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C

#ifndef OBJECTS_OBJECT_ZOV_H
#define OBJECTS_OBJECT_ZOV_H 1
#include "align_asset_macro.h"
#define dgLuluTurnAndWalkAnim "__OTR__objects/object_zov/gLuluTurnAndWalkAnim"
static const ALIGN_ASSET(2) char gLuluTurnAndWalkAnim[] = dgLuluTurnAndWalkAnim;
#define dgLuluWalkLoopAnim "__OTR__objects/object_zov/gLuluWalkLoopAnim"
static const ALIGN_ASSET(2) char gLuluWalkLoopAnim[] = dgLuluWalkLoopAnim;
#define dgLuluSingStartAnim "__OTR__objects/object_zov/gLuluSingStartAnim"
static const ALIGN_ASSET(2) char gLuluSingStartAnim[] = dgLuluSingStartAnim;
#define dgLuluSingLoopAnim "__OTR__objects/object_zov/gLuluSingLoopAnim"
static const ALIGN_ASSET(2) char gLuluSingLoopAnim[] = dgLuluSingLoopAnim;
#define dgLuluLookForwardAndLeftAnim "__OTR__objects/object_zov/gLuluLookForwardAndLeftAnim"
static const ALIGN_ASSET(2) char gLuluLookForwardAndLeftAnim[] = dgLuluLookForwardAndLeftAnim;
#define dgLuluLookLeftLoopAnim "__OTR__objects/object_zov/gLuluLookLeftLoopAnim"
static const ALIGN_ASSET(2) char gLuluLookLeftLoopAnim[] = dgLuluLookLeftLoopAnim;
#define dgLuluPutHandsDownAnim "__OTR__objects/object_zov/gLuluPutHandsDownAnim"
static const ALIGN_ASSET(2) char gLuluPutHandsDownAnim[] = dgLuluPutHandsDownAnim;
#define dgLuluLookAroundAnim "__OTR__objects/object_zov/gLuluLookAroundAnim"
static const ALIGN_ASSET(2) char gLuluLookAroundAnim[] = dgLuluLookAroundAnim;
#define dgLuluLookForwardAndDownAnim "__OTR__objects/object_zov/gLuluLookForwardAndDownAnim"
static const ALIGN_ASSET(2) char gLuluLookForwardAndDownAnim[] = dgLuluLookForwardAndDownAnim;
#define dgLuluAngleHeadAnim "__OTR__objects/object_zov/gLuluAngleHeadAnim"
static const ALIGN_ASSET(2) char gLuluAngleHeadAnim[] = dgLuluAngleHeadAnim;
#define dgLuluNodAnim "__OTR__objects/object_zov/gLuluNodAnim"
static const ALIGN_ASSET(2) char gLuluNodAnim[] = dgLuluNodAnim;
#define dgLuluLookDownAnim "__OTR__objects/object_zov/gLuluLookDownAnim"
static const ALIGN_ASSET(2) char gLuluLookDownAnim[] = dgLuluLookDownAnim;
#define dgLuluTorsoDL "__OTR__objects/object_zov/gLuluTorsoDL"
static const ALIGN_ASSET(2) char gLuluTorsoDL[] = dgLuluTorsoDL;
#define dgLuluRightUpperArmDL "__OTR__objects/object_zov/gLuluRightUpperArmDL"
static const ALIGN_ASSET(2) char gLuluRightUpperArmDL[] = dgLuluRightUpperArmDL;
#define dgLuluRightForearmDL "__OTR__objects/object_zov/gLuluRightForearmDL"
static const ALIGN_ASSET(2) char gLuluRightForearmDL[] = dgLuluRightForearmDL;
#define dgLuluRightHandDL "__OTR__objects/object_zov/gLuluRightHandDL"
static const ALIGN_ASSET(2) char gLuluRightHandDL[] = dgLuluRightHandDL;
#define dgLuluRightArmUpperFinDL "__OTR__objects/object_zov/gLuluRightArmUpperFinDL"
static const ALIGN_ASSET(2) char gLuluRightArmUpperFinDL[] = dgLuluRightArmUpperFinDL;
#define dgLuluRightArmLowerFinDL "__OTR__objects/object_zov/gLuluRightArmLowerFinDL"
static const ALIGN_ASSET(2) char gLuluRightArmLowerFinDL[] = dgLuluRightArmLowerFinDL;
#define dgLuluLeftUpperArmDL "__OTR__objects/object_zov/gLuluLeftUpperArmDL"
