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https://github.com/izzy2lost/2ship2harkinian-Android.git
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199 lines
9.1 KiB
C
199 lines
9.1 KiB
C
#ifndef OBJECTS_OBJECT_ZOV_H
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#define OBJECTS_OBJECT_ZOV_H 1
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#include "align_asset_macro.h"
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#define dgLuluTurnAndWalkAnim "__OTR__objects/object_zov/gLuluTurnAndWalkAnim"
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static const ALIGN_ASSET(2) char gLuluTurnAndWalkAnim[] = dgLuluTurnAndWalkAnim;
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#define dgLuluWalkLoopAnim "__OTR__objects/object_zov/gLuluWalkLoopAnim"
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static const ALIGN_ASSET(2) char gLuluWalkLoopAnim[] = dgLuluWalkLoopAnim;
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#define dgLuluSingStartAnim "__OTR__objects/object_zov/gLuluSingStartAnim"
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static const ALIGN_ASSET(2) char gLuluSingStartAnim[] = dgLuluSingStartAnim;
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#define dgLuluSingLoopAnim "__OTR__objects/object_zov/gLuluSingLoopAnim"
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static const ALIGN_ASSET(2) char gLuluSingLoopAnim[] = dgLuluSingLoopAnim;
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#define dgLuluLookForwardAndLeftAnim "__OTR__objects/object_zov/gLuluLookForwardAndLeftAnim"
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static const ALIGN_ASSET(2) char gLuluLookForwardAndLeftAnim[] = dgLuluLookForwardAndLeftAnim;
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#define dgLuluLookLeftLoopAnim "__OTR__objects/object_zov/gLuluLookLeftLoopAnim"
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static const ALIGN_ASSET(2) char gLuluLookLeftLoopAnim[] = dgLuluLookLeftLoopAnim;
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#define dgLuluPutHandsDownAnim "__OTR__objects/object_zov/gLuluPutHandsDownAnim"
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static const ALIGN_ASSET(2) char gLuluPutHandsDownAnim[] = dgLuluPutHandsDownAnim;
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#define dgLuluLookAroundAnim "__OTR__objects/object_zov/gLuluLookAroundAnim"
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static const ALIGN_ASSET(2) char gLuluLookAroundAnim[] = dgLuluLookAroundAnim;
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#define dgLuluLookForwardAndDownAnim "__OTR__objects/object_zov/gLuluLookForwardAndDownAnim"
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static const ALIGN_ASSET(2) char gLuluLookForwardAndDownAnim[] = dgLuluLookForwardAndDownAnim;
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#define dgLuluAngleHeadAnim "__OTR__objects/object_zov/gLuluAngleHeadAnim"
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static const ALIGN_ASSET(2) char gLuluAngleHeadAnim[] = dgLuluAngleHeadAnim;
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#define dgLuluNodAnim "__OTR__objects/object_zov/gLuluNodAnim"
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static const ALIGN_ASSET(2) char gLuluNodAnim[] = dgLuluNodAnim;
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#define dgLuluLookDownAnim "__OTR__objects/object_zov/gLuluLookDownAnim"
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static const ALIGN_ASSET(2) char gLuluLookDownAnim[] = dgLuluLookDownAnim;
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#define dgLuluTorsoDL "__OTR__objects/object_zov/gLuluTorsoDL"
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static const ALIGN_ASSET(2) char gLuluTorsoDL[] = dgLuluTorsoDL;
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#define dgLuluRightUpperArmDL "__OTR__objects/object_zov/gLuluRightUpperArmDL"
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static const ALIGN_ASSET(2) char gLuluRightUpperArmDL[] = dgLuluRightUpperArmDL;
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#define dgLuluRightForearmDL "__OTR__objects/object_zov/gLuluRightForearmDL"
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static const ALIGN_ASSET(2) char gLuluRightForearmDL[] = dgLuluRightForearmDL;
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#define dgLuluRightHandDL "__OTR__objects/object_zov/gLuluRightHandDL"
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static const ALIGN_ASSET(2) char gLuluRightHandDL[] = dgLuluRightHandDL;
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#define dgLuluRightArmUpperFinDL "__OTR__objects/object_zov/gLuluRightArmUpperFinDL"
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static const ALIGN_ASSET(2) char gLuluRightArmUpperFinDL[] = dgLuluRightArmUpperFinDL;
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#define dgLuluRightArmLowerFinDL "__OTR__objects/object_zov/gLuluRightArmLowerFinDL"
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static const ALIGN_ASSET(2) char gLuluRightArmLowerFinDL[] = dgLuluRightArmLowerFinDL;
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#define dgLuluLeftUpperArmDL "__OTR__objects/object_zov/gLuluLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gLuluLeftUpperArmDL[] = dgLuluLeftUpperArmDL;
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#define dgLuluLeftForearmDL "__OTR__objects/object_zov/gLuluLeftForearmDL"
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static const ALIGN_ASSET(2) char gLuluLeftForearmDL[] = dgLuluLeftForearmDL;
