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136 lines
7.3 KiB
C
136 lines
7.3 KiB
C
#ifndef OBJECTS_OBJECT_WARP1_H
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#define OBJECTS_OBJECT_WARP1_H 1
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#include "align_asset_macro.h"
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#define dgWarpPortalDL "__OTR__objects/object_warp1/gWarpPortalDL"
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static const ALIGN_ASSET(2) char gWarpPortalDL[] = dgWarpPortalDL;
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#define dgWarpPortalTex "__OTR__objects/object_warp1/gWarpPortalTex"
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static const ALIGN_ASSET(2) char gWarpPortalTex[] = dgWarpPortalTex;
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#define dgWarpCrystalAnim "__OTR__objects/object_warp1/gWarpCrystalAnim"
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static const ALIGN_ASSET(2) char gWarpCrystalAnim[] = dgWarpCrystalAnim;
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#define dgWarpCrystalBottomDL "__OTR__objects/object_warp1/gWarpCrystalBottomDL"
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static const ALIGN_ASSET(2) char gWarpCrystalBottomDL[] = dgWarpCrystalBottomDL;
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#define dgWarpCrystalTopSegment1DL "__OTR__objects/object_warp1/gWarpCrystalTopSegment1DL"
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static const ALIGN_ASSET(2) char gWarpCrystalTopSegment1DL[] = dgWarpCrystalTopSegment1DL;
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#define dgWarpCrystalTopSegment2DL "__OTR__objects/object_warp1/gWarpCrystalTopSegment2DL"
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static const ALIGN_ASSET(2) char gWarpCrystalTopSegment2DL[] = dgWarpCrystalTopSegment2DL;
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#define dgWarpCrystalTopSegment3DL "__OTR__objects/object_warp1/gWarpCrystalTopSegment3DL"
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static const ALIGN_ASSET(2) char gWarpCrystalTopSegment3DL[] = dgWarpCrystalTopSegment3DL;
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#define dgWarpCrystalTopSegment4DL "__OTR__objects/object_warp1/gWarpCrystalTopSegment4DL"
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static const ALIGN_ASSET(2) char gWarpCrystalTopSegment4DL[] = dgWarpCrystalTopSegment4DL;
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#define dgWarpCrystalTopSegment5DL "__OTR__objects/object_warp1/gWarpCrystalTopSegment5DL"
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static const ALIGN_ASSET(2) char gWarpCrystalTopSegment5DL[] = dgWarpCrystalTopSegment5DL;
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#define dgWarpCrystalTopSegment6DL "__OTR__objects/object_warp1/gWarpCrystalTopSegment6DL"
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static const ALIGN_ASSET(2) char gWarpCrystalTopSegment6DL[] = dgWarpCrystalTopSegment6DL;
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#define dgWarpCrystalTex "__OTR__objects/object_warp1/gWarpCrystalTex"
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static const ALIGN_ASSET(2) char gWarpCrystalTex[] = dgWarpCrystalTex;
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#define dgWarpCrystalSkel "__OTR__objects/object_warp1/gWarpCrystalSkel"
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static const ALIGN_ASSET(2) char gWarpCrystalSkel[] = dgWarpCrystalSkel;
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#define dgWarpBossWarpActivationBeamDL "__OTR__objects/object_warp1/gWarpBossWarpActivationBeamDL"
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static const ALIGN_ASSET(2) char gWarpBossWarpActivationBeamDL[] = dgWarpBossWarpActivationBeamDL;
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#define dgWarpBossWarpActivationBeamEmptyDL "__OTR__objects/object_warp1/gWarpBossWarpActivationBeamEmptyDL"
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static const ALIGN_ASSET(2) char gWarpBossWarpActivationBeamEmptyDL[] = dgWarpBossWarpActivationBeamEmptyDL;
