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147 lines
7.0 KiB
C
147 lines
7.0 KiB
C
#ifndef OBJECTS_OBJECT_OKUTA_H
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#define OBJECTS_OBJECT_OKUTA_H 1
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#include "align_asset_macro.h"
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#define dgOctorokShootAnim "__OTR__objects/object_okuta/gOctorokShootAnim"
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static const ALIGN_ASSET(2) char gOctorokShootAnim[] = dgOctorokShootAnim;
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#define dgFrontRightArmBaseDL "__OTR__objects/object_okuta/gFrontRightArmBaseDL"
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static const ALIGN_ASSET(2) char gFrontRightArmBaseDL[] = dgFrontRightArmBaseDL;
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#define dgFrontRightArmMiddleDL "__OTR__objects/object_okuta/gFrontRightArmMiddleDL"
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static const ALIGN_ASSET(2) char gFrontRightArmMiddleDL[] = dgFrontRightArmMiddleDL;
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#define dgFrontRightArmEndDL "__OTR__objects/object_okuta/gFrontRightArmEndDL"
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static const ALIGN_ASSET(2) char gFrontRightArmEndDL[] = dgFrontRightArmEndDL;
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#define dgBackRightArmBaseDL "__OTR__objects/object_okuta/gBackRightArmBaseDL"
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static const ALIGN_ASSET(2) char gBackRightArmBaseDL[] = dgBackRightArmBaseDL;
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#define dgBackRightArmMiddleDL "__OTR__objects/object_okuta/gBackRightArmMiddleDL"
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static const ALIGN_ASSET(2) char gBackRightArmMiddleDL[] = dgBackRightArmMiddleDL;
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#define dgBackRightArmEndDL "__OTR__objects/object_okuta/gBackRightArmEndDL"
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static const ALIGN_ASSET(2) char gBackRightArmEndDL[] = dgBackRightArmEndDL;
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#define dgBackLeftArmBaseDL "__OTR__objects/object_okuta/gBackLeftArmBaseDL"
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static const ALIGN_ASSET(2) char gBackLeftArmBaseDL[] = dgBackLeftArmBaseDL;
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#define dgBackLeftArmMiddleDL "__OTR__objects/object_okuta/gBackLeftArmMiddleDL"
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static const ALIGN_ASSET(2) char gBackLeftArmMiddleDL[] = dgBackLeftArmMiddleDL;
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#define dgBackLeftArmEndDL "__OTR__objects/object_okuta/gBackLeftArmEndDL"
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static const ALIGN_ASSET(2) char gBackLeftArmEndDL[] = dgBackLeftArmEndDL;
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#define dgFrontLeftArmBaseDL "__OTR__objects/object_okuta/gFrontLeftArmBaseDL"
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static const ALIGN_ASSET(2) char gFrontLeftArmBaseDL[] = dgFrontLeftArmBaseDL;
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#define dgFrontLeftArmMiddleDL "__OTR__objects/object_okuta/gFrontLeftArmMiddleDL"
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static const ALIGN_ASSET(2) char gFrontLeftArmMiddleDL[] = dgFrontLeftArmMiddleDL;
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#define dgFrontLeftArmEndDL "__OTR__objects/object_okuta/gFrontLeftArmEndDL"
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static const ALIGN_ASSET(2) char gFrontLeftArmEndDL[] = dgFrontLeftArmEndDL;
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#define dgOctorokSnoutDL "__OTR__objects/object_okuta/gOctorokSnoutDL"
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static const ALIGN_ASSET(2) char gOctorokSnoutDL[] = dgOctorokSnoutDL;
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#define dgOctorokUnderEyeTrianglesDL "__OTR__objects/object_okuta/gOctorokUnderEyeTrianglesDL"
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static const ALIGN_ASSET(2) char gOctorokUnderEyeTrianglesDL[] = dgOctorokUnderEyeTrianglesDL;
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#define dgOctorokHeadBottomDL "__OTR__objects/object_okuta/gOctorokHeadBottomDL"
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static const ALIGN_ASSET(2) char gOctorokHeadBottomDL[] = dgOctorokHeadBottomDL;
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#define dgOctorokHeadFrontDL "__OTR__objects/object_okuta/gOctorokHeadFrontDL"
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static const ALIGN_ASSET(2) char gOctorokHeadFrontDL[] = dgOctorokHeadFrontDL;
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#define dgOctorokHeadTopDL "__OTR__objects/object_okuta/gOctorokHeadTopDL"
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static const ALIGN_ASSET(2) char gOctorokHeadTopDL[] = dgOctorokHeadTopDL;
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#define dgOctorokHeadBackDL "__OTR__objects/object_okuta/gOctorokHeadBackDL"
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static const ALIGN_ASSET(2) char gOctorokHeadBackDL[] = dgOctorokHeadBackDL;
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#define dgOctorokEyesDL "__OTR__objects/object_okuta/gOctorokEyesDL"
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static const ALIGN_ASSET(2) char gOctorokEyesDL[] = dgOctorokEyesDL;
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#define dgOctorokHeadDL "__OTR__objects/object_okuta/gOctorokHeadDL"
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static const ALIGN_ASSET(2) char gOctorokHeadDL[] = dgOctorokHeadDL;
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#define dgOctorokBodyDL "__OTR__objects/object_okuta/gOctorokBodyDL"
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static const ALIGN_ASSET(2) char gOctorokBodyDL[] = dgOctorokBodyDL;
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#define dgOctorokRoughSkinTex "__OTR__objects/object_okuta/gOctorokRoughSkinTex"
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static const ALIGN_ASSET(2) char gOctorokRoughSkinTex[] = dgOctorokRoughSkinTex;
