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23 lines
902 B
C++
23 lines
902 B
C++
#include <libultraship/bridge.h>
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#include "Enhancements/GameInteractor/GameInteractor.h"
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extern "C" {
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#include "z64.h"
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void Flags_SetWeekEventReg(s32 flag);
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extern SaveContext gSaveContext;
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}
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void RegisterSkipClockTowerOpen() {
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REGISTER_VB_SHOULD(GI_VB_PLAY_TRANSITION_CS, {
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// Cutscene where clock tower opens. Will only show if the player is in Clock Town
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if (gSaveContext.save.entrance == ENTRANCE(SOUTH_CLOCK_TOWN, 0) && gSaveContext.save.cutsceneIndex == 0xFFF1 &&
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CVarGetInteger("gEnhancements.Cutscenes.SkipStoryCutscenes", 0)) {
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// Setting the respawn flag to 2 will respawn the player where they were before the cutscene, consistent
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// with the normal behavior
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gSaveContext.respawnFlag = 2;
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gSaveContext.save.cutsceneIndex = 0;
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SET_WEEKEVENTREG(WEEKEVENTREG_CLOCK_TOWER_OPENED);
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}
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});
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}
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