#ifndef OBJECTS_OBJECT_WDHAND_H #define OBJECTS_OBJECT_WDHAND_H 1 #include "align_asset_macro.h" #define dobject_wdhand_Anim_0000F4 "__OTR__objects/object_wdhand/object_wdhand_Anim_0000F4" static const ALIGN_ASSET(2) char object_wdhand_Anim_0000F4[] = dobject_wdhand_Anim_0000F4; #define dobject_wdhand_Anim_000364 "__OTR__objects/object_wdhand/object_wdhand_Anim_000364" static const ALIGN_ASSET(2) char object_wdhand_Anim_000364[] = dobject_wdhand_Anim_000364; #define dobject_wdhand_Anim_000534 "__OTR__objects/object_wdhand/object_wdhand_Anim_000534" static const ALIGN_ASSET(2) char object_wdhand_Anim_000534[] = dobject_wdhand_Anim_000534; #define dobject_wdhand_Anim_000854 "__OTR__objects/object_wdhand/object_wdhand_Anim_000854" static const ALIGN_ASSET(2) char object_wdhand_Anim_000854[] = dobject_wdhand_Anim_000854; #define dobject_wdhand_Tex_000870 "__OTR__objects/object_wdhand/object_wdhand_Tex_000870" static const ALIGN_ASSET(2) char object_wdhand_Tex_000870[] = dobject_wdhand_Tex_000870; #define dobject_wdhand_Tex_000C70 "__OTR__objects/object_wdhand/object_wdhand_Tex_000C70" static const ALIGN_ASSET(2) char object_wdhand_Tex_000C70[] = dobject_wdhand_Tex_000C70; #define dobject_wdhand_Tex_001070 "__OTR__objects/object_wdhand/object_wdhand_Tex_001070" static const ALIGN_ASSET(2) char object_wdhand_Tex_001070[] = dobject_wdhand_Tex_001070; #define dobject_wdhand_DL_0014C0 "__OTR__objects/object_wdhand/object_wdhand_DL_0014C0" static const ALIGN_ASSET(2) char object_wdhand_DL_0014C0[] = dobject_wdhand_DL_0014C0; #define dobject_wdhand_DL_0015B0 "__OTR__objects/object_wdhand/object_wdhand_DL_0015B0" static const ALIGN_ASSET(2) char object_wdhand_DL_0015B0[] = dobject_wdhand_DL_0015B0; #define dobject_wdhand_DL_001908 "__OTR__objects/object_wdhand/object_wdhand_DL_001908" static const ALIGN_ASSET(2) char object_wdhand_DL_001908[] = dobject_wdhand_DL_001908; #define dobject_wdhand_DL_001998 "__OTR__objects/object_wdhand/object_wdhand_DL_001998" static const ALIGN_ASSET(2) char object_wdhand_DL_001998[] = dobject_wdhand_DL_001998; #define dobject_wdhand_DL_001A20 "__OTR__objects/object_wdhand/object_wdhand_DL_001A20" static const ALIGN_ASSET(2) char object_wdhand_DL_001A20[] = dobject_wdhand_DL_001A20; #define dobject_wdhand_DL_001AD0 "__OTR__objects/object_wdhand/object_wdhand_DL_001AD0" static const ALIGN_ASSET(2) char object_wdhand_DL_001AD0[] = dobject_wdhand_DL_001AD0; #define dobject_wdhand_DL_001B80 "__OTR__objects/object_wdhand/object_wdhand_DL_001B80" static const ALIGN_ASSET(2) char object_wdhand_DL_001B80[] = dobject_wdhand_DL_001B80; #define dobject_wdhand_DL_001C40 "__OTR__objects/object_wdhand/object_wdhand_DL_001C40" static const ALIGN_ASSET(2) char object_wdhand_DL_001C40[] = dobject_wdhand_DL_001C40; #define dobject_wdhand_DL_001CF0 "__OTR__objects/object_wdhand/object_wdhand_DL_001CF0" static const ALIGN_ASSET(2) char object_wdhand_DL_001CF0[] = dobject_wdhand_DL_001CF0; #define dobject_wdhand_Skel_001E20 "__OTR__objects/object_wdhand/object_wdhand_Skel_001E20" static const ALIGN_ASSET(2) char object_wdhand_Skel_001E20[] = dobject_wdhand_Skel_001E20; typedef enum ObjectWdhandLimb { /* 0x00 */ OBJECT_WDHAND_LIMB_NONE, /* 0x01 */ OBJECT_WDHAND_LIMB_01, /* 0x02 */ OBJECT_WDHAND_LIMB_02, /* 0x03 */ OBJECT_WDHAND_LIMB_03, /* 0x04 */ OBJECT_WDHAND_LIMB_04, /* 0x05 */ OBJECT_WDHAND_LIMB_05, /* 0x06 */ OBJECT_WDHAND_LIMB_06, /* 0x07 */ OBJECT_WDHAND_LIMB_07, /* 0x08 */ OBJECT_WDHAND_LIMB_MAX } ObjectWdhandLimb; #endif // OBJECTS_OBJECT_WDHAND_H