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#define dgOctorokMouthTex "__OTR__objects/object_okuta/gOctorokMouthTex"
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static const ALIGN_ASSET(2) char gOctorokMouthTex[] = dgOctorokMouthTex;
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#define dgOctorokArmTex "__OTR__objects/object_okuta/gOctorokArmTex"
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static const ALIGN_ASSET(2) char gOctorokArmTex[] = dgOctorokArmTex;
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#define dgOctorokFinTex "__OTR__objects/object_okuta/gOctorokFinTex"
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static const ALIGN_ASSET(2) char gOctorokFinTex[] = dgOctorokFinTex;
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#define dgOctorokEyeTex "__OTR__objects/object_okuta/gOctorokEyeTex"
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static const ALIGN_ASSET(2) char gOctorokEyeTex[] = dgOctorokEyeTex;
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#define dgOctorokStripesTex "__OTR__objects/object_okuta/gOctorokStripesTex"
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static const ALIGN_ASSET(2) char gOctorokStripesTex[] = dgOctorokStripesTex;
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#define dgOctorokScalesTex "__OTR__objects/object_okuta/gOctorokScalesTex"
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static const ALIGN_ASSET(2) char gOctorokScalesTex[] = dgOctorokScalesTex;
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#define dgOctorokScalesOoTTex "__OTR__objects/object_okuta/gOctorokScalesOoTTex"
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static const ALIGN_ASSET(2) char gOctorokScalesOoTTex[] = dgOctorokScalesOoTTex;
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#define dgOctorokHeadBottomTex "__OTR__objects/object_okuta/gOctorokHeadBottomTex"
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static const ALIGN_ASSET(2) char gOctorokHeadBottomTex[] = dgOctorokHeadBottomTex;
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#define dgOctorokShadedSkinTex "__OTR__objects/object_okuta/gOctorokShadedSkinTex"
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static const ALIGN_ASSET(2) char gOctorokShadedSkinTex[] = dgOctorokShadedSkinTex;
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#define dgOctorokProjectileTex "__OTR__objects/object_okuta/gOctorokProjectileTex"
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static const ALIGN_ASSET(2) char gOctorokProjectileTex[] = dgOctorokProjectileTex;
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#define dgOctorokProjectileDL "__OTR__objects/object_okuta/gOctorokProjectileDL"
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static const ALIGN_ASSET(2) char gOctorokProjectileDL[] = dgOctorokProjectileDL;
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#define dgOctorokSkel "__OTR__objects/object_okuta/gOctorokSkel"
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static const ALIGN_ASSET(2) char gOctorokSkel[] = dgOctorokSkel;
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#define dgOctorokDieAnim "__OTR__objects/object_okuta/gOctorokDieAnim"
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static const ALIGN_ASSET(2) char gOctorokDieAnim[] = dgOctorokDieAnim;
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#define dgOctorokHideAnim "__OTR__objects/object_okuta/gOctorokHideAnim"
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static const ALIGN_ASSET(2) char gOctorokHideAnim[] = dgOctorokHideAnim;
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#define dgOctorokFloatAnim "__OTR__objects/object_okuta/gOctorokFloatAnim"
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static const ALIGN_ASSET(2) char gOctorokFloatAnim[] = dgOctorokFloatAnim;
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#define dgOctorokHitAnim "__OTR__objects/object_okuta/gOctorokHitAnim"
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static const ALIGN_ASSET(2) char gOctorokHitAnim[] = dgOctorokHitAnim;
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#define dgOctorokAppearAnim "__OTR__objects/object_okuta/gOctorokAppearAnim"
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static const ALIGN_ASSET(2) char gOctorokAppearAnim[] = dgOctorokAppearAnim;
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typedef enum OctorokLimb {
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/* 0x00 */ OCTOROK_LIMB_NONE,
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/* 0x01 */ OCTOROK_LIMB_BODY,
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/* 0x02 */ OCTOROK_LIMB_FRONT_LEFT_ARM_BASE,
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/* 0x03 */ OCTOROK_LIMB_FRONT_LEFT_ARM_MIDDLE,
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/* 0x04 */ OCTOROK_LIMB_FRONT_LEFT_ARM_END,
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/* 0x05 */ OCTOROK_LIMB_FRONT_RIGHT_ARM_BASE,
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/* 0x06 */ OCTOROK_LIMB_FRONT_RIGHT_ARM_MIDDLE,
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/* 0x07 */ OCTOROK_LIMB_FRONT_RIGHT_ARM_END,
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/* 0x08 */ OCTOROK_LIMB_BACK_LEFT_ARM_BASE,
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/* 0x09 */ OCTOROK_LIMB_BACK_LEFT_ARM_MIDDLE,
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/* 0x0A */ OCTOROK_LIMB_BACK_LEFT_ARM_END,
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/* 0x0B */ OCTOROK_LIMB_BACK_RIGHT_ARM_BASE,
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/* 0x0C */ OCTOROK_LIMB_BACK_RIGHT_ARM_MIDDLE,
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/* 0x0D */ OCTOROK_LIMB_BACK_RIGHT_ARM_END,
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/* 0x0E */ OCTOROK_LIMB_HEAD,
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/* 0x0F */ OCTOROK_LIMB_SNOUT,
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/* 0x10 */ OCTOROK_LIMB_MAX
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} OctorokLimb;
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#endif // OBJECTS_OBJECT_OKUTA_H
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