#ifndef OBJECTS_OBJECT_ZOV_H #define OBJECTS_OBJECT_ZOV_H 1 #include "align_asset_macro.h" #define dgLuluTurnAndWalkAnim "__OTR__objects/object_zov/gLuluTurnAndWalkAnim" static const ALIGN_ASSET(2) char gLuluTurnAndWalkAnim[] = dgLuluTurnAndWalkAnim; #define dgLuluWalkLoopAnim "__OTR__objects/object_zov/gLuluWalkLoopAnim" static const ALIGN_ASSET(2) char gLuluWalkLoopAnim[] = dgLuluWalkLoopAnim; #define dgLuluSingStartAnim "__OTR__objects/object_zov/gLuluSingStartAnim" static const ALIGN_ASSET(2) char gLuluSingStartAnim[] = dgLuluSingStartAnim; #define dgLuluSingLoopAnim "__OTR__objects/object_zov/gLuluSingLoopAnim" static const ALIGN_ASSET(2) char gLuluSingLoopAnim[] = dgLuluSingLoopAnim; #define dgLuluLookForwardAndLeftAnim "__OTR__objects/object_zov/gLuluLookForwardAndLeftAnim" static const ALIGN_ASSET(2) char gLuluLookForwardAndLeftAnim[] = dgLuluLookForwardAndLeftAnim; #define dgLuluLookLeftLoopAnim "__OTR__objects/object_zov/gLuluLookLeftLoopAnim" static const ALIGN_ASSET(2) char gLuluLookLeftLoopAnim[] = dgLuluLookLeftLoopAnim; #define dgLuluPutHandsDownAnim "__OTR__objects/object_zov/gLuluPutHandsDownAnim" static const ALIGN_ASSET(2) char gLuluPutHandsDownAnim[] = dgLuluPutHandsDownAnim; #define dgLuluLookAroundAnim "__OTR__objects/object_zov/gLuluLookAroundAnim" static const ALIGN_ASSET(2) char gLuluLookAroundAnim[] = dgLuluLookAroundAnim; #define dgLuluLookForwardAndDownAnim "__OTR__objects/object_zov/gLuluLookForwardAndDownAnim" static const ALIGN_ASSET(2) char gLuluLookForwardAndDownAnim[] = dgLuluLookForwardAndDownAnim; #define dgLuluAngleHeadAnim "__OTR__objects/object_zov/gLuluAngleHeadAnim" static const ALIGN_ASSET(2) char gLuluAngleHeadAnim[] = dgLuluAngleHeadAnim; #define dgLuluNodAnim "__OTR__objects/object_zov/gLuluNodAnim" static const ALIGN_ASSET(2) char gLuluNodAnim[] = dgLuluNodAnim; #define dgLuluLookDownAnim "__OTR__objects/object_zov/gLuluLookDownAnim" static const ALIGN_ASSET(2) char gLuluLookDownAnim[] = dgLuluLookDownAnim; #define dgLuluTorsoDL "__OTR__objects/object_zov/gLuluTorsoDL" static const ALIGN_ASSET(2) char gLuluTorsoDL[] = dgLuluTorsoDL; #define dgLuluRightUpperArmDL "__OTR__objects/object_zov/gLuluRightUpperArmDL" static const ALIGN_ASSET(2) char gLuluRightUpperArmDL[] = dgLuluRightUpperArmDL; #define dgLuluRightForearmDL "__OTR__objects/object_zov/gLuluRightForearmDL" static const ALIGN_ASSET(2) char gLuluRightForearmDL[] = dgLuluRightForearmDL; #define dgLuluRightHandDL "__OTR__objects/object_zov/gLuluRightHandDL" static const ALIGN_ASSET(2) char gLuluRightHandDL[] = dgLuluRightHandDL; #define dgLuluRightArmUpperFinDL "__OTR__objects/object_zov/gLuluRightArmUpperFinDL" static const ALIGN_ASSET(2) char gLuluRightArmUpperFinDL[] = dgLuluRightArmUpperFinDL; #define dgLuluRightArmLowerFinDL "__OTR__objects/object_zov/gLuluRightArmLowerFinDL" static const ALIGN_ASSET(2) char gLuluRightArmLowerFinDL[] = dgLuluRightArmLowerFinDL; #define dgLuluLeftUpperArmDL "__OTR__objects/object_zov/gLuluLeftUpperArmDL" static const ALIGN_ASSET(2) char