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#define dgLuluLeftHandDL "__OTR__objects/object_zov/gLuluLeftHandDL"
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static const ALIGN_ASSET(2) char gLuluLeftHandDL[] = dgLuluLeftHandDL;
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#define dgLuluLeftArmUpperFinDL "__OTR__objects/object_zov/gLuluLeftArmUpperFinDL"
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static const ALIGN_ASSET(2) char gLuluLeftArmUpperFinDL[] = dgLuluLeftArmUpperFinDL;
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#define dgLuluLeftArmLowerFinDL "__OTR__objects/object_zov/gLuluLeftArmLowerFinDL"
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static const ALIGN_ASSET(2) char gLuluLeftArmLowerFinDL[] = dgLuluLeftArmLowerFinDL;
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#define dgLuluHeadDL "__OTR__objects/object_zov/gLuluHeadDL"
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static const ALIGN_ASSET(2) char gLuluHeadDL[] = dgLuluHeadDL;
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#define dgLuluPelvisDL "__OTR__objects/object_zov/gLuluPelvisDL"
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static const ALIGN_ASSET(2) char gLuluPelvisDL[] = dgLuluPelvisDL;
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#define dgLuluRightThighDL "__OTR__objects/object_zov/gLuluRightThighDL"
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static const ALIGN_ASSET(2) char gLuluRightThighDL[] = dgLuluRightThighDL;
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#define dgLuluRightShinDL "__OTR__objects/object_zov/gLuluRightShinDL"
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static const ALIGN_ASSET(2) char gLuluRightShinDL[] = dgLuluRightShinDL;
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#define dgLuluRightLegFinDL "__OTR__objects/object_zov/gLuluRightLegFinDL"
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static const ALIGN_ASSET(2) char gLuluRightLegFinDL[] = dgLuluRightLegFinDL;
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#define dgLuluRightFootDL "__OTR__objects/object_zov/gLuluRightFootDL"
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static const ALIGN_ASSET(2) char gLuluRightFootDL[] = dgLuluRightFootDL;
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#define dgLuluLeftThighDL "__OTR__objects/object_zov/gLuluLeftThighDL"
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static const ALIGN_ASSET(2) char gLuluLeftThighDL[] = dgLuluLeftThighDL;
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#define dgLuluLeftShinDL "__OTR__objects/object_zov/gLuluLeftShinDL"
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static const ALIGN_ASSET(2) char gLuluLeftShinDL[] = dgLuluLeftShinDL;
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#define dgLuluLeftLegFinDL "__OTR__objects/object_zov/gLuluLeftLegFinDL"
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static const ALIGN_ASSET(2) char gLuluLeftLegFinDL[] = dgLuluLeftLegFinDL;
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#define dgLuluLeftFootDL "__OTR__objects/object_zov/gLuluLeftFootDL"
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static const ALIGN_ASSET(2) char gLuluLeftFootDL[] = dgLuluLeftFootDL;
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#define dgLuluTLUT "__OTR__objects/object_zov/gLuluTLUT"
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static const ALIGN_ASSET(2) char gLuluTLUT[] = dgLuluTLUT;
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#define dgLuluEarringTex "__OTR__objects/object_zov/gLuluEarringTex"
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static const ALIGN_ASSET(2) char gLuluEarringTex[] = dgLuluEarringTex;
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#define dgLuluSkinTex "__OTR__objects/object_zov/gLuluSkinTex"
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static const ALIGN_ASSET(2) char gLuluSkinTex[] = dgLuluSkinTex;
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#define dgLuluNostrilTex "__OTR__objects/object_zov/gLuluNostrilTex"
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static const ALIGN_ASSET(2) char gLuluNostrilTex[] = dgLuluNostrilTex;
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#define dgLuluMouthClosedTex "__OTR__objects/object_zov/gLuluMouthClosedTex"
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static const ALIGN_ASSET(2) char gLuluMouthClosedTex[] = dgLuluMouthClosedTex;
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#define dgLuluHeadSkinTex "__OTR__objects/object_zov/gLuluHeadSkinTex"
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static const ALIGN_ASSET(2) char gLuluHeadSkinTex[] = dgLuluHeadSkinTex;
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#define dgLuluEarCavityTex "__OTR__objects/object_zov/gLuluEarCavityTex"
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static const ALIGN_ASSET(2) char gLuluEarCavityTex[] = dgLuluEarCavityTex;
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#define dgLuluHeadHoleTex "__OTR__objects/object_zov/gLuluHeadHoleTex"
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static const ALIGN_ASSET(2) char gLuluHeadHoleTex[] = dgLuluHeadHoleTex;
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#define dgLuluEyeOpenTex "__OTR__objects/object_zov/gLuluEyeOpenTex"
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static const ALIGN_ASSET(2) char gLuluEyeOpenTex[] = dgLuluEyeOpenTex;
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#define dgLuluEarTex "__OTR__objects/object_zov/gLuluEarTex"