static const ALIGN_ASSET(2) char gLuluLeftUpperArmDL[] = dgLuluLeftUpperArmDL;
#define dgLuluLeftForearmDL "__OTR__objects/object_zov/gLuluLeftForearmDL"
static const ALIGN_ASSET(2) char gLuluLeftForearmDL[] = dgLuluLeftForearmDL;
#define dgLuluLeftHandDL "__OTR__objects/object_zov/gLuluLeftHandDL"
static const ALIGN_ASSET(2) char gLuluLeftHandDL[] = dgLuluLeftHandDL;
#define dgLuluLeftArmUpperFinDL "__OTR__objects/object_zov/gLuluLeftArmUpperFinDL"
static const ALIGN_ASSET(2) char gLuluLeftArmUpperFinDL[] = dgLuluLeftArmUpperFinDL;
#define dgLuluLeftArmLowerFinDL "__OTR__objects/object_zov/gLuluLeftArmLowerFinDL"
static const ALIGN_ASSET(2) char gLuluLeftArmLowerFinDL[] = dgLuluLeftArmLowerFinDL;
#define dgLuluHeadDL "__OTR__objects/object_zov/gLuluHeadDL"
static const ALIGN_ASSET(2) char gLuluHeadDL[] = dgLuluHeadDL;
#define dgLuluPelvisDL "__OTR__objects/object_zov/gLuluPelvisDL"
static const ALIGN_ASSET(2) char gLuluPelvisDL[] = dgLuluPelvisDL;
#define dgLuluRightThighDL "__OTR__objects/object_zov/gLuluRightThighDL"
static const ALIGN_ASSET(2) char gLuluRightThighDL[] = dgLuluRightThighDL;
#define dgLuluRightShinDL "__OTR__objects/object_zov/gLuluRightShinDL"
static const ALIGN_ASSET(2) char gLuluRightShinDL[] = dgLuluRightShinDL;
#define dgLuluRightLegFinDL "__OTR__objects/object_zov/gLuluRightLegFinDL"
static const ALIGN_ASSET(2) char gLuluRightLegFinDL[] = dgLuluRightLegFinDL;
#define dgLuluRightFootDL "__OTR__objects/object_zov/gLuluRightFootDL"
static const ALIGN_ASSET(2) char gLuluRightFootDL[] = dgLuluRightFootDL;
#define dgLuluLeftThighDL "__OTR__objects/object_zov/gLuluLeftThighDL"
static const ALIGN_ASSET(2) char gLuluLeftThighDL[] = dgLuluLeftThighDL;
#define dgLuluLeftShinDL "__OTR__objects/object_zov/gLuluLeftShinDL"
static const ALIGN_ASSET(2) char gLuluLeftShinDL[] = dgLuluLeftShinDL;
#define dgLuluLeftLegFinDL "__OTR__objects/object_zov/gLuluLeftLegFinDL"
static const ALIGN_ASSET(2) char gLuluLeftLegFinDL[] = dgLuluLeftLegFinDL;
#define dgLuluLeftFootDL "__OTR__objects/object_zov/gLuluLeftFootDL"
static const ALIGN_ASSET(2) char gLuluLeftFootDL[] = dgLuluLeftFootDL;
#define dgLuluTLUT "__OTR__objects/object_zov/gLuluTLUT"
static const ALIGN_ASSET(2) char gLuluTLUT[] = dgLuluTLUT;
#define dgLuluEarringTex "__OTR__objects/object_zov/gLuluEarringTex"
static const ALIGN_ASSET(2) char gLuluEarringTex[] = dgLuluEarringTex;
#define dgLuluSkinTex "__OTR__objects/object_zov/gLuluSkinTex"
static const ALIGN_ASSET(2) char gLuluSkinTex[] = dgLuluSkinTex;
#define dgLuluNostrilTex "__OTR__objects/object_zov/gLuluNostrilTex"
static const ALIGN_ASSET(2) char gLuluNostrilTex[] = dgLuluNostrilTex;
#define dgLuluMouthClosedTex "__OTR__objects/object_zov/gLuluMouthClosedTex"
static const ALIGN_ASSET(2) char gLuluMouthClosedTex[] = dgLuluMouthClosedTex;
#define dgLuluHeadSkinTex "__OTR__objects/object_zov/gLuluHeadSkinTex"
static const ALIGN_ASSET(2) char gLuluHeadSkinTex[] = dgLuluHeadSkinTex;
#define dgLuluEarCavityTex "__OTR__objects/object_zov/gLuluEarCavityTex"
static const ALIGN_ASSET(2) char gLuluEarCavityTex[] = dgLuluEarCavityTex;
