMoonEyeTex "__OTR__objects/object_fall/gMoonEyeTex"
static const ALIGN_ASSET(2) char gMoonEyeTex[] = dgMoonEyeTex;
#define dgMoonTeethTex "__OTR__objects/object_fall/gMoonTeethTex"
static const ALIGN_ASSET(2) char gMoonTeethTex[] = dgMoonTeethTex;
#define dgMoonFarSideTex "__OTR__objects/object_fall/gMoonFarSideTex"
static const ALIGN_ASSET(2) char gMoonFarSideTex[] = dgMoonFarSideTex;
#define dgMoonFaceTex "__OTR__objects/object_fall/gMoonFaceTex"
static const ALIGN_ASSET(2) char gMoonFaceTex[] = dgMoonFaceTex;
#endif // OBJECTS_OBJECT_FALL_H