#ifndef OBJECTS_OBJECT_FALL_H #define OBJECTS_OBJECT_FALL_H 1 #include "align_asset_macro.h" #define dgMoonEmpty1DL "__OTR__objects/object_fall/gMoonEmpty1DL" static const ALIGN_ASSET(2) char gMoonEmpty1DL[] = dgMoonEmpty1DL; #define dgMoonDebrisMaterialDL "__OTR__objects/object_fall/gMoonDebrisMaterialDL" static const ALIGN_ASSET(2) char gMoonDebrisMaterialDL[] = dgMoonDebrisMaterialDL; #define dgMoonDebrisModel1DL "__OTR__objects/object_fall/gMoonDebrisModel1DL" static const ALIGN_ASSET(2) char gMoonDebrisModel1DL[] = dgMoonDebrisModel1DL; #define dgMoonDebrisTex "__OTR__objects/object_fall/gMoonDebrisTex" static const ALIGN_ASSET(2) char gMoonDebrisTex[] = dgMoonDebrisTex; #define dgMoonEmpty2DL "__OTR__objects/object_fall/gMoonEmpty2DL" static const ALIGN_ASSET(2) char gMoonEmpty2DL[] = dgMoonEmpty2DL; #define dgMoonDebrisModel2DL "__OTR__objects/object_fall/gMoonDebrisModel2DL" static const ALIGN_ASSET(2) char gMoonDebrisModel2DL[] = dgMoonDebrisModel2DL; #define dgMoonEmpty3DL "__OTR__objects/object_fall/gMoonEmpty3DL" static const ALIGN_ASSET(2) char gMoonEmpty3DL[] = dgMoonEmpty3DL; #define dgMoonDebrisModel3DL "__OTR__objects/object_fall/gMoonDebrisModel3DL" static const ALIGN_ASSET(2) char gMoonDebrisModel3DL[] = dgMoonDebrisModel3DL; #define dgMoonFireballVtx "__OTR__objects/object_fall/gMoonFireballVtx" static const ALIGN_ASSET(2) char gMoonFireballVtx[] = dgMoonFireballVtx; #define dgMoonFireballDL "__OTR__objects/object_fall/gMoonFireballDL" static const ALIGN_ASSET(2) char gMoonFireballDL[] = dgMoonFireballDL; #define dgMoonFireballFlecksTex "__OTR__objects/object_fall/gMoonFireballFlecksTex" static const ALIGN_ASSET(2) char gMoonFireballFlecksTex[] = dgMoonFireballFlecksTex; #define dgMoonFireballFlamesTex "__OTR__objects/object_fall/gMoonFireballFlamesTex" static const ALIGN_ASSET(2) char gMoonFireballFlamesTex[] = dgMoonFireballFlamesTex; #define dgMoonFireballMaskTex "__OTR__objects/object_fall/gMoonFireballMaskTex" static const ALIGN_ASSET(2) char gMoonFireballMaskTex[] = dgMoonFireballMaskTex; #define dgMoonFireRingDL "__OTR__objects/object_fall/gMoonFireRingDL" static const ALIGN_ASSET(2) char gMoonFireRingDL[] = dgMoonFireRingDL; #define dgMoonFireRingFlamesTex "__OTR__objects/object_fall/gMoonFireRingFlamesTex" static const ALIGN_ASSET(2) char gMoonFireRingFlamesTex[] = dgMoonFireRingFlamesTex; #define dgMoonFireRingMaskTex "__OTR__objects/object_fall/gMoonFireRingMaskTex" static const ALIGN_ASSET(2) char gMoonFireRingMaskTex[] = dgMoonFireRingMaskTex; #define dgMoonFireRingTexAnim "__OTR__objects/object_fall/gMoonFireRingTexAnim" static const ALIGN_ASSET(2) char gMoonFireRingTexAnim[] = dgMoonFireRingTexAnim; #define dgMoonUnusedFireballTexAnim "__OTR__objects/object_fall/gMoonUnusedFireballTexAnim" static const ALIGN_ASSET(2) char gMoonUnusedFireballTexAnim[] = dgMoonUnusedFireballTexAnim; #define dgMoonDL "__OTR__objects/object_fall/gMoonDL" static const ALIGN_ASSET(2) char gMoonDL[] = dgMoonDL; #define dgMoonFarSideTLUT "__OTR__objects/object_fall/gMoonFarSideTLUT" static const ALIGN_ASSET(2) char gMoonFarSideTLUT[] = dgMoonFarSideTLUT; #define dgMoonFaceTLUT "__OTR__objects/object_fall/gMoonFaceTLUT" static const ALIGN_ASSET(2) char gMoonFaceTLUT[] = dgMoonFaceTLUT; #define dgMoonEyeTex "__OTR__objects/object_fall/gMoonEyeTex" static const ALIGN_ASSET(2) char gMoonEyeTex[] = dgMoonEyeTex; #define dgMoonTeethTex "__OTR__objects/object_fall/gMoonTeethTex" static const ALIGN_ASSET(2) char gMoonTeethTex[] = dgMoonTeethTex; #define dgMoonFarSideTex "__OTR__objects/object_fall/gMoonFarSideTex" static const ALIGN_ASSET(2) char gMoonFarSideTex[] = dgMoonFarSideTex; #define dgMoonFaceTex "__OTR__objects/object_fall/gMoonFaceTex" static const ALIGN_ASSET(2) char gMoonFaceTex[] = dgMoonFaceTex; #endif // OBJECTS_OBJECT_FALL_H