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static const ALIGN_ASSET(2) char gLuluEarTex[] = dgLuluEarTex;
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#define dgLuluEyeClosedTex "__OTR__objects/object_zov/gLuluEyeClosedTex"
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static const ALIGN_ASSET(2) char gLuluEyeClosedTex[] = dgLuluEyeClosedTex;
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#define dgLuluMouthOpenTex "__OTR__objects/object_zov/gLuluMouthOpenTex"
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static const ALIGN_ASSET(2) char gLuluMouthOpenTex[] = dgLuluMouthOpenTex;
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#define dgLuluSpottedSkinTex "__OTR__objects/object_zov/gLuluSpottedSkinTex"
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static const ALIGN_ASSET(2) char gLuluSpottedSkinTex[] = dgLuluSpottedSkinTex;
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#define dgLuluMouthOpenFullTex "__OTR__objects/object_zov/gLuluMouthOpenFullTex"
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static const ALIGN_ASSET(2) char gLuluMouthOpenFullTex[] = dgLuluMouthOpenFullTex;
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#define dgLuluEyeHalfTex "__OTR__objects/object_zov/gLuluEyeHalfTex"
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static const ALIGN_ASSET(2) char gLuluEyeHalfTex[] = dgLuluEyeHalfTex;
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#define dgLuluSkinShadowTex "__OTR__objects/object_zov/gLuluSkinShadowTex"
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static const ALIGN_ASSET(2) char gLuluSkinShadowTex[] = dgLuluSkinShadowTex;
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#define dgLuluKneeAndElbowTex "__OTR__objects/object_zov/gLuluKneeAndElbowTex"
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static const ALIGN_ASSET(2) char gLuluKneeAndElbowTex[] = dgLuluKneeAndElbowTex;
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#define dgLuluFingersTex "__OTR__objects/object_zov/gLuluFingersTex"
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static const ALIGN_ASSET(2) char gLuluFingersTex[] = dgLuluFingersTex;
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#define dgLuluDressPatternTex "__OTR__objects/object_zov/gLuluDressPatternTex"
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static const ALIGN_ASSET(2) char gLuluDressPatternTex[] = dgLuluDressPatternTex;
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#define dgLuluDressStringTex "__OTR__objects/object_zov/gLuluDressStringTex"
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static const ALIGN_ASSET(2) char gLuluDressStringTex[] = dgLuluDressStringTex;
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#define dgLuluDressLoopTex "__OTR__objects/object_zov/gLuluDressLoopTex"
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static const ALIGN_ASSET(2) char gLuluDressLoopTex[] = dgLuluDressLoopTex;
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#define dgLuluSkel "__OTR__objects/object_zov/gLuluSkel"
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static const ALIGN_ASSET(2) char gLuluSkel[] = dgLuluSkel;
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typedef enum LuluLimb {
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/* 0x00 */ LULU_LIMB_NONE,
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/* 0x01 */ LULU_LIMB_ROOT,
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/* 0x02 */ LULU_LIMB_PELVIS,
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/* 0x03 */ LULU_LIMB_LEFT_THIGH,
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/* 0x04 */ LULU_LIMB_LEFT_SHIN,
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/* 0x05 */ LULU_LIMB_LEFT_FOOT,
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/* 0x06 */ LULU_LIMB_LEFT_LEG_FIN,
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/* 0x07 */ LULU_LIMB_RIGHT_THIGH,
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/* 0x08 */ LULU_LIMB_RIGHT_SHIN,
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/* 0x09 */ LULU_LIMB_RIGHT_FOOT,
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/* 0x0A */ LULU_LIMB_RIGHT_LEG_FIN,
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/* 0x0B */ LULU_LIMB_TORSO,
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/* 0x0C */ LULU_LIMB_HEAD,
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/* 0x0D */ LULU_LIMB_LEFT_UPPER_ARM,
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/* 0x0E */ LULU_LIMB_LEFT_ARM_UPPER_FIN,
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/* 0x0F */ LULU_LIMB_LEFT_ARM_LOWER_FIN,
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/* 0x10 */ LULU_LIMB_LEFT_FOREARM,
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/* 0x11 */ LULU_LIMB_LEFT_HAND,
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/* 0x12 */ LULU_LIMB_RIGHT_UPPER_ARM,
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/* 0x13 */ LULU_LIMB_RIGHT_ARM_UPPER_FIN,
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/* 0x14 */ LULU_LIMB_RIGHT_ARM_LOWER_FIN,
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/* 0x15 */ LULU_LIMB_RIGHT_FOREARM,
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/* 0x16 */ LULU_LIMB_RIGHT_HAND,
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/* 0x17 */ LULU_LIMB_MAX
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} LuluLimb;
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#endif // OBJECTS_OBJECT_ZOV_H
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