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#define dgWarpBossWarpActivationBeamTex "__OTR__objects/object_warp1/gWarpBossWarpActivationBeamTex"
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static const ALIGN_ASSET(2) char gWarpBossWarpActivationBeamTex[] = dgWarpBossWarpActivationBeamTex;
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#define dgWarpBossWarpActivationBeamMaskTex "__OTR__objects/object_warp1/gWarpBossWarpActivationBeamMaskTex"
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static const ALIGN_ASSET(2) char gWarpBossWarpActivationBeamMaskTex[] = dgWarpBossWarpActivationBeamMaskTex;
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#define dgWarpBossWarpActivationBeamTexAnim "__OTR__objects/object_warp1/gWarpBossWarpActivationBeamTexAnim"
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static const ALIGN_ASSET(2) char gWarpBossWarpActivationBeamTexAnim[] = dgWarpBossWarpActivationBeamTexAnim;
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#define dgWarpBossWarpLightShaftsDL "__OTR__objects/object_warp1/gWarpBossWarpLightShaftsDL"
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static const ALIGN_ASSET(2) char gWarpBossWarpLightShaftsDL[] = dgWarpBossWarpLightShaftsDL;
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#define dgWarpBossWarpLightShaftsEmptyDL "__OTR__objects/object_warp1/gWarpBossWarpLightShaftsEmptyDL"
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static const ALIGN_ASSET(2) char gWarpBossWarpLightShaftsEmptyDL[] = dgWarpBossWarpLightShaftsEmptyDL;
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#define dgWarpBossWarpLightShaftsTex "__OTR__objects/object_warp1/gWarpBossWarpLightShaftsTex"
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static const ALIGN_ASSET(2) char gWarpBossWarpLightShaftsTex[] = dgWarpBossWarpLightShaftsTex;
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#define dgWarpBossWarpLightShaftsMaskTex "__OTR__objects/object_warp1/gWarpBossWarpLightShaftsMaskTex"
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static const ALIGN_ASSET(2) char gWarpBossWarpLightShaftsMaskTex[] = dgWarpBossWarpLightShaftsMaskTex;
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#define dgWarpBossWarpLightShaftsTexAnim "__OTR__objects/object_warp1/gWarpBossWarpLightShaftsTexAnim"
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static const ALIGN_ASSET(2) char gWarpBossWarpLightShaftsTexAnim[] = dgWarpBossWarpLightShaftsTexAnim;
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#define dgWarpBossWarpGlowEmptyDL "__OTR__objects/object_warp1/gWarpBossWarpGlowEmptyDL"
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static const ALIGN_ASSET(2) char gWarpBossWarpGlowEmptyDL[] = dgWarpBossWarpGlowEmptyDL;
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#define dgWarpBossWarpGlowDL "__OTR__objects/object_warp1/gWarpBossWarpGlowDL"
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static const ALIGN_ASSET(2) char gWarpBossWarpGlowDL[] = dgWarpBossWarpGlowDL;
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#define dgWarpBossWarpGlowBottomMaskTex "__OTR__objects/object_warp1/gWarpBossWarpGlowBottomMaskTex"
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static const ALIGN_ASSET(2) char gWarpBossWarpGlowBottomMaskTex[] = dgWarpBossWarpGlowBottomMaskTex;
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#define dgWarpBossWarpGlowTopMaskTex "__OTR__objects/object_warp1/gWarpBossWarpGlowTopMaskTex"
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static const ALIGN_ASSET(2) char gWarpBossWarpGlowTopMaskTex[] = dgWarpBossWarpGlowTopMaskTex;
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#define dgWarpBossWarpGlowTex "__OTR__objects/object_warp1/gWarpBossWarpGlowTex"
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static const ALIGN_ASSET(2) char gWarpBossWarpGlowTex[] = dgWarpBossWarpGlowTex;
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#define dgWarpBossWarpGlowTexAnim "__OTR__objects/object_warp1/gWarpBossWarpGlowTexAnim"
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static const ALIGN_ASSET(2) char gWarpBossWarpGlowTexAnim[] = dgWarpBossWarpGlowTexAnim;