gLuluLeftUpperArmDL[] = dgLuluLeftUpperArmDL; #define dgLuluLeftForearmDL "__OTR__objects/object_zov/gLuluLeftForearmDL" static const ALIGN_ASSET(2) char gLuluLeftForearmDL[] = dgLuluLeftForearmDL; #define dgLuluLeftHandDL "__OTR__objects/object_zov/gLuluLeftHandDL" static const ALIGN_ASSET(2) char gLuluLeftHandDL[] = dgLuluLeftHandDL; #define dgLuluLeftArmUpperFinDL "__OTR__objects/object_zov/gLuluLeftArmUpperFinDL" static const ALIGN_ASSET(2) char gLuluLeftArmUpperFinDL[] = dgLuluLeftArmUpperFinDL; #define dgLuluLeftArmLowerFinDL "__OTR__objects/object_zov/gLuluLeftArmLowerFinDL" static const ALIGN_ASSET(2) char gLuluLeftArmLowerFinDL[] = dgLuluLeftArmLowerFinDL; #define dgLuluHeadDL "__OTR__objects/object_zov/gLuluHeadDL" static const ALIGN_ASSET(2) char gLuluHeadDL[] = dgLuluHeadDL; #define dgLuluPelvisDL "__OTR__objects/object_zov/gLuluPelvisDL" static const ALIGN_ASSET(2) char gLuluPelvisDL[] = dgLuluPelvisDL; #define dgLuluRightThighDL "__OTR__objects/object_zov/gLuluRightThighDL" static const ALIGN_ASSET(2) char gLuluRightThighDL[] = dgLuluRightThighDL; #define dgLuluRightShinDL "__OTR__objects/object_zov/gLuluRightShinDL" static const ALIGN_ASSET(2) char gLuluRightShinDL[] = dgLuluRightShinDL; #define dgLuluRightLegFinDL "__OTR__objects/object_zov/gLuluRightLegFinDL" static const ALIGN_ASSET(2) char gLuluRightLegFinDL[] = dgLuluRightLegFinDL; #define dgLuluRightFootDL "__OTR__objects/object_zov/gLuluRightFootDL" static const ALIGN_ASSET(2) char gLuluRightFootDL[] = dgLuluRightFootDL; #define dgLuluLeftThighDL "__OTR__objects/object_zov/gLuluLeftThighDL" static const ALIGN_ASSET(2) char gLuluLeftThighDL[] = dgLuluLeftThighDL; #define dgLuluLeftShinDL "__OTR__objects/object_zov/gLuluLeftShinDL" static const ALIGN_ASSET(2) char gLuluLeftShinDL[] = dgLuluLeftShinDL; #define dgLuluLeftLegFinDL "__OTR__objects/object_zov/gLuluLeftLegFinDL" static const ALIGN_ASSET(2) char gLuluLeftLegFinDL[] = dgLuluLeftLegFinDL; #define dgLuluLeftFootDL "__OTR__objects/object_zov/gLuluLeftFootDL" static const ALIGN_ASSET(2) char gLuluLeftFootDL[] = dgLuluLeftFootDL; #define dgLuluTLUT "__OTR__objects/object_zov/gLuluTLUT" static const ALIGN_ASSET(2) char gLuluTLUT[] = dgLuluTLUT; #define dgLuluEarringTex "__OTR__objects/object_zov/gLuluEarringTex" static const ALIGN_ASSET(2) char gLuluEarringTex[] = dgLuluEarringTex; #define dgLuluSkinTex "__OTR__objects/object_zov/gLuluSkinTex" static const ALIGN_ASSET(2) char gLuluSkinTex[] = dgLuluSkinTex; #define dgLuluNostrilTex "__OTR__objects/object_zov/gLuluNostrilTex" static const ALIGN_ASSET(2) char gLuluNostrilTex[] = dgLuluNostrilTex; #define dgLuluMouthClosedTex "__OTR__objects/object_zov/gLuluMouthClosedTex" static const ALIGN_ASSET(2) char gLuluMouthClosedTex[] = dgLuluMouthClosedTex; #define dgLuluHeadSkinTex "__OTR__objects/object_zov/gLuluHeadSkinTex" static const ALIGN_ASSET(2) char gLuluHeadSkinTex[] = dgLuluHeadSkinTex; #define dgLuluEarCavityTex "__OTR__objects/object_zov/gLuluEarCavityTex" static const ALIGN_ASSET(2) char gLuluEarCavityTex[] = dgLuluEarCavityTex; #define