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70 lines
3.5 KiB
C
70 lines
3.5 KiB
C
#ifndef OBJECTS_OBJECT_WDHAND_H
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#define OBJECTS_OBJECT_WDHAND_H 1
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#include "align_asset_macro.h"
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#define dobject_wdhand_Anim_0000F4 "__OTR__objects/object_wdhand/object_wdhand_Anim_0000F4"
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static const ALIGN_ASSET(2) char object_wdhand_Anim_0000F4[] = dobject_wdhand_Anim_0000F4;
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#define dobject_wdhand_Anim_000364 "__OTR__objects/object_wdhand/object_wdhand_Anim_000364"
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static const ALIGN_ASSET(2) char object_wdhand_Anim_000364[] = dobject_wdhand_Anim_000364;
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#define dobject_wdhand_Anim_000534 "__OTR__objects/object_wdhand/object_wdhand_Anim_000534"
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static const ALIGN_ASSET(2) char object_wdhand_Anim_000534[] = dobject_wdhand_Anim_000534;
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#define dobject_wdhand_Anim_000854 "__OTR__objects/object_wdhand/object_wdhand_Anim_000854"
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static const ALIGN_ASSET(2) char object_wdhand_Anim_000854[] = dobject_wdhand_Anim_000854;
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#define dobject_wdhand_Tex_000870 "__OTR__objects/object_wdhand/object_wdhand_Tex_000870"
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static const ALIGN_ASSET(2) char object_wdhand_Tex_000870[] = dobject_wdhand_Tex_000870;
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#define dobject_wdhand_Tex_000C70 "__OTR__objects/object_wdhand/object_wdhand_Tex_000C70"
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static const ALIGN_ASSET(2) char object_wdhand_Tex_000C70[] = dobject_wdhand_Tex_000C70;
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#define dobject_wdhand_Tex_001070 "__OTR__objects/object_wdhand/object_wdhand_Tex_001070"
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static const ALIGN_ASSET(2) char object_wdhand_Tex_001070[] = dobject_wdhand_Tex_001070;
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#define dobject_wdhand_DL_0014C0 "__OTR__objects/object_wdhand/object_wdhand_DL_0014C0"
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static const ALIGN_ASSET(2) char object_wdhand_DL_0014C0[] = dobject_wdhand_DL_0014C0;
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#define dobject_wdhand_DL_0015B0 "__OTR__objects/object_wdhand/object_wdhand_DL_0015B0"
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static const ALIGN_ASSET(2) char object_wdhand_DL_0015B0[] = dobject_wdhand_DL_0015B0;
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#define dobject_wdhand_DL_001908 "__OTR__objects/object_wdhand/object_wdhand_DL_001908"
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static const ALIGN_ASSET(2) char object_wdhand_DL_001908[] = dobject_wdhand_DL_001908;
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#define dobject_wdhand_DL_001998 "__OTR__objects/object_wdhand/object_wdhand_DL_001998"
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static const ALIGN_ASSET(2) char object_wdhand_DL_001998[] = dobject_wdhand_DL_001998;
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#define dobject_wdhand_DL_001A20 "__OTR__objects/object_wdhand/object_wdhand_DL_001A20"
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static const ALIGN_ASSET(2) char object_wdhand_DL_001A20[] = dobject_wdhand_DL_001A20;
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#define dobject_wdhand_DL_001AD0 "__OTR__objects/object_wdhand/object_wdhand_DL_001AD0"
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static const ALIGN_ASSET(2) char object_wdhand_DL_001AD0[] = dobject_wdhand_DL_001AD0;
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#define dobject_wdhand_DL_001B80 "__OTR__objects/object_wdhand/object_wdhand_DL_001B80"
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static const ALIGN_ASSET(2) char object_wdhand_DL_001B80[] = dobject_wdhand_DL_001B80;
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#define dobject_wdhand_DL_001C40 "__OTR__objects/object_wdhand/object_wdhand_DL_001C40"
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static const ALIGN_ASSET(2) char object_wdhand_DL_001C40[] = dobject_wdhand_DL_001C40;
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#define dobject_wdhand_DL_001CF0 "__OTR__objects/object_wdhand/object_wdhand_DL_001CF0"
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static const ALIGN_ASSET(2) char object_wdhand_DL_001CF0[] = dobject_wdhand_DL_001CF0;
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#define dobject_wdhand_Skel_001E20 "__OTR__objects/object_wdhand/object_wdhand_Skel_001E20"
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static const ALIGN_ASSET(2) char object_wdhand_Skel_001E20[] = dobject_wdhand_Skel_001E20;
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typedef enum ObjectWdhandLimb {
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/* 0x00 */ OBJECT_WDHAND_LIMB_NONE,
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/* 0x01 */ OBJECT_WDHAND_LIMB_01,
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/* 0x02 */ OBJECT_WDHAND_LIMB_02,
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/* 0x03 */ OBJECT_WDHAND_LIMB_03,
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/* 0x04 */ OBJECT_WDHAND_LIMB_04,
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/* 0x05 */ OBJECT_WDHAND_LIMB_05,
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/* 0x06 */ OBJECT_WDHAND_LIMB_06,
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/* 0x07 */ OBJECT_WDHAND_LIMB_07,
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/* 0x08 */ OBJECT_WDHAND_LIMB_MAX
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} ObjectWdhandLimb;
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#endif // OBJECTS_OBJECT_WDHAND_H
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