#define dgLuluHeadHoleTex "__OTR__objects/object_zov/gLuluHeadHoleTex"
static const ALIGN_ASSET(2) char gLuluHeadHoleTex[] = dgLuluHeadHoleTex;
#define dgLuluEyeOpenTex "__OTR__objects/object_zov/gLuluEyeOpenTex"
static const ALIGN_ASSET(2) char gLuluEyeOpenTex[] = dgLuluEyeOpenTex;
#define dgLuluEarTex "__OTR__objects/object_zov/gLuluEarTex"
static const ALIGN_ASSET(2) char gLuluEarTex[] = dgLuluEarTex;
#define dgLuluEyeClosedTex "__OTR__objects/object_zov/gLuluEyeClosedTex"
static const ALIGN_ASSET(2) char gLuluEyeClosedTex[] = dgLuluEyeClosedTex;
#define dgLuluMouthOpenTex "__OTR__objects/object_zov/gLuluMouthOpenTex"
static const ALIGN_ASSET(2) char gLuluMouthOpenTex[] = dgLuluMouthOpenTex;
#define dgLuluSpottedSkinTex "__OTR__objects/object_zov/gLuluSpottedSkinTex"
static const ALIGN_ASSET(2) char gLuluSpottedSkinTex[] = dgLuluSpottedSkinTex;
#define dgLuluMouthOpenFullTex "__OTR__objects/object_zov/gLuluMouthOpenFullTex"
static const ALIGN_ASSET(2) char gLuluMouthOpenFullTex[] = dgLuluMouthOpenFullTex;
#define dgLuluEyeHalfTex "__OTR__objects/object_zov/gLuluEyeHalfTex"
static const ALIGN_ASSET(2) char gLuluEyeHalfTex[] = dgLuluEyeHalfTex;
#define dgLuluSkinShadowTex "__OTR__objects/object_zov/gLuluSkinShadowTex"
static const ALIGN_ASSET(2) char gLuluSkinShadowTex[] = dgLuluSkinShadowTex;
#define dgLuluKneeAndElbowTex "__OTR__objects/object_zov/gLuluKneeAndElbowTex"
static const ALIGN_ASSET(2) char gLuluKneeAndElbowTex[] = dgLuluKneeAndElbowTex;
#define dgLuluFingersTex "__OTR__objects/object_zov/gLuluFingersTex"
static const ALIGN_ASSET(2) char gLuluFingersTex[] = dgLuluFingersTex;
#define dgLuluDressPatternTex "__OTR__objects/object_zov/gLuluDressPatternTex"
static const ALIGN_ASSET(2) char gLuluDressPatternTex[] = dgLuluDressPatternTex;
#define dgLuluDressStringTex "__OTR__objects/object_zov/gLuluDressStringTex"
static const ALIGN_ASSET(2) char gLuluDressStringTex[] = dgLuluDressStringTex;
#define dgLuluDressLoopTex "__OTR__objects/object_zov/gLuluDressLoopTex"
static const ALIGN_ASSET(2) char gLuluDressLoopTex[] = dgLuluDressLoopTex;
#define dgLuluSkel "__OTR__objects/object_zov/gLuluSkel"
static const ALIGN_ASSET(2) char gLuluSkel[] = dgLuluSkel;
typedef enum LuluLimb {
/* 0x00 */ LULU_LIMB_NONE,
/* 0x01 */ LULU_LIMB_ROOT,
/* 0x02 */ LULU_LIMB_PELVIS,
/* 0x03 */ LULU_LIMB_LEFT_THIGH,
/* 0x04 */ LULU_LIMB_LEFT_SHIN,
/* 0x05 */ LULU_LIMB_LEFT_FOOT,
/* 0x06 */ LULU_LIMB_LEFT_LEG_FIN,
/* 0x07 */ LULU_LIMB_RIGHT_THIGH,
/* 0x08 */ LULU_LIMB_RIGHT_SHIN,
/* 0x09 */ LULU_LIMB_RIGHT_FOOT,
/* 0x0A */ LULU_LIMB_RIGHT_LEG_FIN,
/* 0x0B */ LULU_LIMB_TORSO,
/* 0x0C */ LULU_LIMB_HEAD,
/* 0x0D */ LULU_LIMB_LEFT_UPPER_ARM,
/* 0x0E */ LULU_LIMB_LEFT_ARM_UPPER_FIN,
/* 0x0F */ LULU_LIMB_LEFT_ARM_LOWER_FIN,
/* 0x10 */ LULU_LIMB_LEFT_FOREARM,
/* 0x11 */ LULU_LIMB_LEFT_HAND,
/* 0x12 */ LULU_LIMB_RIGHT_UPPER_ARM,
/* 0x13 */ LULU_LIMB_RIGHT_ARM_UPPER_FIN,
/* 0x14 */ LULU_LIMB_RIGHT_ARM_LOWER_FIN,
/* 0x15 */ LULU_LIMB_RIGHT_FOREARM,
/* 0x16 */ LULU_LIMB_RIGHT_HAND,
/* 0x17 */ LULU_LIMB_MAX
} LuluLimb;
#endif // OBJECTS_OBJECT_ZOV_H