dgLuluHeadHoleTex "__OTR__objects/object_zov/gLuluHeadHoleTex" static const ALIGN_ASSET(2) char gLuluHeadHoleTex[] = dgLuluHeadHoleTex; #define dgLuluEyeOpenTex "__OTR__objects/object_zov/gLuluEyeOpenTex" static const ALIGN_ASSET(2) char gLuluEyeOpenTex[] = dgLuluEyeOpenTex; #define dgLuluEarTex "__OTR__objects/object_zov/gLuluEarTex" static const ALIGN_ASSET(2) char gLuluEarTex[] = dgLuluEarTex; #define dgLuluEyeClosedTex "__OTR__objects/object_zov/gLuluEyeClosedTex" static const ALIGN_ASSET(2) char gLuluEyeClosedTex[] = dgLuluEyeClosedTex; #define dgLuluMouthOpenTex "__OTR__objects/object_zov/gLuluMouthOpenTex" static const ALIGN_ASSET(2) char gLuluMouthOpenTex[] = dgLuluMouthOpenTex; #define dgLuluSpottedSkinTex "__OTR__objects/object_zov/gLuluSpottedSkinTex" static const ALIGN_ASSET(2) char gLuluSpottedSkinTex[] = dgLuluSpottedSkinTex; #define dgLuluMouthOpenFullTex "__OTR__objects/object_zov/gLuluMouthOpenFullTex" static const ALIGN_ASSET(2) char gLuluMouthOpenFullTex[] = dgLuluMouthOpenFullTex; #define dgLuluEyeHalfTex "__OTR__objects/object_zov/gLuluEyeHalfTex" static const ALIGN_ASSET(2) char gLuluEyeHalfTex[] = dgLuluEyeHalfTex; #define dgLuluSkinShadowTex "__OTR__objects/object_zov/gLuluSkinShadowTex" static const ALIGN_ASSET(2) char gLuluSkinShadowTex[] = dgLuluSkinShadowTex; #define dgLuluKneeAndElbowTex "__OTR__objects/object_zov/gLuluKneeAndElbowTex" static const ALIGN_ASSET(2) char gLuluKneeAndElbowTex[] = dgLuluKneeAndElbowTex; #define dgLuluFingersTex "__OTR__objects/object_zov/gLuluFingersTex" static const ALIGN_ASSET(2) char gLuluFingersTex[] = dgLuluFingersTex; #define dgLuluDressPatternTex "__OTR__objects/object_zov/gLuluDressPatternTex" static const ALIGN_ASSET(2) char gLuluDressPatternTex[] = dgLuluDressPatternTex; #define dgLuluDressStringTex "__OTR__objects/object_zov/gLuluDressStringTex" static const ALIGN_ASSET(2) char gLuluDressStringTex[] = dgLuluDressStringTex; #define dgLuluDressLoopTex "__OTR__objects/object_zov/gLuluDressLoopTex" static const ALIGN_ASSET(2) char gLuluDressLoopTex[] = dgLuluDressLoopTex; #define dgLuluSkel "__OTR__objects/object_zov/gLuluSkel" static const ALIGN_ASSET(2) char gLuluSkel[] = dgLuluSkel; typedef enum LuluLimb { /* 0x00 */ LULU_LIMB_NONE, /* 0x01 */ LULU_LIMB_ROOT, /* 0x02 */ LULU_LIMB_PELVIS, /* 0x03 */ LULU_LIMB_LEFT_THIGH, /* 0x04 */ LULU_LIMB_LEFT_SHIN, /* 0x05 */ LULU_LIMB_LEFT_FOOT, /* 0x06 */ LULU_LIMB_LEFT_LEG_FIN, /* 0x07 */ LULU_LIMB_RIGHT_THIGH, /* 0x08 */ LULU_LIMB_RIGHT_SHIN, /* 0x09 */ LULU_LIMB_RIGHT_FOOT, /* 0x0A */ LULU_LIMB_RIGHT_LEG_FIN, /* 0x0B */ LULU_LIMB_TORSO, /* 0x0C */ LULU_LIMB_HEAD, /* 0x0D */ LULU_LIMB_LEFT_UPPER_ARM, /* 0x0E */ LULU_LIMB_LEFT_ARM_UPPER_FIN, /* 0x0F */ LULU_LIMB_LEFT_ARM_LOWER_FIN, /* 0x10 */ LULU_LIMB_LEFT_FOREARM, /* 0x11 */ LULU_LIMB_LEFT_HAND, /* 0x12 */ LULU_LIMB_RIGHT_UPPER_ARM, /* 0x13 */ LULU_LIMB_RIGHT_ARM_UPPER_FIN, /* 0x14 */ LULU_LIMB_RIGHT_ARM_LOWER_FIN, /* 0x15 */ LULU_LIMB_RIGHT_FOREARM, /* 0x16 */ LULU_LIMB_RIGHT_HAND, /* 0x17 */ LULU_LIMB_MAX } LuluLimb; #endif // OBJECTS_OBJECT_ZOV_H