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#define dgWarpBossWarpPlatformDL "__OTR__objects/object_warp1/gWarpBossWarpPlatformDL"
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static const ALIGN_ASSET(2) char gWarpBossWarpPlatformDL[] = dgWarpBossWarpPlatformDL;
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#define dgWarpBossWarpPlatformBottomTLUT "__OTR__objects/object_warp1/gWarpBossWarpPlatformBottomTLUT"
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static const ALIGN_ASSET(2) char gWarpBossWarpPlatformBottomTLUT[] = dgWarpBossWarpPlatformBottomTLUT;
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#define dgWarpBossWarpPlatformTopTLUT "__OTR__objects/object_warp1/gWarpBossWarpPlatformTopTLUT"
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static const ALIGN_ASSET(2) char gWarpBossWarpPlatformTopTLUT[] = dgWarpBossWarpPlatformTopTLUT;
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#define dgWarpBossWarpPlatformBottomTex "__OTR__objects/object_warp1/gWarpBossWarpPlatformBottomTex"
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static const ALIGN_ASSET(2) char gWarpBossWarpPlatformBottomTex[] = dgWarpBossWarpPlatformBottomTex;
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#define dgWarpBossWarpPlatformTopTex "__OTR__objects/object_warp1/gWarpBossWarpPlatformTopTex"
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static const ALIGN_ASSET(2) char gWarpBossWarpPlatformTopTex[] = dgWarpBossWarpPlatformTopTex;
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#define dgWarpBossWarpPlatformCol "__OTR__objects/object_warp1/gWarpBossWarpPlatformCol"
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static const ALIGN_ASSET(2) char gWarpBossWarpPlatformCol[] = dgWarpBossWarpPlatformCol;
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typedef enum WarpCrystalLimb {
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/* 0x00 */ WARP_CRYSTAL_LIMB_NONE,
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/* 0x01 */ WARP_CRYSTAL_LIMB_ROOT,
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/* 0x02 */ WARP_CRYSTAL_LIMB_WRAPPER,
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/* 0x03 */ WARP_CRYSTAL_LIMB_BOTTOM,
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/* 0x04 */ WARP_CRYSTAL_TOP_SEGMENT_1_ROOT,
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/* 0x05 */ WARP_CRYSTAL_TOP_SEGMENT_1_WRAPPER,
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/* 0x06 */ WARP_CRYSTAL_TOP_SEGMENT_1,
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/* 0x07 */ WARP_CRYSTAL_TOP_SEGMENT_2_ROOT,
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/* 0x08 */ WARP_CRYSTAL_TOP_SEGMENT_2_WRAPPER,
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/* 0x09 */ WARP_CRYSTAL_TOP_SEGMENT_2,
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/* 0x0A */ WARP_CRYSTAL_TOP_SEGMENT_3_ROOT,
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/* 0x0B */ WARP_CRYSTAL_TOP_SEGMENT_3_WRAPPER,
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/* 0x0C */ WARP_CRYSTAL_TOP_SEGMENT_3,
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/* 0x0D */ WARP_CRYSTAL_TOP_SEGMENT_4_ROOT,
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/* 0x0E */ WARP_CRYSTAL_TOP_SEGMENT_4_WRAPPER,
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/* 0x0F */ WARP_CRYSTAL_TOP_SEGMENT_4,
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/* 0x10 */ WARP_CRYSTAL_TOP_SEGMENT_5_ROOT,
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/* 0x11 */ WARP_CRYSTAL_TOP_SEGMENT_5_WRAPPER,
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/* 0x12 */ WARP_CRYSTAL_TOP_SEGMENT_5,
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/* 0x13 */ WARP_CRYSTAL_TOP_SEGMENT_6_ROOT,
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/* 0x14 */ WARP_CRYSTAL_TOP_SEGMENT_6_WRAPPER,
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/* 0x15 */ WARP_CRYSTAL_TOP_SEGMENT_6,
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/* 0x16 */ WARP_CRYSTAL_LIMB_MAX
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} WarpCrystalLimb;
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#endif // OBJECTS_OBJECT_WARP1_H
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